#pragma once namespace Components { class Stats : public Component { public: Stats(); static bool IsMaxLevel(); private: static void UpdateClasses([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info); static void SendStats(); static int SaveStats(char* dest, const char* folder, const char* buffer, size_t length); static std::int64_t* GetStatsID(); static void AddScriptFunctions(); }; }