#pragma once namespace Components { class Dvar : public Component { public: class Var { public: Var() : dvar_(nullptr) {} Var(const Var& obj) { this->dvar_ = obj.dvar_; } Var(Game::dvar_t* dvar) : dvar_(dvar) {} Var(DWORD ppdvar) : Var(*reinterpret_cast(ppdvar)) {} Var(const std::string& dvarName); template T get(); void set(const char* string); void set(const std::string& string); void set(int integer); void set(float value); void set(bool enabled); void setRaw(int integer); void setRaw(float value); void setRaw(bool enabled); private: Game::dvar_t* dvar_; }; Dvar(); ~Dvar(); // Only strings and bools use this type of declaration template static Var Register(const char* dvarName, T value, std::uint16_t flag, const char* description); template static Var Register(const char* dvarName, T value, T min, T max, std::uint16_t flag, const char* description); static void ResetDvarsValue(); private: static const char* ArchiveDvarPath; static Var Name; static Game::dvar_t* Dvar_RegisterName(const char* name, const char* defaultVal, std::uint16_t flags, const char* description); static void SetFromStringByNameExternal(const char* dvarName, const char* string); static void SetFromStringByNameSafeExternal(const char* dvarName, const char* string); static bool AreArchiveDvarsProtected(); static void SaveArchiveDvar(const Game::dvar_t* var); static void DvarSetFromStringByName_Stub(const char* dvarName, const char* value); static void OnRegisterVariant(Game::dvar_t* dvar); static void Dvar_RegisterVariant_Stub(); static const char* Dvar_EnumToString_Stub(const Game::dvar_t* dvar); }; }