syntax = "proto3"; package Proto.Network; // TODO: Add support for IPv6, once the game supports it (I assume we'll implement it :P) message Address { uint32 ip = 1; uint32 port = 2; // Actually only 16 bits, but apparently protobuf handles that (https://groups.google.com/d/msg/protobuf/Er39mNGnRWU/x6Srz_GrZPgJ) }