namespace Assets { class IXModelSurfs : public Components::AssetHandler::IAsset { public: virtual Game::XAssetType GetType() override { return Game::XAssetType::ASSET_TYPE_XMODELSURFS; }; virtual void Save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override; private: void Save_XSurface(Game::XSurface* surf, Game::XSurface* destSurf, Components::ZoneBuilder::Zone* builder); void Save_XSurfaceCollisionTree(Game::XSurfaceCollisionTree* entry, Components::ZoneBuilder::Zone* builder); }; }