namespace Assets { class IMaterial : public Components::AssetHandler::IAsset { public: virtual Game::XAssetType GetType() override { return Game::XAssetType::ASSET_TYPE_MATERIAL; }; virtual void Save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override; virtual void Mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override; virtual void Load(Game::XAssetHeader* header, std::string name, Components::ZoneBuilder::Zone* builder) override; }; }