#include "STDInclude.hpp" namespace Components { Utils::Hook Exception::SetFilterHook; int Exception::MiniDumpType; __declspec(noreturn) void Exception::ErrorLongJmp(jmp_buf _Buf, int _Value) { if (!*reinterpret_cast(0x1AD7EB4)) { TerminateProcess(GetCurrentProcess(), 1337); } longjmp(_Buf, _Value); } __declspec(noreturn) void Exception::LongJmp(jmp_buf _Buf, int _Value) { AssetHandler::ResetBypassState(); longjmp(_Buf, _Value); } void Exception::SuspendProcess() { FreeConsole(); if (IsWindow(Console::GetWindow()) != FALSE) { CloseWindow(Console::GetWindow()); DestroyWindow(Console::GetWindow()); } if (IsWindow(Window::GetWindow()) != FALSE) { CloseWindow(Window::GetWindow()); DestroyWindow(Window::GetWindow()); std::this_thread::sleep_for(2s); // This makes sure we either destroy the windows or wait till they are destroyed MSG msg; Utils::Time::Interval interval; while (IsWindow(Window::GetWindow()) != FALSE && !interval.elapsed(2s)) { if (PeekMessageA(&msg, nullptr, NULL, NULL, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessageA(&msg); } std::this_thread::sleep_for(10ms); } } // This only suspends the main game threads, which is enough for us Game::Sys_SuspendOtherThreads(); } void Exception::CopyMessageToClipboard(const std::string& error) { const auto hWndNewOwner = GetDesktopWindow(); const auto result = OpenClipboard(hWndNewOwner); if (result == FALSE) return; EmptyClipboard(); auto* hMem = GlobalAlloc(GMEM_MOVEABLE, error.size() + 1); if (hMem == nullptr) { CloseClipboard(); return; } auto lock = GlobalLock(hMem); if (lock != nullptr) { std::memcpy(lock, error.data(), error.size() + 1); GlobalUnlock(hMem); SetClipboardData(1, hMem); } CloseClipboard(); GlobalFree(hMem); } LONG WINAPI Exception::ExceptionFilter(LPEXCEPTION_POINTERS ExceptionInfo) { // Pass on harmless errors if (ExceptionInfo->ExceptionRecord->ExceptionCode == STATUS_INTEGER_OVERFLOW || ExceptionInfo->ExceptionRecord->ExceptionCode == STATUS_FLOAT_OVERFLOW) { return EXCEPTION_CONTINUE_EXECUTION; } std::string errorStr; if (ExceptionInfo->ExceptionRecord->ExceptionCode == EXCEPTION_STACK_OVERFLOW) { errorStr = "Termination because of a stack overflow."; } else { errorStr = Utils::String::VA("Fatal error (0x%08X) at 0x%08X.\n Copy exception address to clipboard?", ExceptionInfo->ExceptionRecord->ExceptionCode, ExceptionInfo->ExceptionRecord->ExceptionAddress); } //Exception::SuspendProcess(); // Message should be copied to the keyboard if no button is pressed if (MessageBoxA(nullptr, errorStr.data(), nullptr, MB_YESNO | MB_ICONERROR) == IDYES) { Exception::CopyMessageToClipboard(Utils::String::VA("0x%08X", ExceptionInfo->ExceptionRecord->ExceptionAddress)); } if (Flags::HasFlag("bigminidumps")) { Exception::SetMiniDumpType(true, false); } // Current executable name char exeFileName[MAX_PATH]; GetModuleFileNameA(nullptr, exeFileName, MAX_PATH); PathStripPathA(exeFileName); PathRemoveExtensionA(exeFileName); // Generate filename char filenameFriendlyTime[MAX_PATH]; __time64_t time; tm ltime; _time64(&time); _localtime64_s(<ime, &time); strftime(filenameFriendlyTime, sizeof(filenameFriendlyTime) - 1, "%Y%m%d%H%M%S", <ime); // Combine with queuedMinidumpsFolder char filename[MAX_PATH] = { 0 }; Utils::IO::CreateDir("minidumps"); PathCombineA(filename, "minidumps\\", Utils::String::VA("%s-" VERSION "-%s.dmp", exeFileName, filenameFriendlyTime)); #ifndef DISABLE_ANTICHEAT AntiCheat::UninstallLibHook(); #endif DWORD fileShare = FILE_SHARE_READ | FILE_SHARE_WRITE; HANDLE hFile = CreateFileA(filename, GENERIC_WRITE | GENERIC_READ, fileShare, nullptr, (fileShare & FILE_SHARE_WRITE) > 0 ? OPEN_ALWAYS : OPEN_EXISTING, NULL, nullptr); MINIDUMP_EXCEPTION_INFORMATION ex = { GetCurrentThreadId(), ExceptionInfo, FALSE }; if (!MiniDumpWriteDump(GetCurrentProcess(), GetCurrentProcessId(), hFile, static_cast(Exception::MiniDumpType), &ex, nullptr, nullptr)) { MessageBoxA(nullptr, Utils::String::VA("There was an error creating the minidump (%s)! Hit OK to close the program.", Utils::GetLastWindowsError().data()), "Minidump Error", MB_OK | MB_ICONERROR); OutputDebugStringA("Failed to create new minidump!"); Utils::OutputDebugLastError(); TerminateProcess(GetCurrentProcess(), ExceptionInfo->ExceptionRecord->ExceptionCode); } //if (ExceptionInfo->ExceptionRecord->ExceptionFlags == EXCEPTION_NONCONTINUABLE) { TerminateProcess(GetCurrentProcess(), ExceptionInfo->ExceptionRecord->ExceptionCode); } #ifndef DISABLE_ANTICHEAT AntiCheat::InstallLibHook(); #endif return EXCEPTION_CONTINUE_SEARCH; } LPTOP_LEVEL_EXCEPTION_FILTER WINAPI Exception::SetUnhandledExceptionFilterStub(LPTOP_LEVEL_EXCEPTION_FILTER) { Exception::SetFilterHook.uninstall(); LPTOP_LEVEL_EXCEPTION_FILTER retval = SetUnhandledExceptionFilter(&Exception::ExceptionFilter); Exception::SetFilterHook.install(); return retval; } LPTOP_LEVEL_EXCEPTION_FILTER Exception::Hook() { return SetUnhandledExceptionFilter(&Exception::ExceptionFilter); } void Exception::SetMiniDumpType(bool codeseg, bool dataseg) { Exception::MiniDumpType = MiniDumpIgnoreInaccessibleMemory; Exception::MiniDumpType |= MiniDumpWithHandleData; Exception::MiniDumpType |= MiniDumpScanMemory; Exception::MiniDumpType |= MiniDumpWithProcessThreadData; Exception::MiniDumpType |= MiniDumpWithFullMemoryInfo; Exception::MiniDumpType |= MiniDumpWithThreadInfo; //Exception::MiniDumpType |= MiniDumpWithModuleHeaders; if (codeseg) { Exception::MiniDumpType |= MiniDumpWithCodeSegs; } if (dataseg) { Exception::MiniDumpType |= MiniDumpWithDataSegs; } } Exception::Exception() { Exception::SetMiniDumpType(Flags::HasFlag("bigminidumps"), Flags::HasFlag("reallybigminidumps")); #ifdef DEBUG // Display DEBUG branding, so we know we're on a debug build Scheduler::OnFrame([]() { auto* font = Game::R_RegisterFont("fonts/normalFont", 0); Game::vec4_t color = { 1.0f, 1.0f, 1.0f, 1.0f }; // Change the color when attaching a debugger if (IsDebuggerPresent()) { color[0] = 0.6588f; color[1] = 1.0000f; color[2] = 0.0000f; } Game::R_AddCmdDrawText("DEBUG-BUILD", 0x7FFFFFFF, font, 15.0f, 10.0f + Game::R_TextHeight(font), 1.0f, 1.0f, 0.0f, color, Game::ITEM_TEXTSTYLE_SHADOWED); }, true); #endif #if !defined(DEBUG) || defined(FORCE_EXCEPTION_HANDLER) Exception::SetFilterHook.initialize(SetUnhandledExceptionFilter, Exception::SetUnhandledExceptionFilterStub, HOOK_JUMP); Exception::SetFilterHook.install(); SetUnhandledExceptionFilter(&Exception::ExceptionFilter); #endif //Utils::Hook(0x4B241F, Exception::ErrorLongJmp, HOOK_CALL).install()->quick(); Utils::Hook(0x6B8898, Exception::LongJmp, HOOK_JUMP).install()->quick(); Command::Add("mapTest", [](Command::Params* params) { Game::UI_UpdateArenas(); std::string command; for (auto i = 0; i < (params->length() >= 2 ? atoi(params->get(1)) : *Game::arenaCount); ++i) { const auto* mapname = ArenaLength::NewArenas[i % *Game::arenaCount].mapName; if (!(i % 2)) command.append(Utils::String::VA("wait 250;disconnect;wait 750;", mapname)); // Test a disconnect else command.append("wait 500;"); // Test direct map switch command.append(Utils::String::VA("map %s;", mapname)); } Command::Execute(command, false); }); Command::Add("debug_exceptionhandler", [](Command::Params*) { Logger::Print("Rerunning SetUnhandledExceptionHandler...\n"); auto oldHandler = Exception::Hook(); Logger::Print("Old exception handler was 0x%010X.\n", oldHandler); }); } Exception::~Exception() { Exception::SetFilterHook.uninstall(); } }