namespace Components { class Command : public Component { public: class Params { public: Params() {}; virtual ~Params() {}; virtual char* get(size_t index) = 0; virtual size_t length() = 0; virtual std::string join(size_t startIndex); virtual char* operator[](size_t index); }; class ClientParams : public Params { public: ClientParams(unsigned int id) : commandId(id) {}; ClientParams(const ClientParams &obj) : commandId(obj.commandId) {}; ClientParams() : ClientParams(*Game::cmd_id) {}; char* get(size_t index) override; size_t length() override; private: unsigned int commandId; }; class ServerParams : public Params { public: ServerParams(unsigned int id) : commandId(id) {}; ServerParams(const ServerParams &obj) : commandId(obj.commandId) {}; ServerParams() : ServerParams(*Game::cmd_id_sv) {}; char* get(size_t index) override; size_t length() override; private: unsigned int commandId; }; typedef void(Callback)(Command::Params* params); Command(); ~Command(); #if defined(DEBUG) || defined(FORCE_UNIT_TESTS) const char* getName() { return "Command"; }; #endif static Game::cmd_function_t* Allocate(); static void Add(const char* name, Utils::Slot callback); static void AddSV(const char* name, Utils::Slot callback); static void AddRaw(const char* name, void(*callback)(), bool key = false); static void AddRawSV(const char* name, void(*callback)()); static void Execute(std::string command, bool sync = true); static Game::cmd_function_t* Find(std::string command); private: static Utils::Memory::Allocator MemAllocator; static std::unordered_map> FunctionMap; static std::unordered_map> FunctionMapSV; static void MainCallback(); static void MainCallbackSV(); }; }