#include "STDInclude.hpp" namespace Components { bool Singleton::FirstInstance = true; bool Singleton::IsFirstInstance() { return Singleton::FirstInstance; } Singleton::Singleton() { if (Flags::HasFlag("version")) { printf("IW4x " VERSION " (built " __DATE__ " " __TIME__ ")\n"); printf("%d\n", REVISION); ExitProcess(0); } Console::FreeNativeConsole(); if (Loader::PerformingUnitTests() || Dedicated::IsEnabled() || ZoneBuilder::IsEnabled()) return; Singleton::FirstInstance = (CreateMutexA(nullptr, FALSE, "iw4x_mutex") && GetLastError() != ERROR_ALREADY_EXISTS); if (!Singleton::FirstInstance && !ConnectProtocol::Used() && MessageBoxA(nullptr, "Do you want to start another instance?\nNot all features will be available!", "Game already running", MB_ICONEXCLAMATION | MB_YESNO) == IDNO) { ExitProcess(0); } } }