namespace Components { class StructuredData : public Component { public: enum PlayerDataType { ENUM_FEATURES, ENUM_WEAPONS, ENUM_ATTACHEMENTS, ENUM_CHALLENGES, ENUM_CAMOS, ENUM_PERKS, ENUM_KILLSTREAKS, ENUM_ACCOLADES, ENUM_CARDICONS, ENUM_CARDTITLES, ENUM_CARDNAMEPLATES, ENUM_TEAMS, ENUM_GAMETYPES, ENUM_MAX }; StructuredData(); ~StructuredData(); const char* GetName() { return "StructuredData"; }; private: static void PatchPlayerDataEnum(Game::StructuredDataDef* data, PlayerDataType type, std::vector& entries); static Utils::Memory::Allocator MemAllocator; static const char* EnumTranslation[ENUM_MAX]; }; }