#pragma once namespace Components { class Component { public: Component() {}; virtual ~Component() {}; #if defined(DEBUG) || defined(FORCE_UNIT_TESTS) virtual std::string getName() { std::string name = typeid(*this).name(); Utils::String::Replace(name, "class Components::", ""); return name; }; #endif // It's illegal to spawn threads in DLLMain, and apparently it causes problems if they are destroyed there as well. // This method is called before DLLMain (if possible) and should to destroy threads. // It's not 100% guaranteed that it's called outside DLLMain, as it depends on the game, but it's 100% guaranteed, that it is called at all. virtual void preDestroy() {}; virtual bool unitTest() { return true; }; // Unit testing entry }; class Loader { public: static void Initialize(); static void Uninitialize(); static void PreDestroy(); static void PreDestroyNoPostGame(); static bool PerformUnitTests(); static bool IsPerformingUnitTests(); static void Register(Component* component); static bool IsPregame(); static bool IsPostgame(); static bool IsUninitializing(); template static T* GetInstance() { for (auto& component : Loader::Components) { if (typeid(*component) == typeid(T)) { return reinterpret_cast(component); } } return nullptr; } private: static bool Pregame; static bool Postgame; static bool Uninitializing; static std::vector Components; }; } #include "Modules/Scheduler.hpp" #include "Modules/Auth.hpp" #include "Modules/Bans.hpp" #include "Modules/Bots.hpp" #include "Modules/Dvar.hpp" #include "Modules/Lean.hpp" #include "Modules/Maps.hpp" #include "Modules/News.hpp" #include "Modules/Flags.hpp" #include "Modules/Menus.hpp" #include "Modules/Toast.hpp" #include "Modules/Zones.hpp" #include "Modules/Colors.hpp" #include "Modules/D3D9Ex.hpp" #include "Modules/Script.hpp" #include "Modules/Weapon.hpp" #include "Modules/Window.hpp" #include "Modules/Command.hpp" #include "Modules/Console.hpp" #include "Modules/UIScript.hpp" #include "Modules/ModList.hpp" #include "Modules/Monitor.hpp" #include "Modules/Network.hpp" #include "Modules/Theatre.hpp" #include "Modules/QuickPatch.hpp" #include "Modules/Node.hpp" #include "Modules/RCon.hpp" #include "Modules/Party.hpp" // Destroys the order, but requires network classes :D #include "Modules/IW4MVM.hpp" #include "Modules/Logger.hpp" #include "Modules/Friends.hpp" #include "Modules/IPCPipe.hpp" #include "Modules/MapDump.hpp" #include "Modules/Session.hpp" #include "Modules/ClanTags.hpp" #include "Modules/Download.hpp" #include "Modules/Playlist.hpp" #include "Modules/RawFiles.hpp" #include "Modules/Renderer.hpp" #include "Modules/UIFeeder.hpp" #include "Modules/AntiCheat.hpp" #include "Modules/Changelog.hpp" #include "Modules/Dedicated.hpp" #include "Modules/Discovery.hpp" #include "Modules/Exception.hpp" #include "Modules/FastFiles.hpp" #include "Modules/FrameTime.hpp" #include "Modules/Gametypes.hpp" #include "Modules/Materials.hpp" #include "Modules/Singleton.hpp" #include "Modules/Threading.hpp" #include "Modules/CardTitles.hpp" #include "Modules/FileSystem.hpp" #include "Modules/ModelSurfs.hpp" #include "Modules/PlayerName.hpp" #include "Modules/ServerInfo.hpp" #include "Modules/ServerList.hpp" #include "Modules/SlowMotion.hpp" #include "Modules/ArenaLength.hpp" #include "Modules/StringTable.hpp" #include "Modules/ZoneBuilder.hpp" #include "Modules/AssetHandler.hpp" #include "Modules/Localization.hpp" #include "Modules/MusicalTalent.hpp" #include "Modules/ServerCommands.hpp" #include "Modules/StructuredData.hpp" #include "Modules/ConnectProtocol.hpp" #include "Modules/StartupMessages.hpp" #include "Modules/Stats.hpp" #include "Modules/Client.hpp"