#include "..\STDInclude.hpp" namespace Game { Cbuf_AddText_t Cbuf_AddText = (Cbuf_AddText_t)0x404B20; CL_IsCgameInitialized_t CL_IsCgameInitialized = (CL_IsCgameInitialized_t)0x43EB20; CL_ConnectFromParty_t CL_ConnectFromParty = (CL_ConnectFromParty_t)0x433D30; Cmd_AddCommand_t Cmd_AddCommand = (Cmd_AddCommand_t)0x470090; Cmd_ExecuteSingleCommand_t Cmd_ExecuteSingleCommand = (Cmd_ExecuteSingleCommand_t)0x609540; Com_Error_t Com_Error = (Com_Error_t)0x4B22D0; Com_Printf_t Com_Printf = (Com_Printf_t)0x402500; Com_Milliseconds_t Com_Milliseconds = (Com_Milliseconds_t)0x42A660; DB_FindXAssetHeader_t DB_FindXAssetHeader = (DB_FindXAssetHeader_t)0x407930; DB_GetXAssetSizeHandler_t* DB_GetXAssetSizeHandlers = (DB_GetXAssetSizeHandler_t*)0x799488; DB_LoadXAssets_t DB_LoadXAssets = (DB_LoadXAssets_t)0x4E5930; Dvar_RegisterBool_t Dvar_RegisterBool = (Dvar_RegisterBool_t)0x4CE1A0; Dvar_RegisterFloat_t Dvar_RegisterFloat = (Dvar_RegisterFloat_t)0x648440; Dvar_RegisterFloat2_t Dvar_RegisterFloat2 = (Dvar_RegisterFloat2_t)0x4F6070; Dvar_RegisterFloat3_t Dvar_RegisterFloat3 = (Dvar_RegisterFloat3_t)0x4EF8E0; Dvar_RegisterFloat4_t Dvar_RegisterFloat4 = (Dvar_RegisterFloat4_t)0x4F28E0; Dvar_RegisterInt_t Dvar_RegisterInt = (Dvar_RegisterInt_t)0x479830; Dvar_RegisterEnum_t Dvar_RegisterEnum = (Dvar_RegisterEnum_t)0x412E40; Dvar_RegisterString_t Dvar_RegisterString = (Dvar_RegisterString_t)0x4FC7E0; Dvar_RegisterColor_t Dvar_RegisterColor = (Dvar_RegisterColor_t)0x471500; Dvar_FindVar_t Dvar_FindVar = (Dvar_FindVar_t)0x4D5390; Dvar_SetCommand_t Dvar_SetCommand = (Dvar_SetCommand_t)0x4EE430; Field_Clear_t Field_Clear = (Field_Clear_t)0x437EB0; FreeMemory_t FreeMemory = (FreeMemory_t)0x4D6640; FS_FileExists_t FS_FileExists = (FS_FileExists_t)0x4DEFA0; FS_FreeFile_t FS_FreeFile = (FS_FreeFile_t)0x4416B0; FS_ReadFile_t FS_ReadFile = (FS_ReadFile_t)0x4F4B90; FS_ListFiles_t FS_ListFiles = (FS_ListFiles_t)0x441BB0; FS_FreeFileList_t FS_FreeFileList = (FS_FreeFileList_t)0x4A5DE0; FS_FOpenFileAppend_t FS_FOpenFileAppend = (FS_FOpenFileAppend_t)0x410BB0; FS_FOpenFileAppend_t FS_FOpenFileWrite = (FS_FOpenFileAppend_t)0x4BA530; FS_FOpenFileRead_t FS_FOpenFileRead = (FS_FOpenFileRead_t)0x46CBF0; FS_FCloseFile_t FS_FCloseFile = (FS_FCloseFile_t)0x462000; FS_WriteFile_t FS_WriteFile = (FS_WriteFile_t)0x426450; FS_Write_t FS_Write = (FS_Write_t)0x4C06E0; FS_Read_t FS_Read = (FS_Read_t)0x4A04C0; FS_Seek_t FS_Seek = (FS_Seek_t)0x4A63D0; FS_FTell_t FS_FTell = (FS_FTell_t)0x4E6760; FS_Remove_t FS_Remove = (FS_Remove_t)0x4660F0; FS_Restart_t FS_Restart = (FS_Restart_t)0x461A50; FS_BuildPathToFile_t FS_BuildPathToFile = (FS_BuildPathToFile_t)0x4702C0; Menus_CloseAll_t Menus_CloseAll = (Menus_CloseAll_t)0x4BA5B0; Menus_OpenByName_t Menus_OpenByName = (Menus_OpenByName_t)0x4CCE60; NET_AdrToString_t NET_AdrToString = (NET_AdrToString_t)0x469880; NET_CompareAdr_t NET_CompareAdr = (NET_CompareAdr_t)0x4D0AA0; NET_StringToAdr_t NET_StringToAdr = (NET_StringToAdr_t)0x409010; LoadModdableRawfile_t LoadModdableRawfile = (LoadModdableRawfile_t)0x61ABC0; sendOOB_t OOBPrint = (sendOOB_t)0x4AEF00; PC_ReadToken_t PC_ReadToken = (PC_ReadToken_t)0x4ACCD0; PC_ReadTokenHandle_t PC_ReadTokenHandle = (PC_ReadTokenHandle_t)0x4D2060; PC_SourceError_t PC_SourceError = (PC_SourceError_t)0x467A00; Script_Alloc_t Script_Alloc = (Script_Alloc_t)0x422E70; Script_SetupTokens_t Script_SetupTokens = (Script_SetupTokens_t)0x4E6950; Script_CleanString_t Script_CleanString = (Script_CleanString_t)0x498220; SetConsole_t SetConsole = (SetConsole_t)0x44F060; UI_AddMenuList_t UI_AddMenuList = (UI_AddMenuList_t)0x4533C0; Win_GetLanguage_t Win_GetLanguage = (Win_GetLanguage_t)0x45CBA0; void** DB_XAssetPool = (void**)0x7998A8; unsigned int* g_poolSize = (unsigned int*)0x7995E8; DWORD* cmd_id = (DWORD*)0x1AAC5D0; DWORD* cmd_argc = (DWORD*)0x1AAC614; char*** cmd_argv = (char***)0x1AAC634; source_t **sourceFiles = (source_t **)0x7C4A98; keywordHash_t **menuParseKeywordHash = (keywordHash_t **)0x63AE928; int* svs_numclients = (int*)0x31D938C; client_t* svs_clients = (client_t*)0x31D9390; UiContext *uiContext = (UiContext *)0x62E2858; void* ReallocateAssetPool(XAssetType type, unsigned int newSize) { int elSize = DB_GetXAssetSizeHandlers[type](); void* poolEntry = new char[newSize * elSize]; DB_XAssetPool[type] = poolEntry; g_poolSize[type] = newSize; return poolEntry; } void Menu_FreeItemMemory(Game::itemDef_t* item) { __asm { mov edi, item mov eax, 63D880h call eax } } void OOBPrintT(int type, netadr_t netadr, const char* message) { int* adr = (int*)&netadr; OOBPrint(type, *adr, *(adr + 1), *(adr + 2), 0xFFFFFFFF, *(adr + 4), message); } }