#include namespace Components { Theatre::DemoInfo Theatre::CurrentInfo; unsigned int Theatre::CurrentSelection; std::vector Theatre::Demos; char Theatre::BaselineSnapshot[131072] = { 0 }; int Theatre::BaselineSnapshotMsgLen; int Theatre::BaselineSnapshotMsgOff; void Theatre::GamestateWriteStub(Game::msg_t* msg, char byte) { Game::MSG_WriteLong(msg, 0); Game::MSG_WriteByte(msg, byte); } void Theatre::RecordGamestateStub() { int sequence = (*Game::serverMessageSequence - 1); Game::FS_WriteToDemo(&sequence, 4, *Game::demoFile); } void Theatre::StoreBaseline(PBYTE snapshotMsg) { // Store offset and length Theatre::BaselineSnapshotMsgLen = *reinterpret_cast(snapshotMsg + 20); Theatre::BaselineSnapshotMsgOff = *reinterpret_cast(snapshotMsg + 28) - 7; // Copy to our snapshot buffer std::memcpy(Theatre::BaselineSnapshot, *reinterpret_cast(snapshotMsg + 8), *reinterpret_cast(snapshotMsg + 20)); } __declspec(naked) void Theatre::BaselineStoreStub() { _asm { push edi call Theatre::StoreBaseline pop edi mov edx, 5ABEF5h jmp edx } } void Theatre::WriteBaseline() { static char bufData[131072]; static char cmpData[131072]; Game::msg_t buf; Game::MSG_Init(&buf, bufData, 131072); Game::MSG_WriteData(&buf, &Theatre::BaselineSnapshot[Theatre::BaselineSnapshotMsgOff], Theatre::BaselineSnapshotMsgLen - Theatre::BaselineSnapshotMsgOff); Game::MSG_WriteByte(&buf, 6); int compressedSize = Game::MSG_WriteBitsCompress(false, buf.data, cmpData, buf.cursize); int fileCompressedSize = compressedSize + 4; int byte8 = 8; char byte0 = 0; Game::FS_WriteToDemo(&byte0, 1, *Game::demoFile); Game::FS_WriteToDemo(Game::serverMessageSequence, 4, *Game::demoFile); Game::FS_WriteToDemo(&fileCompressedSize, 4, *Game::demoFile); Game::FS_WriteToDemo(&byte8, 4, *Game::demoFile); for (int i = 0; i < compressedSize; i += 1024) { int size = std::min(compressedSize - i, 1024); if (i + size >= sizeof(cmpData)) { Logger::Print("Error: Writing compressed demo baseline exceeded buffer\n"); break; } Game::FS_WriteToDemo(&cmpData[i], size, *Game::demoFile); } } __declspec(naked) void Theatre::BaselineToFileStub() { __asm { pushad call Theatre::WriteBaseline popad // Restore overwritten operation mov ecx, 0A5E9C4h mov [ecx], 0 // Return to original code push 5A863Ah retn } } __declspec(naked) void Theatre::AdjustTimeDeltaStub() { __asm { mov eax, Game::demoPlaying mov eax, [eax] test al, al jz continue // delta doesn't drift for demos retn continue: push 5A1AD0h retn } } __declspec(naked) void Theatre::ServerTimedOutStub() { __asm { mov eax, Game::demoPlaying mov eax, [eax] test al, al jz continue mov eax, 5A8E70h jmp eax continue: mov eax, 0B2BB90h push 5A8E08h retn } } __declspec(naked) void Theatre::UISetActiveMenuStub() { __asm { mov eax, Game::demoPlaying mov eax, [eax] test al, al jz continue mov eax, 4CB49Ch jmp eax continue: mov ecx, [esp + 10h] push 10h push ecx push 4CB3F6h retn } } void Theatre::RecordStub(int channel, char* message, char* file) { Game::Com_Printf(channel, message, file); Theatre::CurrentInfo.name = file; Theatre::CurrentInfo.mapname = Dvar::Var("mapname").get(); Theatre::CurrentInfo.gametype = Dvar::Var("g_gametype").get(); Theatre::CurrentInfo.author = Steam::SteamFriends()->GetPersonaName(); Theatre::CurrentInfo.length = Game::Sys_Milliseconds(); std::time(&Theatre::CurrentInfo.timeStamp); } void Theatre::StopRecordStub(int channel, char* message) { Game::Com_Printf(channel, message); // Store correct length Theatre::CurrentInfo.length = Game::Sys_Milliseconds() - Theatre::CurrentInfo.length; // Write metadata FileSystem::FileWriter meta(Utils::String::VA("%s.json", Theatre::CurrentInfo.name.data())); meta.write(json11::Json(Theatre::CurrentInfo).dump()); } void Theatre::LoadDemos(UIScript::Token) { Theatre::CurrentSelection = 0; Theatre::Demos.clear(); auto demos = FileSystem::GetFileList("demos/", "dm_13"); for (auto demo : demos) { FileSystem::File meta(Utils::String::VA("demos/%s.json", demo.data())); if (meta.exists()) { std::string error; json11::Json metaObject = json11::Json::parse(meta.getBuffer(), error); if (metaObject.is_object()) { Theatre::DemoInfo info; info.name = demo.substr(0, demo.find_last_of(".")); info.author = metaObject["author"].string_value(); info.gametype = metaObject["gametype"].string_value(); info.mapname = metaObject["mapname"].string_value(); info.length = static_cast(metaObject["length"].number_value()); info.timeStamp = _atoi64(metaObject["timestamp"].string_value().data()); Theatre::Demos.push_back(info); } } } // Reverse, latest demo first! std::reverse(Theatre::Demos.begin(), Theatre::Demos.end()); } void Theatre::DeleteDemo(UIScript::Token) { if (Theatre::CurrentSelection < Theatre::Demos.size()) { Theatre::DemoInfo info = Theatre::Demos[Theatre::CurrentSelection]; Logger::Print("Deleting demo {}...\n", info.name); FileSystem::DeleteFile("demos", info.name + ".dm_13"); FileSystem::DeleteFile("demos", info.name + ".dm_13.json"); // Reset our ui_demo_* dvars here, because the theater menu needs it. Dvar::Var("ui_demo_mapname").set(""); Dvar::Var("ui_demo_mapname_localized").set(""); Dvar::Var("ui_demo_gametype").set(""); Dvar::Var("ui_demo_length").set(""); Dvar::Var("ui_demo_author").set(""); Dvar::Var("ui_demo_date").set(""); // Reload demos Theatre::LoadDemos(UIScript::Token()); } } void Theatre::PlayDemo(UIScript::Token) { if (Theatre::CurrentSelection < Theatre::Demos.size()) { Command::Execute(Utils::String::VA("demo %s", Theatre::Demos[Theatre::CurrentSelection].name.data()), true); Command::Execute("demoback", false); } } unsigned int Theatre::GetDemoCount() { return Theatre::Demos.size(); } // Omit column here const char* Theatre::GetDemoText(unsigned int item, int /*column*/) { if (item < Theatre::Demos.size()) { Theatre::DemoInfo info = Theatre::Demos[item]; return Utils::String::VA("%s on %s", Game::UI_LocalizeGameType(info.gametype.data()), Game::UI_LocalizeMapName(info.mapname.data())); } return ""; } void Theatre::SelectDemo(unsigned int index) { if (index < Theatre::Demos.size()) { Theatre::CurrentSelection = index; Theatre::DemoInfo info = Theatre::Demos[index]; tm time; char buffer[1000] = { 0 }; localtime_s(&time, &info.timeStamp); asctime_s(buffer, sizeof buffer, &time); Dvar::Var("ui_demo_mapname").set(info.mapname); Dvar::Var("ui_demo_mapname_localized").set(Game::UI_LocalizeMapName(info.mapname.data())); Dvar::Var("ui_demo_gametype").set(Game::UI_LocalizeGameType(info.gametype.data())); Dvar::Var("ui_demo_length").set(Utils::String::FormatTimeSpan(info.length)); Dvar::Var("ui_demo_author").set(info.author); Dvar::Var("ui_demo_date").set(buffer); } } uint32_t Theatre::InitCGameStub() { if (Dvar::Var("cl_autoRecord").get() && !*Game::demoPlaying) { std::vector files; std::vector demos = FileSystem::GetFileList("demos/", "dm_13"); for (auto demo : demos) { if (Utils::String::StartsWith(demo, "auto_")) { files.push_back(demo); } } int numDel = files.size() - Dvar::Var("cl_demosKeep").get(); for (int i = 0; i < numDel; ++i) { Logger::Print("Deleting old demo {}\n", files[i]); FileSystem::DeleteFile("demos", files[i].data()); FileSystem::DeleteFile("demos", Utils::String::VA("%s.json", files[i].data())); } Command::Execute(Utils::String::VA("record auto_%lld", time(nullptr)), true); } return Utils::Hook::Call(0x42BBB0)(); } void Theatre::MapChangeStub() { Theatre::StopRecording(); Utils::Hook::Call(0x464A60)(); } // DANGEROUS, DON'T USE THIS ONE! void Theatre::MapChangeSVStub(char* a1, char* a2) { Theatre::StopRecording(); Utils::Hook::Call(0x487C50)(a1, a2); } void Theatre::StopRecording() { if (*Game::demoRecording) { Command::Execute("stoprecord", true); } } Theatre::Theatre() { Dvar::Register("cl_autoRecord", true, Game::dvar_flag::DVAR_ARCHIVE, "Automatically record games."); Dvar::Register("cl_demosKeep", 30, 1, 999, Game::dvar_flag::DVAR_ARCHIVE, "How many demos to keep with autorecord."); Utils::Hook(0x5A8370, Theatre::GamestateWriteStub, HOOK_CALL).install()->quick(); Utils::Hook(0x5A85D2, Theatre::RecordGamestateStub, HOOK_CALL).install()->quick(); Utils::Hook(0x5ABE36, Theatre::BaselineStoreStub, HOOK_JUMP).install()->quick(); Utils::Hook(0x5A8630, Theatre::BaselineToFileStub, HOOK_JUMP).install()->quick(); Utils::Hook(0x4CB3EF, Theatre::UISetActiveMenuStub, HOOK_JUMP).install()->quick(); Utils::Hook(0x50320E, Theatre::AdjustTimeDeltaStub, HOOK_CALL).install()->quick(); Utils::Hook(0x5A8E03, Theatre::ServerTimedOutStub, HOOK_JUMP).install()->quick(); // Hook commands to enforce metadata generation Utils::Hook(0x5A82AE, Theatre::RecordStub, HOOK_CALL).install()->quick(); Utils::Hook(0x5A8156, Theatre::StopRecordStub, HOOK_CALL).install()->quick(); // Autorecording Utils::Hook(0x5A1D6A, Theatre::InitCGameStub, HOOK_CALL).install()->quick(); Utils::Hook(0x4A712A, Theatre::MapChangeStub, HOOK_CALL).install()->quick(); //Utils::Hook(0x5AA91C, Theatre::MapChangeSVStub, HOOK_CALL).install()->quick(); // UIScripts UIScript::Add("loadDemos", Theatre::LoadDemos); UIScript::Add("launchDemo", Theatre::PlayDemo); UIScript::Add("deleteDemo", Theatre::DeleteDemo); // Feeder UIFeeder::Add(10.0f, Theatre::GetDemoCount, Theatre::GetDemoText, Theatre::SelectDemo); // set the configstrings stuff to load the default (empty) string table; this should allow demo recording on all gametypes/maps if (!Dedicated::IsEnabled()) Utils::Hook::Set(0x47440B, "mp/defaultStringTable.csv"); // Change font size Utils::Hook::Set(0x5AC854, 2); Utils::Hook::Set(0x5AC85A, 2); // Command::Add("democycle", [] (Command::Params params) // { // // Cmd_FollowCycle_f // Utils::Hook::Call(0x458ED0)(Game::g_entities, -1); // }); } }