#include "STDInclude.hpp" namespace Components { int StartupMessages::TotalMessages = -1; std::list StartupMessages::MessageList; StartupMessages::StartupMessages() { Dvar::OnInit([]() { Dvar::Register("ui_startupMessage", "", Game::DVAR_FLAG_USERCREATED | Game::DVAR_FLAG_WRITEPROTECTED, ""); Dvar::Register("ui_startupMessageTitle", "", Game::DVAR_FLAG_USERCREATED | Game::DVAR_FLAG_WRITEPROTECTED, ""); Dvar::Register("ui_startupNextButtonText", "", Game::DVAR_FLAG_USERCREATED | Game::DVAR_FLAG_WRITEPROTECTED, ""); }); UIScript::Add("nextStartupMessage", [](UIScript::Token) { if (!StartupMessages::MessageList.size()) return; if (StartupMessages::TotalMessages < 1) { StartupMessages::TotalMessages = StartupMessages::MessageList.size(); } const auto& message = StartupMessages::MessageList.front(); Game::Dvar_SetStringByName("ui_startupMessage", message.data()); Game::Dvar_SetStringByName("ui_startupMessageTitle", Utils::String::VA("Messages (%d/%d)", StartupMessages::TotalMessages - StartupMessages::MessageList.size(), StartupMessages::TotalMessages)); Game::Dvar_SetStringByName("ui_startupNextButtonText", StartupMessages::MessageList.size() ? "Next" : "Close"); Game::Cbuf_AddText(0, "openmenu startup_messages"); StartupMessages::MessageList.pop_front(); }); } StartupMessages::~StartupMessages() { StartupMessages::MessageList.clear(); } void StartupMessages::AddMessage(const std::string& message) { StartupMessages::MessageList.push_back(message); } }