#include "STDInclude.hpp" namespace Components { std::vector Bots::BotNames; void Bots::BuildConnectString(char* buffer, const char* connectString, int num, int, int protocol, int checksum, int statVer, int statStuff, int port) { static int botId = 0; if (Bots::BotNames.empty()) { FileSystem::File bots("bots.txt"); if (bots.exists()) { std::vector names = Utils::String::Explode(bots.getBuffer(), '\n'); for (auto name : names) { Utils::String::Replace(name, "\r", ""); name = Utils::String::Trim(name); if (!name.empty()) { Bots::BotNames.push_back(name); } } } if (Bots::BotNames.empty()) { Bots::BotNames.push_back("bot"); } } botId %= Bots::BotNames.size(); strncpy_s(buffer, 0x400, Utils::String::VA(connectString, num, Bots::BotNames[botId++].data(), protocol, checksum, statVer, statStuff, port), 0x400); } void Bots::Spawn(unsigned int count) { for (unsigned int i = 0; i < count; ++i) { Scheduler::OnDelay([]() { for (int i = 0; i < 3; ++i) { Game::gentity_t* entRef = Game::SV_AddTestClient(); if (entRef) { Scheduler::OnDelay([entRef]() { Game::Scr_AddString("autoassign"); Game::Scr_AddString("team_marinesopfor"); Game::Scr_Notify(entRef, Game::SL_GetString("menuresponse", 0), 2); Scheduler::OnDelay([entRef]() { Game::Scr_AddString(Utils::String::VA("class%d", Utils::Cryptography::Rand::GenerateInt() % 5)); Game::Scr_AddString("changeclass"); Game::Scr_Notify(entRef, Game::SL_GetString("menuresponse", 0), 2); }, 1s); }, 1s); break; } } }, 500ms * (i + 1)); } } Bots::Bots() { // Replace connect string Utils::Hook::Set(0x48ADA6, "connect bot%d \"\\cg_predictItems\\1\\cl_anonymous\\0\\color\\4\\head\\default\\model\\multi\\snaps\\20\\rate\\5000\\name\\%s\\protocol\\%d\\checksum\\%d\\statver\\%d %u\\qport\\%d\""); // Intercept sprintf for the connect string Utils::Hook(0x48ADAB, Bots::BuildConnectString, HOOK_CALL).install()->quick(); Command::Add("spawnBot", [](Command::Params* params) { unsigned int count = 1; if (params->length() > 1) { if (params->get(1) == "all"s) count = static_cast(-1); else count = atoi(params->get(1)); } count = std::min(18u, count); // Check if ingame and host if (!Game::SV_Loaded()) { Toast::Show("cardicon_headshot", "^1Error", "You need to be host to spawn bots!", 3000); Logger::Print("You need to be host to spawn bots!\n"); return; } Toast::Show("cardicon_headshot", "^2Success", Utils::String::VA("Spawning %d %s...", count, (count == 1 ? "bot" : "bots")), 3000); Logger::Print("Spawning %d %s...\n", count, (count == 1 ? "bot" : "bots")); Bots::Spawn(count); }); } Bots::~Bots() { Bots::BotNames.clear(); } }