#include #include "GSC/Script.hpp" namespace Components { std::vector Bots::BotNames; struct BotMovementInfo { int buttons; // Actions int8_t forward; int8_t right; uint16_t weapon; bool active; }; static BotMovementInfo g_botai[18]; struct BotAction { std::string action; int key; }; static const BotAction BotActions[] = { { "gostand", Game::usercmdButtonBits::CMD_BUTTON_UP }, { "gocrouch", Game::usercmdButtonBits::CMD_BUTTON_CROUCH }, { "goprone", Game::usercmdButtonBits::CMD_BUTTON_PRONE }, { "fire", Game::usercmdButtonBits::CMD_BUTTON_ATTACK }, { "melee", Game::usercmdButtonBits::CMD_BUTTON_MELEE }, { "frag", Game::usercmdButtonBits::CMD_BUTTON_FRAG }, { "smoke", Game::usercmdButtonBits::CMD_BUTTON_OFFHAND_SECONDARY }, { "reload", Game::usercmdButtonBits::CMD_BUTTON_RELOAD }, { "sprint", Game::usercmdButtonBits::CMD_BUTTON_SPRINT }, { "leanleft", Game::usercmdButtonBits::CMD_BUTTON_LEAN_LEFT }, { "leanright", Game::usercmdButtonBits::CMD_BUTTON_LEAN_RIGHT }, { "ads", Game::usercmdButtonBits::CMD_BUTTON_ADS }, { "holdbreath", Game::usercmdButtonBits::CMD_BUTTON_BREATH }, { "usereload", Game::usercmdButtonBits::CMD_BUTTON_USE_RELOAD }, { "activate", Game::usercmdButtonBits::CMD_BUTTON_ACTIVATE }, }; int Bots::BuildConnectString(char* buffer, const char* connectString, int num, int, int protocol, int checksum, int statVer, int statStuff, int port) { static size_t botId = 0; static bool loadedNames = false; // Load file only once const char* botName; if (Bots::BotNames.empty() && !loadedNames) { FileSystem::File bots("bots.txt"); loadedNames = true; if (bots.exists()) { auto names = Utils::String::Split(bots.getBuffer(), '\n'); for (auto& name : names) { Utils::String::Replace(name, "\r", ""); name = Utils::String::Trim(name); if (!name.empty()) { Bots::BotNames.push_back(name); } } } } if (!Bots::BotNames.empty()) { botId %= Bots::BotNames.size(); botName = Bots::BotNames[botId++].data(); } else { botName = Utils::String::VA("bot%d", ++botId); } return _snprintf_s(buffer, 0x400, _TRUNCATE, connectString, num, botName, protocol, checksum, statVer, statStuff, port); } void Bots::Spawn(unsigned int count) { for (std::size_t i = 0; i < count; ++i) { Scheduler::Once([] { auto* ent = Game::SV_AddTestClient(); if (ent == nullptr) return; Scheduler::Once([ent] { Game::Scr_AddString("autoassign"); Game::Scr_AddString("team_marinesopfor"); Game::Scr_Notify(ent, Game::SL_GetString("menuresponse", 0), 2); Scheduler::Once([ent] { Game::Scr_AddString(Utils::String::VA("class%u", Utils::Cryptography::Rand::GenerateInt() % 5u)); Game::Scr_AddString("changeclass"); Game::Scr_Notify(ent, Game::SL_GetString("menuresponse", 0), 2); }, Scheduler::Pipeline::SERVER, 1s); }, Scheduler::Pipeline::SERVER, 1s); }, Scheduler::Pipeline::SERVER, 500ms * (i + 1)); } } void Bots::GScr_isTestClient(Game::scr_entref_t entref) { const auto* ent = Game::GetPlayerEntity(entref); Game::Scr_AddBool(Game::SV_IsTestClient(ent->s.number) != 0); } void Bots::AddMethods() { Script::AddMethod("IsBot", Bots::GScr_isTestClient); // Usage: self IsBot(); Script::AddMethod("IsTestClient", Bots::GScr_isTestClient); // Usage: self IsTestClient(); Script::AddMethod("BotStop", [](Game::scr_entref_t entref) // Usage: BotStop(); { const auto* ent = Game::GetPlayerEntity(entref); if (Game::SV_IsTestClient(ent->s.number) == 0) { Game::Scr_Error("^1BotStop: Can only call on a bot!\n"); return; } g_botai[entref.entnum] = {0}; g_botai[entref.entnum].weapon = 1; g_botai[entref.entnum].active = true; }); Script::AddMethod("BotWeapon", [](Game::scr_entref_t entref) // Usage: BotWeapon(); { const auto* ent = Game::GetPlayerEntity(entref); if (Game::SV_IsTestClient(ent->s.number) == 0) { Game::Scr_Error("^1BotWeapon: Can only call on a bot!\n"); return; } const auto* weapon = Game::Scr_GetString(0); if (weapon == nullptr || weapon[0] == '\0') { g_botai[entref.entnum].weapon = 1; return; } const auto weapId = Game::G_GetWeaponIndexForName(weapon); g_botai[entref.entnum].weapon = static_cast(weapId); g_botai[entref.entnum].active = true; }); Script::AddMethod("BotAction", [](Game::scr_entref_t entref) // Usage: BotAction(); { const auto* ent = Game::GetPlayerEntity(entref); if (Game::SV_IsTestClient(ent->s.number) == 0) { Game::Scr_Error("^1BotAction: Can only call on a bot!\n"); return; } const auto* action = Game::Scr_GetString(0); if (action == nullptr) { Game::Scr_ParamError(0, "^1BotAction: Illegal parameter!\n"); return; } if (action[0] != '+' && action[0] != '-') { Game::Scr_ParamError(0, "^1BotAction: Sign for action must be '+' or '-'.\n"); return; } for (std::size_t i = 0; i < std::extent_v; ++i) { if (Utils::String::ToLower(&action[1]) != BotActions[i].action) continue; if (action[0] == '+') g_botai[entref.entnum].buttons |= BotActions[i].key; else g_botai[entref.entnum].buttons &= ~BotActions[i].key; g_botai[entref.entnum].active = true; return; } Game::Scr_ParamError(0, "^1BotAction: Unknown action.\n"); }); Script::AddMethod("BotMovement", [](Game::scr_entref_t entref) // Usage: BotMovement(, ); { const auto* ent = Game::GetPlayerEntity(entref); if (Game::SV_IsTestClient(ent->s.number) == 0) { Game::Scr_Error("^1BotMovement: Can only call on a bot!\n"); return; } const auto forwardInt = std::clamp(Game::Scr_GetInt(0), std::numeric_limits::min(), std::numeric_limits::max()); const auto rightInt = std::clamp(Game::Scr_GetInt(1), std::numeric_limits::min(), std::numeric_limits::max()); g_botai[entref.entnum].forward = static_cast(forwardInt); g_botai[entref.entnum].right = static_cast(rightInt); g_botai[entref.entnum].active = true; }); } void Bots::BotAiAction(Game::client_t* cl) { if (cl->gentity == nullptr) return; const auto entnum = cl->gentity->s.number; // Keep test client functionality if (!g_botai[entnum].active) { Game::SV_BotUserMove(cl); return; } Game::usercmd_s userCmd = {0}; userCmd.serverTime = *Game::svs_time; userCmd.buttons = g_botai[entnum].buttons; userCmd.forwardmove = g_botai[entnum].forward; userCmd.rightmove = g_botai[entnum].right; userCmd.weapon = g_botai[entnum].weapon; Game::SV_ClientThink(cl, &userCmd); } constexpr auto SV_BotUserMove = 0x626E50; __declspec(naked) void Bots::SV_BotUserMove_Hk() { __asm { pushad push edi call Bots::BotAiAction add esp, 4 popad ret } } void Bots::G_SelectWeaponIndex(int clientNum, int iWeaponIndex) { if (g_botai[clientNum].active) { g_botai[clientNum].weapon = static_cast(iWeaponIndex); } } __declspec(naked) void Bots::G_SelectWeaponIndex_Hk() { __asm { pushad push [esp + 0x20 + 0x8] push [esp + 0x20 + 0x8] call Bots::G_SelectWeaponIndex add esp, 0x8 popad // Code skipped by hook mov eax, [esp + 0x8] push eax push 0x441B85 retn } } Bots::Bots() { AssertOffset(Game::client_t, bIsTestClient, 0x41AF0); AssertOffset(Game::client_t, ping, 0x212C8); // Replace connect string Utils::Hook::Set(0x48ADA6, "connect bot%d \"\\cg_predictItems\\1\\cl_anonymous\\0\\color\\4\\head\\default\\model\\multi\\snaps\\20\\rate\\5000\\name\\%s\\protocol\\%d\\checksum\\%d\\statver\\%d %u\\qport\\%d\""); // Intercept sprintf for the connect string Utils::Hook(0x48ADAB, Bots::BuildConnectString, HOOK_CALL).install()->quick(); Utils::Hook(0x627021, Bots::SV_BotUserMove_Hk, HOOK_CALL).install()->quick(); Utils::Hook(0x627241, Bots::SV_BotUserMove_Hk, HOOK_CALL).install()->quick(); Utils::Hook(0x441B80, Bots::G_SelectWeaponIndex_Hk, HOOK_JUMP).install()->quick(); // Reset BotMovementInfo.active when client is dropped Events::OnClientDisconnect([](const int clientNum) { g_botai[clientNum].active = false; }); // Zero the bot command array for (std::size_t i = 0; i < std::extent_v; ++i) { std::memset(&g_botai[i], 0, sizeof(BotMovementInfo)); g_botai[i].weapon = 1; // Prevent the bots from defaulting to the 'none' weapon } Command::Add("spawnBot", [](Command::Params* params) { auto count = 1u; if (params->size() > 1) { if (params->get(1) == "all"s) { count = *Game::svs_clientCount; } else { char* end; const auto* input = params->get(1); count = std::strtoul(input, &end, 10); if (input == end) { Logger::Warning(Game::CON_CHANNEL_DONT_FILTER, "{} is not a valid input\nUsage: {} optional or optional <\"all\">\n", input, params->get(0)); return; } } } count = std::min(static_cast(*Game::svs_clientCount), count); // Check if ingame and host if (!Game::SV_Loaded()) { Toast::Show("cardicon_headshot", "^1Error", "You need to be host to spawn bots!", 3000); Logger::Print("You need to be host to spawn bots!\n"); return; } Toast::Show("cardicon_headshot", "^2Success", Utils::String::VA("Spawning %d %s...", count, (count == 1 ? "bot" : "bots")), 3000); Logger::Debug("Spawning {} {}", count, (count == 1 ? "bot" : "bots")); Bots::Spawn(count); }); Bots::AddMethods(); // In case a loaded mod didn't call "BotStop" before the VM shutdown Events::OnVMShutdown([] { for (std::size_t i = 0; i < std::extent_v; ++i) { g_botai[i].active = false; } }); } }