#include "STDInclude.hpp" namespace Components { Party::JoinContainer Party::Container; std::map Party::LobbyMap; SteamID Party::GenerateLobbyId() { SteamID id; id.AccountID = Game::Sys_Milliseconds(); id.Universe = 1; id.AccountType = 8; id.AccountInstance = 0x40000; return id; } Network::Address Party::Target() { return Party::Container.Target; } void Party::Connect(Network::Address target) { Party::Container.Valid = true; Party::Container.AwaitingPlaylist = false; Party::Container.JoinTime = Game::Sys_Milliseconds(); Party::Container.Target = target; Party::Container.Challenge = Utils::VA("%X", Utils::Cryptography::Rand::GenerateInt()); Network::SendCommand(Party::Container.Target, "getinfo", Party::Container.Challenge); Command::Execute("openmenu popup_reconnectingtoparty"); } const char* Party::GetLobbyInfo(SteamID lobby, std::string key) { if (Party::LobbyMap.find(lobby.Bits) != Party::LobbyMap.end()) { Network::Address address = Party::LobbyMap[lobby.Bits]; if (key == "addr") { return Utils::VA("%d", address.GetIP().full); } else if (key =="port") { return Utils::VA("%d", address.GetPort()); } } return "212"; } void Party::RemoveLobby(SteamID lobby) { if (Party::LobbyMap.find(lobby.Bits) != Party::LobbyMap.end()) { Party::LobbyMap.erase(Party::LobbyMap.find(lobby.Bits)); } } void Party::ConnectError(std::string message) { Command::Execute("closemenu popup_reconnectingtoparty"); Dvar::Var("partyend_reason").Set(message); Command::Execute("openmenu menu_xboxlive_partyended"); } Game::dvar_t* Party::RegisterMinPlayers(const char* name, int value, int min, int max, Game::dvar_flag flag, const char* description) { return Dvar::Register(name, 1, 1, max, Game::dvar_flag::DVAR_FLAG_WRITEPROTECTED | flag, description).Get(); } bool Party::PlaylistAwaiting() { return Party::Container.AwaitingPlaylist; } void Party::PlaylistContinue() { Dvar::Var("xblive_privateserver").Set(false); // Ensure we can join *Game::g_lobbyCreateInProgress = false; Party::Container.AwaitingPlaylist = false; SteamID id = Party::GenerateLobbyId(); Party::LobbyMap[id.Bits] = Party::Container.Target; Game::Steam_JoinLobby(id, 0); } void Party::PlaylistError(std::string error) { Party::Container.Valid = false; Party::Container.AwaitingPlaylist = false; Party::ConnectError(error); } DWORD Party::UIDvarIntStub(char* dvar) { if (!_stricmp(dvar, "onlinegame")) { return 0x649E660; } return Utils::Hook::Call(0x4D5390)(dvar); } Party::Party() { static Game::dvar_t* partyEnable = Dvar::Register("party_enable", Dedicated::IsDedicated(), Game::dvar_flag::DVAR_FLAG_NONE, "Enable party system").Get(); Dvar::Register("xblive_privatematch", true, Game::dvar_flag::DVAR_FLAG_WRITEPROTECTED, "").Get(); // various changes to SV_DirectConnect-y stuff to allow non-party joinees Utils::Hook::Set(0x460D96, 0x90E9); Utils::Hook::Set(0x460F0A, 0xEB); Utils::Hook::Set(0x401CA4, 0xEB); Utils::Hook::Set(0x401C15, 0xEB); // disable configstring checksum matching (it's unreliable at most) Utils::Hook::Set(0x4A75A7, 0xEB); // SV_SpawnServer Utils::Hook::Set(0x5AC2CF, 0xEB); // CL_ParseGamestate Utils::Hook::Set(0x5AC2C3, 0xEB); // CL_ParseGamestate // AnonymousAddRequest Utils::Hook::Set(0x5B5E18, 0xEB); Utils::Hook::Set(0x5B5E64, 0xEB); Utils::Hook::Nop(0x5B5E5C, 2); // HandleClientHandshake Utils::Hook::Set(0x5B6EA5, 0xEB); Utils::Hook::Set(0x5B6EF3, 0xEB); Utils::Hook::Nop(0x5B6EEB, 2); // Allow local connections Utils::Hook::Set(0x4D43DA, 0xEB); // LobbyID mismatch Utils::Hook::Nop(0x4E50D6, 2); Utils::Hook::Set(0x4E50DA, 0xEB); // causes 'does current Steam lobby match' calls in Steam_JoinLobby to be ignored Utils::Hook::Set(0x49D007, 0xEB); // functions checking party heartbeat timeouts, cause random issues Utils::Hook::Nop(0x4E532D, 5); // Steam_JoinLobby call causes migration Utils::Hook::Nop(0x5AF851, 5); Utils::Hook::Set(0x5AF85B, 0xEB); // Allow xpartygo in public lobbies Utils::Hook::Set(0x5A969E, 0xEB); Utils::Hook::Nop(0x5A96BE, 2); // Always open lobby menu when connecting // It's not possible to entirely patch it via code //Utils::Hook::Set(0x5B1698, 0xEB); //Utils::Hook::Nop(0x5029F2, 6); //Utils::Hook::SetString(0x70573C, "menu_xboxlive_lobby"); // Disallow selecting team in private match //Utils::Hook::Nop(0x5B2BD8, 6); // Force teams, even if not private match Utils::Hook::Set(0x487BB2, 0xEB); // Force xblive_privatematch 0 and rename it //Utils::Hook::Set(0x420A6A, 4); Utils::Hook::Set(0x420A6C, 0); Utils::Hook::Set(0x420A6E, "xblive_privateserver"); // Remove migration shutdown, it causes crashes and will be destroyed when erroring anyways Utils::Hook::Nop(0x5A8E1C, 12); Utils::Hook::Nop(0x5A8E33, 11); // Enable XP Bar Utils::Hook(0x62A2A7, Party::UIDvarIntStub, HOOK_CALL).Install()->Quick(); // Set NAT to open Utils::Hook::Set(0x79D898, 1); // Disable host migration Utils::Hook::Set(0x5B58B2, 0xEB); Utils::Hook::Set(0x4D6171, 0); // Patch playlist stuff for non-party behavior Utils::Hook::Set(0x4A4093, &partyEnable); Utils::Hook::Set(0x4573F1, &partyEnable); Utils::Hook::Set(0x5B1A0C, &partyEnable); // Invert corresponding jumps Utils::Hook::Xor(0x4A409B, 1); Utils::Hook::Xor(0x4573FA, 1); Utils::Hook::Xor(0x5B1A17, 1); // Fix xstartlobby //Utils::Hook::Set(0x5B71CD, 0xEB); // Patch party_minplayers to 1 and protect it //Utils::Hook(0x4D5D51, Party::RegisterMinPlayers, HOOK_CALL).Install()->Quick(); // Set ui_maxclients to sv_maxclients Utils::Hook::Set(0x42618F, "sv_maxclients"); Utils::Hook::Set(0x4D3756, "sv_maxclients"); Utils::Hook::Set(0x5E3772, "sv_maxclients"); // Unlatch maxclient dvars Utils::Hook::Xor(0x426187, Game::dvar_flag::DVAR_FLAG_LATCHED); Utils::Hook::Xor(0x4D374E, Game::dvar_flag::DVAR_FLAG_LATCHED); Utils::Hook::Xor(0x5E376A, Game::dvar_flag::DVAR_FLAG_LATCHED); Utils::Hook::Xor(0x4261A1, Game::dvar_flag::DVAR_FLAG_LATCHED); Utils::Hook::Xor(0x4D376D, Game::dvar_flag::DVAR_FLAG_LATCHED); Utils::Hook::Xor(0x5E3789, Game::dvar_flag::DVAR_FLAG_LATCHED); Command::Add("connect", [] (Command::Params params) { if (params.Length() < 2) { return; } Party::Connect(Network::Address(params[1])); }); Command::Add("reconnect", [] (Command::Params params) { Party::Connect(Party::Container.Target); }); Renderer::OnFrame([] () { if (Party::Container.Valid) { if ((Game::Sys_Milliseconds() - Party::Container.JoinTime) > 5000) { Party::Container.Valid = false; Party::ConnectError("Server connection timed out."); } } if (Party::Container.AwaitingPlaylist) { if ((Game::Sys_Milliseconds() - Party::Container.RequestTime) > 5000) { Party::Container.AwaitingPlaylist = false; Party::ConnectError("Playlist request timed out."); } } }); // Basic info handler Network::Handle("getInfo", [] (Network::Address address, std::string data) { int clientCount = 0; int maxclientCount = *Game::svs_numclients; if (maxclientCount) { for (int i = 0; i < maxclientCount; ++i) { if (Game::svs_clients[i].state >= 3) { ++clientCount; } } } else { //maxclientCount = Dvar::Var("sv_maxclients").Get(); maxclientCount = Game::Party_GetMaxPlayers(*Game::partyIngame); clientCount = Game::PartyHost_CountMembers(reinterpret_cast(0x1081C00)); } Utils::InfoString info; info.Set("challenge", Utils::ParseChallenge(data)); info.Set("gamename", "IW4"); info.Set("hostname", Dvar::Var("sv_hostname").Get()); info.Set("gametype", Dvar::Var("g_gametype").Get()); info.Set("fs_game", Dvar::Var("fs_game").Get()); info.Set("xuid", Utils::VA("%llX", Steam::SteamUser()->GetSteamID().Bits)); info.Set("clients", Utils::VA("%i", clientCount)); info.Set("sv_maxclients", Utils::VA("%i", maxclientCount)); info.Set("protocol", Utils::VA("%i", PROTOCOL)); info.Set("shortversion", VERSION_STR); info.Set("checksum", Utils::VA("%d", Game::Sys_Milliseconds())); info.Set("mapname", Dvar::Var("mapname").Get()); info.Set("isPrivate", (Dvar::Var("g_password").Get().size() ? "1" : "0")); info.Set("hc", (Dvar::Var("g_hardcore").Get() ? "1" : "0")); info.Set("securityLevel", Utils::VA("%i", Dvar::Var("sv_securityLevel").Get())); // Ensure mapname is set if (info.Get("mapname").empty()) { info.Set("mapname", Dvar::Var("ui_mapname").Get()); } // Set matchtype // 0 - No match, connecting not possible // 1 - Party, use Steam_JoinLobby to connect // 2 - Match, use CL_ConnectFromParty to connect if (Dvar::Var("party_enable").Get() && Dvar::Var("party_host").Get()) // Party hosting { info.Set("matchtype", "1"); } else if (Dvar::Var("sv_running").Get()) // Match hosting { info.Set("matchtype", "2"); } else { info.Set("matchtype", "0"); } Network::SendCommand(address, "infoResponse", "\\" + info.Build()); }); Network::Handle("infoResponse", [] (Network::Address address, std::string data) { Utils::InfoString info(data); // Handle connection if (Party::Container.Valid) { if (Party::Container.Target == address) { // Invalidate handler for future packets Party::Container.Valid = false; int matchType = atoi(info.Get("matchtype").data()); uint32_t securityLevel = static_cast(atoi(info.Get("securityLevel").data())); if (info.Get("challenge") != Party::Container.Challenge) { Party::ConnectError("Invalid join response: Challenge mismatch."); } else if (securityLevel > Auth::GetSecurityLevel()) { //Party::ConnectError(Utils::VA("Your security level (%d) is lower than the server's (%d)", Auth::GetSecurityLevel(), securityLevel)); Command::Execute("closemenu popup_reconnectingtoparty"); Auth::IncreaseSecurityLevel(securityLevel, "reconnect"); } else if (!matchType) { Party::ConnectError("Server is not hosting a match."); } // Connect else if (matchType == 1) // Party { // Send playlist request Party::Container.RequestTime = Game::Sys_Milliseconds(); Party::Container.AwaitingPlaylist = true; Network::SendCommand(address, "getplaylist"); // This is not a safe method // TODO: Fix actual error! if (Game::CL_IsCgameInitialized()) { Command::Execute("disconnect", true); } } else if (matchType == 2) // Match { if (atoi(info.Get("clients").data()) >= atoi(info.Get("sv_maxclients").data())) { Party::ConnectError("@EXE_SERVERISFULL"); } if (info.Get("mapname") == "" || info.Get("gametype") == "") { Party::ConnectError("Invalid map or gametype."); } else { Dvar::Var("xblive_privateserver").Set(true); Game::Menus_CloseAll(Game::uiContext); Game::_XSESSION_INFO hostInfo; Game::CL_ConnectFromParty(0, &hostInfo, *address.Get(), 0, 0, info.Get("mapname").data(), info.Get("gametype").data()); } } else { Party::ConnectError("Invalid join response: Unknown matchtype"); } } } ServerList::Insert(address, info); }); } Party::~Party() { Party::LobbyMap.clear(); } }