#include "STDInclude.hpp" namespace Components { void FrameTime::NetSleep(int msec) { if (msec < 0) msec = 0; fd_set fdr; FD_ZERO(&fdr); SOCKET highestfd = INVALID_SOCKET; if (*Game::ip_socket != INVALID_SOCKET) { FD_SET(*Game::ip_socket, &fdr); highestfd = *Game::ip_socket; } if (highestfd == INVALID_SOCKET) { // windows ain't happy when select is called without valid FDs std::this_thread::sleep_for(std::chrono::milliseconds(msec)); return; } timeval timeout; timeout.tv_sec = msec / 1000; timeout.tv_usec = (msec % 1000) * 1000; int retval = select(highestfd + 1, &fdr, NULL, NULL, &timeout); if (retval == SOCKET_ERROR) { Logger::Print("Warning: select() syscall failed: %s\n", Game::NET_ErrorString()); } else if (retval > 0) { // process packets if (Dvar::Var(0x1AD7934).get()) // com_sv_running { Utils::Hook::Call(0x458160)(); } else { Utils::Hook::Call(0x49F0B0)(); } } } void FrameTime::SVFrameWaitFunc() { int sv_residualTime = *reinterpret_cast(0x2089E14); if (sv_residualTime < 50) { FrameTime::NetSleep(50 - sv_residualTime); } } void __declspec(naked) FrameTime::SVFrameWaitStub() { __asm { pushad call FrameTime::SVFrameWaitFunc popad push 4CD420h retn } } int FrameTime::ComTimeVal(int minMsec) { int timeVal = Game::Sys_Milliseconds() - *reinterpret_cast(0x1AD8F3C); // com_frameTime return (timeVal >= minMsec ? 0 : minMsec - timeVal); } uint32_t FrameTime::ComFrameWait(int minMsec) { int timeVal; do { timeVal = FrameTime::ComTimeVal(minMsec); FrameTime::NetSleep(timeVal < 1 ? 0 : timeVal - 1); } while (FrameTime::ComTimeVal(minMsec)); uint32_t lastTime = *Game::com_frameTime; Utils::Hook::Call(0x43D140)(); // Com_EventLoop *Game::com_frameTime = Game::Sys_Milliseconds(); return *Game::com_frameTime - lastTime; } void __declspec(naked) FrameTime::ComFrameWaitStub() { __asm { push ecx pushad push edi call FrameTime::ComFrameWait add esp, 4 mov[esp + 20h], eax popad pop eax mov ecx, eax mov edx, 1AD7934h // com_sv_running cmp byte ptr[edx + 10h], 0 push 47DDC1h retn } } FrameTime::FrameTime() { if (Dedicated::IsEnabled()) { Utils::Hook(0x4BAAAD, FrameTime::SVFrameWaitStub, HOOK_CALL).install()->quick(); } else { Utils::Hook(0x47DD80, FrameTime::ComFrameWaitStub, HOOK_JUMP).install()->quick(); } } }