#pragma once #define _CRT_SECURE_NO_WARNINGS #define WIN32_LEAN_AND_MEAN #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "Utils\Utils.hpp" #include "Utils\WebIO.hpp" #include "Utils\Hooking.hpp" #include "Steam\Steam.hpp" #include "Game\Structs.hpp" #include "Game\Functions.hpp" #include "Components\Loader.hpp" // Libraries #pragma comment(lib, "Winmm.lib") #pragma comment(lib, "Crypt32.lib") #pragma comment(lib, "Ws2_32.lib") // Revision number #define STRINGIZE_(x) #x #define STRINGIZE(x) STRINGIZE_(x) #define REVISION_STR STRINGIZE(REVISION) #define VERSION 4,2,REVISION #define VERSION_STR "4.2." REVISION_STR