#include "STDInclude.hpp" namespace Components { std::mutex Logger::MessageMutex; std::vector Logger::MessageQueue; void(*Logger::PipeCallback)(std::string) = nullptr; bool Logger::IsConsoleReady() { return (IsWindow(*reinterpret_cast(0x64A3288)) != FALSE || (Dedicated::IsEnabled() && !Flags::HasFlag("console"))); } void Logger::Print(const char* message, ...) { return Logger::MessagePrint(0, Logger::Format(&message)); } void Logger::Print(int channel, const char* message, ...) { return Logger::MessagePrint(channel, Logger::Format(&message)); } void Logger::MessagePrint(int channel, std::string message) { if (Flags::HasFlag("stdout") || Loader::PerformingUnitTests()) { printf("%s", message.data()); fflush(stdout); return; } if (!Logger::IsConsoleReady()) { OutputDebugStringA(message.data()); } if (!Game::Sys_IsMainThread()) { Logger::EnqueueMessage(message); } else { Game::Com_PrintMessage(channel, message.data(), 0); } } void Logger::ErrorPrint(int error, std::string message) { return Game::Com_Error(error, "%s", message.data()); } void Logger::Error(int error, const char* message, ...) { return Logger::ErrorPrint(error, Logger::Format(&message)); } void Logger::Error(const char* message, ...) { return Logger::ErrorPrint(0, Logger::Format(&message)); } void Logger::SoftError(const char* message, ...) { return Logger::ErrorPrint(2, Logger::Format(&message)); } std::string Logger::Format(const char** message) { char buffer[0x1000] = { 0 }; va_list ap = reinterpret_cast(const_cast(&message[1])); //va_start(ap, *message); _vsnprintf_s(buffer, sizeof(buffer), *message, ap); va_end(ap); return buffer; } void Logger::Frame() { Logger::MessageMutex.lock(); for (unsigned int i = 0; i < Logger::MessageQueue.size(); ++i) { Game::Com_PrintMessage(0, Logger::MessageQueue[i].data(), 0); if (!Logger::IsConsoleReady()) { OutputDebugStringA(Logger::MessageQueue[i].data()); } } Logger::MessageQueue.clear(); Logger::MessageMutex.unlock(); } void Logger::PipeOutput(void(*callback)(std::string)) { Logger::PipeCallback = callback; } void Logger::PrintMessagePipe(const char* data) { if (Logger::PipeCallback) { Logger::PipeCallback(data); } } __declspec(naked) void Logger::PrintMessageStub() { __asm { mov eax, Logger::PipeCallback test eax, eax jz returnPrint push [esp + 8h] call Logger::PrintMessagePipe add esp, 4h retn returnPrint: push esi mov esi, [esp + 0Ch] mov eax, 4AA835h jmp eax } } void Logger::EnqueueMessage(std::string message) { Logger::MessageMutex.lock(); Logger::MessageQueue.push_back(message); Logger::MessageMutex.unlock(); } Logger::Logger() { Logger::PipeOutput(nullptr); QuickPatch::OnFrame(Logger::Frame); Utils::Hook(Game::Com_PrintMessage, Logger::PrintMessageStub, HOOK_JUMP).Install()->Quick(); } Logger::~Logger() { Logger::MessageMutex.lock(); Logger::MessageQueue.clear(); Logger::MessageMutex.unlock(); } }