#pragma once namespace Components { class Branding : public Component { public: Branding(); static const char* GetBuildNumber(); static const char* GetVersionString(); private: static Dvar::Var CGDrawVersion; static Dvar::Var CGDrawVersionX; static Dvar::Var CGDrawVersionY; static void CG_DrawVersion(); static void CG_DrawVersion_Hk(int localClientNum); // Use IW4x Branding static void Dvar_SetVersionString(const Game::dvar_t* dvar, const char* value); static void MSG_WriteVersionStringHeader(Game::msg_t* msg, const char* string); static Game::dvar_t* Dvar_RegisterUIBuildLocation(const char* dvarName, float x, float y, float min, float max, int flags, const char* description); static void RegisterBrandingDvars(); }; }