#include #include "PlayerMovement.hpp" #include "GSC/Script.hpp" namespace Components { Dvar::Var PlayerMovement::BGRocketJump; Dvar::Var PlayerMovement::BGRocketJumpScale; Dvar::Var PlayerMovement::BGPlayerEjection; Dvar::Var PlayerMovement::BGPlayerCollision; Dvar::Var PlayerMovement::BGClimbAnything; const Game::dvar_t* PlayerMovement::CGNoclipScaler; const Game::dvar_t* PlayerMovement::CGUfoScaler; const Game::dvar_t* PlayerMovement::PlayerSpectateSpeedScale; const Game::dvar_t* PlayerMovement::BGBounces; const Game::dvar_t* PlayerMovement::BGBouncesAllAngles; const Game::dvar_t* PlayerMovement::PlayerDuckedSpeedScale; const Game::dvar_t* PlayerMovement::PlayerProneSpeedScale; void PlayerMovement::PM_PlayerTraceStub(Game::pmove_s* pm, Game::trace_t* results, const float* start, const float* end, Game::Bounds* bounds, int passEntityNum, int contentMask) { Game::PM_playerTrace(pm, results, start, end, bounds, passEntityNum, contentMask); if (results && BGClimbAnything.get()) { results[0].surfaceFlags |= SURF_LADDER; } } __declspec(naked) void PlayerMovement::PM_PlayerDuckedSpeedScaleStub() { __asm { push eax mov eax, PlayerDuckedSpeedScale fld dword ptr [eax + 0x10] // dvar_t.current.value pop eax // Game's code pop ecx ret } } __declspec(naked) void PlayerMovement::PM_PlayerProneSpeedScaleStub() { __asm { push eax mov eax, PlayerProneSpeedScale fld dword ptr [eax + 0x10] // dvar_t.current.value pop eax // Game's code pop ecx ret } } __declspec(naked) void PlayerMovement::PM_MoveScale_Noclip() { __asm { mov eax, CGNoclipScaler fld dword ptr [eax + 0x10] // dvar_t.current.value fmul dword ptr [esp + 0xC] fstp dword ptr [esp + 0xC] push 0x56F43A ret } } __declspec(naked) void PlayerMovement::PM_MoveScale_Ufo() { __asm { mov eax, CGUfoScaler fld dword ptr [eax + 0x10] // dvar_t.current.value fmul dword ptr [esp + 0xC] fstp dword ptr [esp + 0xC] push 0x56F44D ret } } __declspec(naked) void PlayerMovement::PM_MoveScale_Spectate() { __asm { mov eax, PlayerSpectateSpeedScale fld dword ptr [eax + 0x10] // dvar_t.current.value fmul dword ptr [esp + 0xC] fstp dword ptr [esp + 0xC] push 0x56F462 ret } } __declspec(naked) void PlayerMovement::PM_StepSlideMoveStub() { __asm { // Check the value of BGBounces push eax mov eax, BGBounces mov eax, dword ptr [eax + 0x10] test eax, eax pop eax // Do not bounce if BGBounces is 0 jle noBounce push eax mov eax, BGBouncesAllAngles mov eax, dword ptr [eax + 0x10] cmp eax, 2 pop eax // Do not apply all angles patch if BGBouncesAllAngles is not set to "all surfaces" jne regularBounce push 0x4B1B7D ret // Bounce regularBounce: push 0x4B1B34 ret noBounce: // Original game code cmp dword ptr [esp + 0x24], 0 push 0x4B1B32 ret } } // Double bounces void PlayerMovement::Jump_ClearState_Hk(Game::playerState_s* ps) { if (BGBounces->current.integer == DOUBLE) { return; } Game::Jump_ClearState(ps); } __declspec(naked) void PlayerMovement::PM_ProjectVelocityStub() { __asm { push eax mov eax, BGBouncesAllAngles mov eax, dword ptr [eax + 0x10] test eax, eax pop eax je noBounce // Force the bounce push 0x417B6F ret noBounce: fstp ST(0) pop esi add esp, 0x10 ret } } Game::gentity_s* PlayerMovement::Weapon_RocketLauncher_Fire_Hk(Game::gentity_s* ent, unsigned int weaponIndex, float spread, Game::weaponParms* wp, const float* gunVel, Game::lockonFireParms* lockParms, bool magicBullet) { auto* result = Game::Weapon_RocketLauncher_Fire(ent, weaponIndex, spread, wp, gunVel, lockParms, magicBullet); if (ent->client != nullptr && BGRocketJump.get() && wp->weapDef->inventoryType != Game::WEAPINVENTORY_EXCLUSIVE) { const auto scale = BGRocketJumpScale.get(); ent->client->ps.velocity[0] += (0.0f - wp->forward[0]) * scale; ent->client->ps.velocity[1] += (0.0f - wp->forward[1]) * scale; ent->client->ps.velocity[2] += (0.0f - wp->forward[2]) * scale; } return result; } int PlayerMovement::StuckInClient_Hk(Game::gentity_s* self) { if (BGPlayerEjection.get()) { return Utils::Hook::Call(0x402D30)(self); // StuckInClient } return 0; } void PlayerMovement::CM_TransformedCapsuleTrace_Hk(Game::trace_t* results, const float* start, const float* end, const Game::Bounds* bounds, const Game::Bounds* capsule, int contents, const float* origin, const float* angles) { if (BGPlayerCollision.get()) { Utils::Hook::Call (0x478300) (results, start, end, bounds, capsule, contents, origin, angles); // CM_TransformedCapsuleTrace } } void PlayerMovement::GScr_IsSprinting(const Game::scr_entref_t entref) { const auto* client = Game::GetEntity(entref)->client; if (!client) { Game::Scr_Error("IsSprinting can only be called on a player"); return; } Game::Scr_AddBool(Game::PM_IsSprinting(&client->ps)); } const Game::dvar_t* PlayerMovement::Dvar_RegisterSpectateSpeedScale(const char* dvarName, float value, float min, float max, unsigned __int16 /*flags*/, const char* description) { PlayerSpectateSpeedScale = Game::Dvar_RegisterFloat(dvarName, value, min, max, Game::DVAR_CHEAT | Game::DVAR_CODINFO, description); return PlayerSpectateSpeedScale; } void PlayerMovement::RegisterMovementDvars() { PlayerDuckedSpeedScale = Game::Dvar_RegisterFloat("player_duckedSpeedScale", 0.65f, 0.0f, 5.0f, Game::DVAR_CHEAT | Game::DVAR_CODINFO, "The scale applied to the player speed when ducking"); PlayerProneSpeedScale = Game::Dvar_RegisterFloat("player_proneSpeedScale", 0.15f, 0.0f, 5.0f, Game::DVAR_CHEAT | Game::DVAR_CODINFO, "The scale applied to the player speed when crawling"); // 3arc naming convention CGUfoScaler = Game::Dvar_RegisterFloat("cg_ufo_scaler", 6.0f, 0.001f, 1000.0f, Game::DVAR_CHEAT | Game::DVAR_CODINFO, "The speed at which ufo camera moves"); CGNoclipScaler = Game::Dvar_RegisterFloat("cg_noclip_scaler", 3.0f, 0.001f, 1000.0f, Game::DVAR_CHEAT | Game::DVAR_CODINFO, "The speed at which noclip camera moves"); BGRocketJump = Dvar::Register("bg_rocketJump", false, Game::DVAR_CODINFO, "Enable CoD4 rocket jumps"); BGRocketJumpScale = Dvar::Register("bg_rocketJumpScale", 64.0f, 1.0f, std::numeric_limits::max(), Game::DVAR_CODINFO, "The scale applied to the pushback force of a rocket"); BGPlayerEjection = Dvar::Register("bg_playerEjection", true, Game::DVAR_CODINFO, "Push intersecting players away from each other"); BGPlayerCollision = Dvar::Register("bg_playerCollision", true, Game::DVAR_CODINFO, "Push intersecting players away from each other"); BGClimbAnything = Dvar::Register("bg_climbAnything", false, Game::DVAR_CODINFO, "Treat any surface as a ladder"); } PlayerMovement::PlayerMovement() { AssertOffset(Game::playerState_s, eFlags, 0xB0); AssertOffset(Game::playerState_s, pm_flags, 0xC); Events::OnDvarInit([] { static const char* bg_bouncesValues[] = { "disabled", "enabled", "double", nullptr, }; static const char* bg_bouncesAllAnglesValues[] = { "disabled", "simple", "all surfaces", nullptr, }; BGBounces = Game::Dvar_RegisterEnum("bg_bounces", bg_bouncesValues, DISABLED, Game::DVAR_CODINFO, "Bounce glitch settings"); BGBouncesAllAngles = Game::Dvar_RegisterEnum("bg_bouncesAllAngles", bg_bouncesAllAnglesValues, DISABLED, Game::DVAR_CODINFO, "Force bounce from all angles"); }); // Hook Dvar_RegisterFloat. Only thing that's changed is that the 0x80 flag is not used Utils::Hook(0x448990, Dvar_RegisterSpectateSpeedScale, HOOK_CALL).install()->quick(); // PM_CmdScaleForStance Utils::Hook(0x572D9B, PM_PlayerDuckedSpeedScaleStub, HOOK_JUMP).install()->quick(); Utils::Hook(0x572DA5, PM_PlayerProneSpeedScaleStub, HOOK_JUMP).install()->quick(); // Hook PM_MoveScale so we can add custom speed scale for Ufo and Noclip Utils::Hook(0x56F42C, PM_MoveScale_Noclip, HOOK_JUMP).install()->quick(); Utils::Hook(0x56F43F, PM_MoveScale_Ufo, HOOK_JUMP).install()->quick(); Utils::Hook(0x56F452, PM_MoveScale_Spectate, HOOK_JUMP).install()->quick(); // Bounce logic Utils::Hook(0x4B1B2D, PM_StepSlideMoveStub, HOOK_JUMP).install()->quick(); Utils::Hook(0x57383E, Jump_ClearState_Hk, HOOK_CALL).install()->quick(); Utils::Hook(0x417B66, PM_ProjectVelocityStub, HOOK_JUMP).install()->quick(); // Rocket jump Utils::Hook(0x4A4F9B, Weapon_RocketLauncher_Fire_Hk, HOOK_CALL).install()->quick(); // FireWeapon // Hook StuckInClient & CM_TransformedCapsuleTrace // so we can prevent intersecting players from being pushed away from each other Utils::Hook(0x5D8153, StuckInClient_Hk, HOOK_CALL).install()->quick(); Utils::Hook(0x45A5BF, CM_TransformedCapsuleTrace_Hk, HOOK_CALL).install()->quick(); // SV_ClipMoveToEntity Utils::Hook(0x5A0CAD, CM_TransformedCapsuleTrace_Hk, HOOK_CALL).install()->quick(); // CG_ClipMoveToEntity Utils::Hook(0x573F39, PM_PlayerTraceStub, HOOK_CALL).install()->quick(); Utils::Hook(0x573E93, PM_PlayerTraceStub, HOOK_CALL).install()->quick(); Script::AddMethod("IsSprinting", GScr_IsSprinting); RegisterMovementDvars(); } }