////////////////////////////////////////////////////////////////////////////// // // Copyright (c) Microsoft Corporation. All rights reserved. // // File: D3D10Effect.h // Content: D3D10 Stateblock/Effect Types & APIs // ////////////////////////////////////////////////////////////////////////////// #ifndef __D3D10EFFECT_H__ #define __D3D10EFFECT_H__ #include "d3d10.h" ////////////////////////////////////////////////////////////////////////////// // File contents: // // 1) Stateblock enums, structs, interfaces, flat APIs // 2) Effect enums, structs, interfaces, flat APIs ////////////////////////////////////////////////////////////////////////////// //---------------------------------------------------------------------------- // D3D10_DEVICE_STATE_TYPES: // // Used in ID3D10StateBlockMask function calls // //---------------------------------------------------------------------------- typedef enum _D3D10_DEVICE_STATE_TYPES { D3D10_DST_SO_BUFFERS=1, // Single-value state (atomical gets/sets) D3D10_DST_OM_RENDER_TARGETS, // Single-value state (atomical gets/sets) D3D10_DST_OM_DEPTH_STENCIL_STATE, // Single-value state D3D10_DST_OM_BLEND_STATE, // Single-value state D3D10_DST_VS, // Single-value state D3D10_DST_VS_SAMPLERS, // Count: D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT D3D10_DST_VS_SHADER_RESOURCES, // Count: D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT D3D10_DST_VS_CONSTANT_BUFFERS, // Count: D3D10_DST_GS, // Single-value state D3D10_DST_GS_SAMPLERS, // Count: D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT D3D10_DST_GS_SHADER_RESOURCES, // Count: D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT D3D10_DST_GS_CONSTANT_BUFFERS, // Count: D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT D3D10_DST_PS, // Single-value state D3D10_DST_PS_SAMPLERS, // Count: D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT D3D10_DST_PS_SHADER_RESOURCES, // Count: D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT D3D10_DST_PS_CONSTANT_BUFFERS, // Count: D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT D3D10_DST_IA_VERTEX_BUFFERS, // Count: D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT D3D10_DST_IA_INDEX_BUFFER, // Single-value state D3D10_DST_IA_INPUT_LAYOUT, // Single-value state D3D10_DST_IA_PRIMITIVE_TOPOLOGY, // Single-value state D3D10_DST_RS_VIEWPORTS, // Single-value state (atomical gets/sets) D3D10_DST_RS_SCISSOR_RECTS, // Single-value state (atomical gets/sets) D3D10_DST_RS_RASTERIZER_STATE, // Single-value state D3D10_DST_PREDICATION, // Single-value state } D3D10_DEVICE_STATE_TYPES; //---------------------------------------------------------------------------- // D3D10_DEVICE_STATE_TYPES: // // Used in ID3D10StateBlockMask function calls // //---------------------------------------------------------------------------- #ifndef D3D10_BYTES_FROM_BITS #define D3D10_BYTES_FROM_BITS(x) (((x) + 7) / 8) #endif // D3D10_BYTES_FROM_BITS typedef struct _D3D10_STATE_BLOCK_MASK { BYTE VS; BYTE VSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; BYTE VSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; BYTE VSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; BYTE GS; BYTE GSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; BYTE GSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; BYTE GSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; BYTE PS; BYTE PSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; BYTE PSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; BYTE PSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; BYTE IAVertexBuffers[D3D10_BYTES_FROM_BITS(D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)]; BYTE IAIndexBuffer; BYTE IAInputLayout; BYTE IAPrimitiveTopology; BYTE OMRenderTargets; BYTE OMDepthStencilState; BYTE OMBlendState; BYTE RSViewports; BYTE RSScissorRects; BYTE RSRasterizerState; BYTE SOBuffers; BYTE Predication; } D3D10_STATE_BLOCK_MASK; ////////////////////////////////////////////////////////////////////////////// // ID3D10StateBlock ////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// typedef interface ID3D10StateBlock ID3D10StateBlock; typedef interface ID3D10StateBlock *LPD3D10STATEBLOCK; // {0803425A-57F5-4dd6-9465-A87570834A08} DEFINE_GUID(IID_ID3D10StateBlock, 0x803425a, 0x57f5, 0x4dd6, 0x94, 0x65, 0xa8, 0x75, 0x70, 0x83, 0x4a, 0x8); #undef INTERFACE #define INTERFACE ID3D10StateBlock DECLARE_INTERFACE_(ID3D10StateBlock, IUnknown) { STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; STDMETHOD(Capture)(THIS) PURE; STDMETHOD(Apply)(THIS) PURE; STDMETHOD(ReleaseAllDeviceObjects)(THIS) PURE; STDMETHOD(GetDevice)(THIS_ ID3D10Device **ppDevice) PURE; }; #ifdef __cplusplus extern "C" { #endif //__cplusplus //---------------------------------------------------------------------------- // D3D10_STATE_BLOCK_MASK and manipulation functions // ------------------------------------------------- // // These functions exist to facilitate working with the D3D10_STATE_BLOCK_MASK // structure. // // D3D10_STATE_BLOCK_MASK *pResult or *pMask // The state block mask to operate on // // D3D10_STATE_BLOCK_MASK *pA, *pB // The source state block masks for the binary union/intersect/difference // operations. // // D3D10_DEVICE_STATE_TYPES StateType // The specific state type to enable/disable/query // // UINT RangeStart, RangeLength, Entry // The specific bit or range of bits for a given state type to operate on. // Consult the comments for D3D10_DEVICE_STATE_TYPES and // D3D10_STATE_BLOCK_MASK for information on the valid bit ranges for // each state. // //---------------------------------------------------------------------------- HRESULT WINAPI D3D10StateBlockMaskUnion(D3D10_STATE_BLOCK_MASK *pA, D3D10_STATE_BLOCK_MASK *pB, D3D10_STATE_BLOCK_MASK *pResult); HRESULT WINAPI D3D10StateBlockMaskIntersect(D3D10_STATE_BLOCK_MASK *pA, D3D10_STATE_BLOCK_MASK *pB, D3D10_STATE_BLOCK_MASK *pResult); HRESULT WINAPI D3D10StateBlockMaskDifference(D3D10_STATE_BLOCK_MASK *pA, D3D10_STATE_BLOCK_MASK *pB, D3D10_STATE_BLOCK_MASK *pResult); HRESULT WINAPI D3D10StateBlockMaskEnableCapture(D3D10_STATE_BLOCK_MASK *pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT RangeStart, UINT RangeLength); HRESULT WINAPI D3D10StateBlockMaskDisableCapture(D3D10_STATE_BLOCK_MASK *pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT RangeStart, UINT RangeLength); HRESULT WINAPI D3D10StateBlockMaskEnableAll(D3D10_STATE_BLOCK_MASK *pMask); HRESULT WINAPI D3D10StateBlockMaskDisableAll(D3D10_STATE_BLOCK_MASK *pMask); BOOL WINAPI D3D10StateBlockMaskGetSetting(D3D10_STATE_BLOCK_MASK *pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT Entry); //---------------------------------------------------------------------------- // D3D10CreateStateBlock // --------------------- // // Creates a state block object based on the mask settings specified // in a D3D10_STATE_BLOCK_MASK structure. // // ID3D10Device *pDevice // The device interface to associate with this state block // // D3D10_STATE_BLOCK_MASK *pStateBlockMask // A bit mask whose settings are used to generate a state block // object. // // ID3D10StateBlock **ppStateBlock // The resulting state block object. This object will save/restore // only those pieces of state that were set in the state block // bit mask //---------------------------------------------------------------------------- HRESULT WINAPI D3D10CreateStateBlock(ID3D10Device *pDevice, D3D10_STATE_BLOCK_MASK *pStateBlockMask, ID3D10StateBlock **ppStateBlock); #ifdef __cplusplus } #endif //__cplusplus //---------------------------------------------------------------------------- // D3D10_COMPILE & D3D10_EFFECT flags: // ------------------------------------- // // These flags are passed in when creating an effect, and affect // either compilation behavior or runtime effect behavior // // D3D10_EFFECT_COMPILE_CHILD_EFFECT // Compile this .fx file to a child effect. Child effects have no initializers // for any shared values as these are initialied in the master effect (pool). // // D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS // By default, performance mode is enabled. Performance mode disallows // mutable state objects by preventing non-literal expressions from appearing in // state object definitions. Specifying this flag will disable the mode and allow // for mutable state objects. // // D3D10_EFFECT_SINGLE_THREADED // Do not attempt to synchronize with other threads loading effects into the // same pool. // //---------------------------------------------------------------------------- #define D3D10_EFFECT_COMPILE_CHILD_EFFECT (1 << 0) #define D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS (1 << 1) #define D3D10_EFFECT_SINGLE_THREADED (1 << 3) //---------------------------------------------------------------------------- // D3D10_EFFECT_VARIABLE flags: // ---------------------------- // // These flags describe an effect variable (global or annotation), // and are returned in D3D10_EFFECT_VARIABLE_DESC::Flags. // // D3D10_EFFECT_VARIABLE_POOLED // Indicates that the this variable or constant buffer resides // in an effect pool. If this flag is not set, then the variable resides // in a standalone effect (if ID3D10Effect::GetPool returns NULL) // or a child effect (if ID3D10Effect::GetPool returns non-NULL) // // D3D10_EFFECT_VARIABLE_ANNOTATION // Indicates that this is an annotation on a technique, pass, or global // variable. Otherwise, this is a global variable. Annotations cannot // be shared. // // D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT // Indicates that the variable has been explicitly bound using the // register keyword. //---------------------------------------------------------------------------- #define D3D10_EFFECT_VARIABLE_POOLED (1 << 0) #define D3D10_EFFECT_VARIABLE_ANNOTATION (1 << 1) #define D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT (1 << 2) ////////////////////////////////////////////////////////////////////////////// // ID3D10EffectType ////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// //---------------------------------------------------------------------------- // D3D10_EFFECT_TYPE_DESC: // // Retrieved by ID3D10EffectType::GetDesc() //---------------------------------------------------------------------------- typedef struct _D3D10_EFFECT_TYPE_DESC { LPCSTR TypeName; // Name of the type // (e.g. "float4" or "MyStruct") D3D10_SHADER_VARIABLE_CLASS Class; // (e.g. scalar, vector, object, etc.) D3D10_SHADER_VARIABLE_TYPE Type; // (e.g. float, texture, vertexshader, etc.) UINT Elements; // Number of elements in this type // (0 if not an array) UINT Members; // Number of members // (0 if not a structure) UINT Rows; // Number of rows in this type // (0 if not a numeric primitive) UINT Columns; // Number of columns in this type // (0 if not a numeric primitive) UINT PackedSize; // Number of bytes required to represent // this data type, when tightly packed UINT UnpackedSize; // Number of bytes occupied by this data // type, when laid out in a constant buffer UINT Stride; // Number of bytes to seek between elements, // when laid out in a constant buffer } D3D10_EFFECT_TYPE_DESC; typedef interface ID3D10EffectType ID3D10EffectType; typedef interface ID3D10EffectType *LPD3D10EFFECTTYPE; // {4E9E1DDC-CD9D-4772-A837-00180B9B88FD} DEFINE_GUID(IID_ID3D10EffectType, 0x4e9e1ddc, 0xcd9d, 0x4772, 0xa8, 0x37, 0x0, 0x18, 0xb, 0x9b, 0x88, 0xfd); #undef INTERFACE #define INTERFACE ID3D10EffectType DECLARE_INTERFACE(ID3D10EffectType) { STDMETHOD_(BOOL, IsValid)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_TYPE_DESC *pDesc) PURE; STDMETHOD_(ID3D10EffectType*, GetMemberTypeByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectType*, GetMemberTypeByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectType*, GetMemberTypeBySemantic)(THIS_ LPCSTR Semantic) PURE; STDMETHOD_(LPCSTR, GetMemberName)(THIS_ UINT Index) PURE; STDMETHOD_(LPCSTR, GetMemberSemantic)(THIS_ UINT Index) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3D10EffectVariable ////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// //---------------------------------------------------------------------------- // D3D10_EFFECT_VARIABLE_DESC: // // Retrieved by ID3D10EffectVariable::GetDesc() //---------------------------------------------------------------------------- typedef struct _D3D10_EFFECT_VARIABLE_DESC { LPCSTR Name; // Name of this variable, annotation, // or structure member LPCSTR Semantic; // Semantic string of this variable // or structure member (NULL for // annotations or if not present) UINT Flags; // D3D10_EFFECT_VARIABLE_* flags UINT Annotations; // Number of annotations on this variable // (always 0 for annotations) UINT BufferOffset; // Offset into containing cbuffer or tbuffer // (always 0 for annotations or variables // not in constant buffers) UINT ExplicitBindPoint; // Used if the variable has been explicitly bound // using the register keyword. Check Flags for // D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT; } D3D10_EFFECT_VARIABLE_DESC; typedef interface ID3D10EffectVariable ID3D10EffectVariable; typedef interface ID3D10EffectVariable *LPD3D10EFFECTVARIABLE; // {AE897105-00E6-45bf-BB8E-281DD6DB8E1B} DEFINE_GUID(IID_ID3D10EffectVariable, 0xae897105, 0xe6, 0x45bf, 0xbb, 0x8e, 0x28, 0x1d, 0xd6, 0xdb, 0x8e, 0x1b); #undef INTERFACE #define INTERFACE ID3D10EffectVariable // Forward defines typedef interface ID3D10EffectScalarVariable ID3D10EffectScalarVariable; typedef interface ID3D10EffectVectorVariable ID3D10EffectVectorVariable; typedef interface ID3D10EffectMatrixVariable ID3D10EffectMatrixVariable; typedef interface ID3D10EffectStringVariable ID3D10EffectStringVariable; typedef interface ID3D10EffectShaderResourceVariable ID3D10EffectShaderResourceVariable; typedef interface ID3D10EffectRenderTargetViewVariable ID3D10EffectRenderTargetViewVariable; typedef interface ID3D10EffectDepthStencilViewVariable ID3D10EffectDepthStencilViewVariable; typedef interface ID3D10EffectConstantBuffer ID3D10EffectConstantBuffer; typedef interface ID3D10EffectShaderVariable ID3D10EffectShaderVariable; typedef interface ID3D10EffectBlendVariable ID3D10EffectBlendVariable; typedef interface ID3D10EffectDepthStencilVariable ID3D10EffectDepthStencilVariable; typedef interface ID3D10EffectRasterizerVariable ID3D10EffectRasterizerVariable; typedef interface ID3D10EffectSamplerVariable ID3D10EffectSamplerVariable; DECLARE_INTERFACE(ID3D10EffectVariable) { STDMETHOD_(BOOL, IsValid)(THIS) PURE; STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3D10EffectScalarVariable //////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// typedef interface ID3D10EffectScalarVariable ID3D10EffectScalarVariable; typedef interface ID3D10EffectScalarVariable *LPD3D10EFFECTSCALARVARIABLE; // {00E48F7B-D2C8-49e8-A86C-022DEE53431F} DEFINE_GUID(IID_ID3D10EffectScalarVariable, 0xe48f7b, 0xd2c8, 0x49e8, 0xa8, 0x6c, 0x2, 0x2d, 0xee, 0x53, 0x43, 0x1f); #undef INTERFACE #define INTERFACE ID3D10EffectScalarVariable DECLARE_INTERFACE_(ID3D10EffectScalarVariable, ID3D10EffectVariable) { STDMETHOD_(BOOL, IsValid)(THIS) PURE; STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *pData, UINT ByteOffset, UINT ByteCount) PURE; STDMETHOD(GetRawValue)(THIS_ void *pData, UINT ByteOffset, UINT ByteCount) PURE; STDMETHOD(SetFloat)(THIS_ float Value) PURE; STDMETHOD(GetFloat)(THIS_ float *pValue) PURE; STDMETHOD(SetFloatArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetFloatArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; STDMETHOD(SetInt)(THIS_ int Value) PURE; STDMETHOD(GetInt)(THIS_ int *pValue) PURE; STDMETHOD(SetIntArray)(THIS_ int *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetIntArray)(THIS_ int *pData, UINT Offset, UINT Count) PURE; STDMETHOD(SetBool)(THIS_ BOOL Value) PURE; STDMETHOD(GetBool)(THIS_ BOOL *pValue) PURE; STDMETHOD(SetBoolArray)(THIS_ BOOL *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetBoolArray)(THIS_ BOOL *pData, UINT Offset, UINT Count) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3D10EffectVectorVariable //////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// typedef interface ID3D10EffectVectorVariable ID3D10EffectVectorVariable; typedef interface ID3D10EffectVectorVariable *LPD3D10EFFECTVECTORVARIABLE; // {62B98C44-1F82-4c67-BCD0-72CF8F217E81} DEFINE_GUID(IID_ID3D10EffectVectorVariable, 0x62b98c44, 0x1f82, 0x4c67, 0xbc, 0xd0, 0x72, 0xcf, 0x8f, 0x21, 0x7e, 0x81); #undef INTERFACE #define INTERFACE ID3D10EffectVectorVariable DECLARE_INTERFACE_(ID3D10EffectVectorVariable, ID3D10EffectVariable) { STDMETHOD_(BOOL, IsValid)(THIS) PURE; STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *pData, UINT ByteOffset, UINT ByteCount) PURE; STDMETHOD(GetRawValue)(THIS_ void *pData, UINT ByteOffset, UINT ByteCount) PURE; STDMETHOD(SetBoolVector) (THIS_ BOOL *pData) PURE; STDMETHOD(SetIntVector) (THIS_ int *pData) PURE; STDMETHOD(SetFloatVector)(THIS_ float *pData) PURE; STDMETHOD(GetBoolVector) (THIS_ BOOL *pData) PURE; STDMETHOD(GetIntVector) (THIS_ int *pData) PURE; STDMETHOD(GetFloatVector)(THIS_ float *pData) PURE; STDMETHOD(SetBoolVectorArray) (THIS_ BOOL *pData, UINT Offset, UINT Count) PURE; STDMETHOD(SetIntVectorArray) (THIS_ int *pData, UINT Offset, UINT Count) PURE; STDMETHOD(SetFloatVectorArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetBoolVectorArray) (THIS_ BOOL *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetIntVectorArray) (THIS_ int *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetFloatVectorArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3D10EffectMatrixVariable //////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// typedef interface ID3D10EffectMatrixVariable ID3D10EffectMatrixVariable; typedef interface ID3D10EffectMatrixVariable *LPD3D10EFFECTMATRIXVARIABLE; // {50666C24-B82F-4eed-A172-5B6E7E8522E0} DEFINE_GUID(IID_ID3D10EffectMatrixVariable, 0x50666c24, 0xb82f, 0x4eed, 0xa1, 0x72, 0x5b, 0x6e, 0x7e, 0x85, 0x22, 0xe0); #undef INTERFACE #define INTERFACE ID3D10EffectMatrixVariable DECLARE_INTERFACE_(ID3D10EffectMatrixVariable, ID3D10EffectVariable) { STDMETHOD_(BOOL, IsValid)(THIS) PURE; STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *pData, UINT ByteOffset, UINT ByteCount) PURE; STDMETHOD(GetRawValue)(THIS_ void *pData, UINT ByteOffset, UINT ByteCount) PURE; STDMETHOD(SetMatrix)(THIS_ float *pData) PURE; STDMETHOD(GetMatrix)(THIS_ float *pData) PURE; STDMETHOD(SetMatrixArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetMatrixArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; STDMETHOD(SetMatrixTranspose)(THIS_ float *pData) PURE; STDMETHOD(GetMatrixTranspose)(THIS_ float *pData) PURE; STDMETHOD(SetMatrixTransposeArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetMatrixTransposeArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3D10EffectStringVariable //////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// typedef interface ID3D10EffectStringVariable ID3D10EffectStringVariable; typedef interface ID3D10EffectStringVariable *LPD3D10EFFECTSTRINGVARIABLE; // {71417501-8DF9-4e0a-A78A-255F9756BAFF} DEFINE_GUID(IID_ID3D10EffectStringVariable, 0x71417501, 0x8df9, 0x4e0a, 0xa7, 0x8a, 0x25, 0x5f, 0x97, 0x56, 0xba, 0xff); #undef INTERFACE #define INTERFACE ID3D10EffectStringVariable DECLARE_INTERFACE_(ID3D10EffectStringVariable, ID3D10EffectVariable) { STDMETHOD_(BOOL, IsValid)(THIS) PURE; STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetString)(THIS_ LPCSTR *ppString) PURE; STDMETHOD(GetStringArray)(THIS_ LPCSTR *ppStrings, UINT Offset, UINT Count) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3D10EffectShaderResourceVariable //////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// typedef interface ID3D10EffectShaderResourceVariable ID3D10EffectShaderResourceVariable; typedef interface ID3D10EffectShaderResourceVariable *LPD3D10EFFECTSHADERRESOURCEVARIABLE; // {C0A7157B-D872-4b1d-8073-EFC2ACD4B1FC} DEFINE_GUID(IID_ID3D10EffectShaderResourceVariable, 0xc0a7157b, 0xd872, 0x4b1d, 0x80, 0x73, 0xef, 0xc2, 0xac, 0xd4, 0xb1, 0xfc); #undef INTERFACE #define INTERFACE ID3D10EffectShaderResourceVariable DECLARE_INTERFACE_(ID3D10EffectShaderResourceVariable, ID3D10EffectVariable) { STDMETHOD_(BOOL, IsValid)(THIS) PURE; STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(SetResource)(THIS_ ID3D10ShaderResourceView *pResource) PURE; STDMETHOD(GetResource)(THIS_ ID3D10ShaderResourceView **ppResource) PURE; STDMETHOD(SetResourceArray)(THIS_ ID3D10ShaderResourceView **ppResources, UINT Offset, UINT Count) PURE; STDMETHOD(GetResourceArray)(THIS_ ID3D10ShaderResourceView **ppResources, UINT Offset, UINT Count) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3D10EffectRenderTargetViewVariable ////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// typedef interface ID3D10EffectRenderTargetViewVariable ID3D10EffectRenderTargetViewVariable; typedef interface ID3D10EffectRenderTargetViewVariable *LPD3D10EFFECTRENDERTARGETVIEWVARIABLE; // {28CA0CC3-C2C9-40bb-B57F-67B737122B17} DEFINE_GUID(IID_ID3D10EffectRenderTargetViewVariable, 0x28ca0cc3, 0xc2c9, 0x40bb, 0xb5, 0x7f, 0x67, 0xb7, 0x37, 0x12, 0x2b, 0x17); #undef INTERFACE #define INTERFACE ID3D10EffectRenderTargetViewVariable DECLARE_INTERFACE_(ID3D10EffectRenderTargetViewVariable, ID3D10EffectVariable) { STDMETHOD_(BOOL, IsValid)(THIS) PURE; STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(SetRenderTarget)(THIS_ ID3D10RenderTargetView *pResource) PURE; STDMETHOD(GetRenderTarget)(THIS_ ID3D10RenderTargetView **ppResource) PURE; STDMETHOD(SetRenderTargetArray)(THIS_ ID3D10RenderTargetView **ppResources, UINT Offset, UINT Count) PURE; STDMETHOD(GetRenderTargetArray)(THIS_ ID3D10RenderTargetView **ppResources, UINT Offset, UINT Count) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3D10EffectDepthStencilViewVariable ////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// typedef interface ID3D10EffectDepthStencilViewVariable ID3D10EffectDepthStencilViewVariable; typedef interface ID3D10EffectDepthStencilViewVariable *LPD3D10EFFECTDEPTHSTENCILVIEWVARIABLE; // {3E02C918-CC79-4985-B622-2D92AD701623} DEFINE_GUID(IID_ID3D10EffectDepthStencilViewVariable, 0x3e02c918, 0xcc79, 0x4985, 0xb6, 0x22, 0x2d, 0x92, 0xad, 0x70, 0x16, 0x23); #undef INTERFACE #define INTERFACE ID3D10EffectDepthStencilViewVariable DECLARE_INTERFACE_(ID3D10EffectDepthStencilViewVariable, ID3D10EffectVariable) { STDMETHOD_(BOOL, IsValid)(THIS) PURE; STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(SetDepthStencil)(THIS_ ID3D10DepthStencilView *pResource) PURE; STDMETHOD(GetDepthStencil)(THIS_ ID3D10DepthStencilView **ppResource) PURE; STDMETHOD(SetDepthStencilArray)(THIS_ ID3D10DepthStencilView **ppResources, UINT Offset, UINT Count) PURE; STDMETHOD(GetDepthStencilArray)(THIS_ ID3D10DepthStencilView **ppResources, UINT Offset, UINT Count) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3D10EffectConstantBuffer //////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// typedef interface ID3D10EffectConstantBuffer ID3D10EffectConstantBuffer; typedef interface ID3D10EffectConstantBuffer *LPD3D10EFFECTCONSTANTBUFFER; // {56648F4D-CC8B-4444-A5AD-B5A3D76E91B3} DEFINE_GUID(IID_ID3D10EffectConstantBuffer, 0x56648f4d, 0xcc8b, 0x4444, 0xa5, 0xad, 0xb5, 0xa3, 0xd7, 0x6e, 0x91, 0xb3); #undef INTERFACE #define INTERFACE ID3D10EffectConstantBuffer DECLARE_INTERFACE_(ID3D10EffectConstantBuffer, ID3D10EffectVariable) { STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(SetConstantBuffer)(THIS_ ID3D10Buffer *pConstantBuffer) PURE; STDMETHOD(GetConstantBuffer)(THIS_ ID3D10Buffer **ppConstantBuffer) PURE; STDMETHOD(SetTextureBuffer)(THIS_ ID3D10ShaderResourceView *pTextureBuffer) PURE; STDMETHOD(GetTextureBuffer)(THIS_ ID3D10ShaderResourceView **ppTextureBuffer) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3D10EffectShaderVariable //////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// //---------------------------------------------------------------------------- // D3D10_EFFECT_SHADER_DESC: // // Retrieved by ID3D10EffectShaderVariable::GetShaderDesc() //---------------------------------------------------------------------------- typedef struct _D3D10_EFFECT_SHADER_DESC { CONST BYTE *pInputSignature; // Passed into CreateInputLayout, // valid on VS and GS only BOOL IsInline; // Is this an anonymous shader variable // resulting from an inline shader assignment? // -- The following fields are not valid after Optimize() -- CONST BYTE *pBytecode; // Shader bytecode UINT BytecodeLength; LPCSTR SODecl; // Stream out declaration string (for GS with SO) UINT NumInputSignatureEntries; // Number of entries in the input signature UINT NumOutputSignatureEntries; // Number of entries in the output signature } D3D10_EFFECT_SHADER_DESC; typedef interface ID3D10EffectShaderVariable ID3D10EffectShaderVariable; typedef interface ID3D10EffectShaderVariable *LPD3D10EFFECTSHADERVARIABLE; // {80849279-C799-4797-8C33-0407A07D9E06} DEFINE_GUID(IID_ID3D10EffectShaderVariable, 0x80849279, 0xc799, 0x4797, 0x8c, 0x33, 0x4, 0x7, 0xa0, 0x7d, 0x9e, 0x6); #undef INTERFACE #define INTERFACE ID3D10EffectShaderVariable DECLARE_INTERFACE_(ID3D10EffectShaderVariable, ID3D10EffectVariable) { STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetShaderDesc)(THIS_ UINT ShaderIndex, D3D10_EFFECT_SHADER_DESC *pDesc) PURE; STDMETHOD(GetVertexShader)(THIS_ UINT ShaderIndex, ID3D10VertexShader **ppVS) PURE; STDMETHOD(GetGeometryShader)(THIS_ UINT ShaderIndex, ID3D10GeometryShader **ppGS) PURE; STDMETHOD(GetPixelShader)(THIS_ UINT ShaderIndex, ID3D10PixelShader **ppPS) PURE; STDMETHOD(GetInputSignatureElementDesc)(THIS_ UINT ShaderIndex, UINT Element, D3D10_SIGNATURE_PARAMETER_DESC *pDesc) PURE; STDMETHOD(GetOutputSignatureElementDesc)(THIS_ UINT ShaderIndex, UINT Element, D3D10_SIGNATURE_PARAMETER_DESC *pDesc) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3D10EffectBlendVariable ///////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// typedef interface ID3D10EffectBlendVariable ID3D10EffectBlendVariable; typedef interface ID3D10EffectBlendVariable *LPD3D10EFFECTBLENDVARIABLE; // {1FCD2294-DF6D-4eae-86B3-0E9160CFB07B} DEFINE_GUID(IID_ID3D10EffectBlendVariable, 0x1fcd2294, 0xdf6d, 0x4eae, 0x86, 0xb3, 0xe, 0x91, 0x60, 0xcf, 0xb0, 0x7b); #undef INTERFACE #define INTERFACE ID3D10EffectBlendVariable DECLARE_INTERFACE_(ID3D10EffectBlendVariable, ID3D10EffectVariable) { STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetBlendState)(THIS_ UINT Index, ID3D10BlendState **ppBlendState) PURE; STDMETHOD(GetBackingStore)(THIS_ UINT Index, D3D10_BLEND_DESC *pBlendDesc) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3D10EffectDepthStencilVariable ////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// typedef interface ID3D10EffectDepthStencilVariable ID3D10EffectDepthStencilVariable; typedef interface ID3D10EffectDepthStencilVariable *LPD3D10EFFECTDEPTHSTENCILVARIABLE; // {AF482368-330A-46a5-9A5C-01C71AF24C8D} DEFINE_GUID(IID_ID3D10EffectDepthStencilVariable, 0xaf482368, 0x330a, 0x46a5, 0x9a, 0x5c, 0x1, 0xc7, 0x1a, 0xf2, 0x4c, 0x8d); #undef INTERFACE #define INTERFACE ID3D10EffectDepthStencilVariable DECLARE_INTERFACE_(ID3D10EffectDepthStencilVariable, ID3D10EffectVariable) { STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetDepthStencilState)(THIS_ UINT Index, ID3D10DepthStencilState **ppDepthStencilState) PURE; STDMETHOD(GetBackingStore)(THIS_ UINT Index, D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3D10EffectRasterizerVariable //////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// typedef interface ID3D10EffectRasterizerVariable ID3D10EffectRasterizerVariable; typedef interface ID3D10EffectRasterizerVariable *LPD3D10EFFECTRASTERIZERVARIABLE; // {21AF9F0E-4D94-4ea9-9785-2CB76B8C0B34} DEFINE_GUID(IID_ID3D10EffectRasterizerVariable, 0x21af9f0e, 0x4d94, 0x4ea9, 0x97, 0x85, 0x2c, 0xb7, 0x6b, 0x8c, 0xb, 0x34); #undef INTERFACE #define INTERFACE ID3D10EffectRasterizerVariable DECLARE_INTERFACE_(ID3D10EffectRasterizerVariable, ID3D10EffectVariable) { STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetRasterizerState)(THIS_ UINT Index, ID3D10RasterizerState **ppRasterizerState) PURE; STDMETHOD(GetBackingStore)(THIS_ UINT Index, D3D10_RASTERIZER_DESC *pRasterizerDesc) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3D10EffectSamplerVariable /////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// typedef interface ID3D10EffectSamplerVariable ID3D10EffectSamplerVariable; typedef interface ID3D10EffectSamplerVariable *LPD3D10EFFECTSAMPLERVARIABLE; // {6530D5C7-07E9-4271-A418-E7CE4BD1E480} DEFINE_GUID(IID_ID3D10EffectSamplerVariable, 0x6530d5c7, 0x7e9, 0x4271, 0xa4, 0x18, 0xe7, 0xce, 0x4b, 0xd1, 0xe4, 0x80); #undef INTERFACE #define INTERFACE ID3D10EffectSamplerVariable DECLARE_INTERFACE_(ID3D10EffectSamplerVariable, ID3D10EffectVariable) { STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; STDMETHOD(GetSampler)(THIS_ UINT Index, ID3D10SamplerState **ppSampler) PURE; STDMETHOD(GetBackingStore)(THIS_ UINT Index, D3D10_SAMPLER_DESC *pSamplerDesc) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3D10EffectPass ////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// //---------------------------------------------------------------------------- // D3D10_PASS_DESC: // // Retrieved by ID3D10EffectPass::GetDesc() //---------------------------------------------------------------------------- typedef struct _D3D10_PASS_DESC { LPCSTR Name; // Name of this pass (NULL if not anonymous) UINT Annotations; // Number of annotations on this pass BYTE *pIAInputSignature; // Signature from VS or GS (if there is no VS) // or NULL if neither exists SIZE_T IAInputSignatureSize; // Singature size in bytes UINT StencilRef; // Specified in SetDepthStencilState() UINT SampleMask; // Specified in SetBlendState() FLOAT BlendFactor[4]; // Specified in SetBlendState() } D3D10_PASS_DESC; //---------------------------------------------------------------------------- // D3D10_PASS_SHADER_DESC: // // Retrieved by ID3D10EffectPass::Get**ShaderDesc() //---------------------------------------------------------------------------- typedef struct _D3D10_PASS_SHADER_DESC { ID3D10EffectShaderVariable *pShaderVariable; // The variable that this shader came from. // If this is an inline shader assignment, // the returned interface will be an // anonymous shader variable, which is // not retrievable any other way. It's // name in the variable description will // be "$Anonymous". // If there is no assignment of this type in // the pass block, pShaderVariable != NULL, // but pShaderVariable->IsValid() == FALSE. UINT ShaderIndex; // The element of pShaderVariable (if an array) // or 0 if not applicable } D3D10_PASS_SHADER_DESC; typedef interface ID3D10EffectPass ID3D10EffectPass; typedef interface ID3D10EffectPass *LPD3D10EFFECTPASS; // {5CFBEB89-1A06-46e0-B282-E3F9BFA36A54} DEFINE_GUID(IID_ID3D10EffectPass, 0x5cfbeb89, 0x1a06, 0x46e0, 0xb2, 0x82, 0xe3, 0xf9, 0xbf, 0xa3, 0x6a, 0x54); #undef INTERFACE #define INTERFACE ID3D10EffectPass DECLARE_INTERFACE(ID3D10EffectPass) { STDMETHOD_(BOOL, IsValid)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_PASS_DESC *pDesc) PURE; STDMETHOD(GetVertexShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *pDesc) PURE; STDMETHOD(GetGeometryShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *pDesc) PURE; STDMETHOD(GetPixelShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *pDesc) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; STDMETHOD(Apply)(THIS_ UINT Flags) PURE; STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *pStateBlockMask) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3D10EffectTechnique ///////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// //---------------------------------------------------------------------------- // D3D10_TECHNIQUE_DESC: // // Retrieved by ID3D10EffectTechnique::GetDesc() //---------------------------------------------------------------------------- typedef struct _D3D10_TECHNIQUE_DESC { LPCSTR Name; // Name of this technique (NULL if not anonymous) UINT Passes; // Number of passes contained within UINT Annotations; // Number of annotations on this technique } D3D10_TECHNIQUE_DESC; typedef interface ID3D10EffectTechnique ID3D10EffectTechnique; typedef interface ID3D10EffectTechnique *LPD3D10EFFECTTECHNIQUE; // {DB122CE8-D1C9-4292-B237-24ED3DE8B175} DEFINE_GUID(IID_ID3D10EffectTechnique, 0xdb122ce8, 0xd1c9, 0x4292, 0xb2, 0x37, 0x24, 0xed, 0x3d, 0xe8, 0xb1, 0x75); #undef INTERFACE #define INTERFACE ID3D10EffectTechnique DECLARE_INTERFACE(ID3D10EffectTechnique) { STDMETHOD_(BOOL, IsValid)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3D10_TECHNIQUE_DESC *pDesc) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectPass*, GetPassByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectPass*, GetPassByName)(THIS_ LPCSTR Name) PURE; STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *pStateBlockMask) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3D10Effect ////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// //---------------------------------------------------------------------------- // D3D10_EFFECT_DESC: // // Retrieved by ID3D10Effect::GetDesc() //---------------------------------------------------------------------------- typedef struct _D3D10_EFFECT_DESC { BOOL IsChildEffect; // TRUE if this is a child effect, // FALSE if this is standalone or an effect pool. UINT ConstantBuffers; // Number of constant buffers in this effect, // excluding the effect pool. UINT SharedConstantBuffers; // Number of constant buffers shared in this // effect's pool. UINT GlobalVariables; // Number of global variables in this effect, // excluding the effect pool. UINT SharedGlobalVariables; // Number of global variables shared in this // effect's pool. UINT Techniques; // Number of techniques in this effect, // excluding the effect pool. } D3D10_EFFECT_DESC; typedef interface ID3D10Effect ID3D10Effect; typedef interface ID3D10Effect *LPD3D10EFFECT; // {51B0CA8B-EC0B-4519-870D-8EE1CB5017C7} DEFINE_GUID(IID_ID3D10Effect, 0x51b0ca8b, 0xec0b, 0x4519, 0x87, 0xd, 0x8e, 0xe1, 0xcb, 0x50, 0x17, 0xc7); #undef INTERFACE #define INTERFACE ID3D10Effect DECLARE_INTERFACE_(ID3D10Effect, IUnknown) { // IUnknown STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; STDMETHOD_(BOOL, IsValid)(THIS) PURE; STDMETHOD_(BOOL, IsPool)(THIS) PURE; // Managing D3D Device STDMETHOD(GetDevice)(THIS_ ID3D10Device** ppDevice) PURE; // New Reflection APIs STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_DESC *pDesc) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, GetConstantBufferByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectConstantBuffer*, GetConstantBufferByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetVariableByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectVariable*, GetVariableByName)(THIS_ LPCSTR Name) PURE; STDMETHOD_(ID3D10EffectVariable*, GetVariableBySemantic)(THIS_ LPCSTR Semantic) PURE; STDMETHOD_(ID3D10EffectTechnique*, GetTechniqueByIndex)(THIS_ UINT Index) PURE; STDMETHOD_(ID3D10EffectTechnique*, GetTechniqueByName)(THIS_ LPCSTR Name) PURE; STDMETHOD(Optimize)(THIS) PURE; STDMETHOD_(BOOL, IsOptimized)(THIS) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3D10EffectPool ////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// typedef interface ID3D10EffectPool ID3D10EffectPool; typedef interface ID3D10EffectPool *LPD3D10EFFECTPOOL; // {9537AB04-3250-412e-8213-FCD2F8677933} DEFINE_GUID(IID_ID3D10EffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33); #undef INTERFACE #define INTERFACE ID3D10EffectPool DECLARE_INTERFACE_(ID3D10EffectPool, IUnknown) { // IUnknown STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; STDMETHOD_(ID3D10Effect*, AsEffect)(THIS) PURE; // No public methods }; ////////////////////////////////////////////////////////////////////////////// // APIs ////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus extern "C" { #endif //__cplusplus //---------------------------------------------------------------------------- // D3D10CreateEffectFromXXXX: // -------------------------- // Creates an effect from a binary effect or file // // Parameters: // // [in] // // // pData // Blob of effect data, either ASCII (uncompiled, for D3D10CompileEffectFromMemory) or binary (compiled, for D3D10CreateEffect*) // DataLength // Length of the data blob // // pSrcFileName // Name of the ASCII Effect file pData was obtained from // // pDefines // Optional NULL-terminated array of preprocessor macro definitions. // pInclude // Optional interface pointer to use for handling #include directives. // If this parameter is NULL, #includes will be honored when compiling // from file, and will error when compiling from resource or memory. // HLSLFlags // Compilation flags pertaining to shaders and data types, honored by // the HLSL compiler // FXFlags // Compilation flags pertaining to Effect compilation, honored // by the Effect compiler // pDevice // Pointer to the D3D10 device on which to create Effect resources // pEffectPool // Pointer to an Effect pool to share variables with or NULL // // [out] // // ppEffect // Address of the newly created Effect interface // ppEffectPool // Address of the newly created Effect pool interface // ppErrors // If non-NULL, address of a buffer with error messages that occurred // during parsing or compilation // //---------------------------------------------------------------------------- HRESULT WINAPI D3D10CompileEffectFromMemory(void *pData, SIZE_T DataLength, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, ID3D10Include *pInclude, UINT HLSLFlags, UINT FXFlags, ID3D10Blob **ppCompiledEffect, ID3D10Blob **ppErrors); HRESULT WINAPI D3D10CreateEffectFromMemory(void *pData, SIZE_T DataLength, UINT FXFlags, ID3D10Device *pDevice, ID3D10EffectPool *pEffectPool, ID3D10Effect **ppEffect); HRESULT WINAPI D3D10CreateEffectPoolFromMemory(void *pData, SIZE_T DataLength, UINT FXFlags, ID3D10Device *pDevice, ID3D10EffectPool **ppEffectPool); //---------------------------------------------------------------------------- // D3D10DisassembleEffect: // ----------------------- // Takes an effect interface, and returns a buffer containing text assembly. // // Parameters: // pEffect // Pointer to the runtime effect interface. // EnableColorCode // Emit HTML tags for color coding the output? // ppDisassembly // Returns a buffer containing the disassembled effect. //---------------------------------------------------------------------------- HRESULT WINAPI D3D10DisassembleEffect(ID3D10Effect *pEffect, BOOL EnableColorCode, ID3D10Blob **ppDisassembly); #ifdef __cplusplus } #endif //__cplusplus #endif //__D3D10EFFECT_H__