#pragma once // Increase the weapon limit // Was 1200 before #define WEAPON_LIMIT 2400 #define MAX_CONFIGSTRINGS (4139 - 1200 + WEAPON_LIMIT) namespace Components { class Weapon : public Component { public: Weapon(); private: static Game::XAssetHeader WeaponFileLoad(Game::XAssetType type, const std::string& filename); static void PatchLimit(); static void* LoadNoneWeaponHook(); static void LoadNoneWeaponHookStub(); static void PatchConfigStrings(); static const char* GetWeaponConfigString(int index); static void SaveRegisteredWeapons(); static void ParseConfigStrings(); static int ParseWeaponConfigStrings(); static int ClearConfigStrings(void* dest, int value, int size); static void CG_UpdatePrimaryForAltModeWeapon_Stub(); static void CG_SelectWeaponIndex_Stub(); static void WeaponEntCanBeGrabbed_Stub(); static void AddScriptMethods(); }; }