#pragma once namespace Game { template static void DB_ConvertOffsetToPointer(T* pointer) { Utils::Hook::Call(0x4A82B0)(pointer); } template static T** DB_InsertPointer() { static auto DB_InsertPointer_Address = 0x43B290; T** retval = nullptr; __asm { call DB_InsertPointer_Address; mov retval, eax; } return retval; } std::vector Sys_ListFilesWrapper(const std::string& directory, const std::string& extension); typedef void(__cdecl * AddRefToObject_t)(unsigned int id); extern AddRefToObject_t AddRefToObject; typedef unsigned int(__cdecl * AllocObject_t)(); extern AllocObject_t AllocObject; typedef void(__cdecl * AngleVectors_t)(float *angles, float *forward, float *right, float *up); extern AngleVectors_t AngleVectors; typedef unsigned int(__cdecl * BG_GetNumWeapons_t)(); extern BG_GetNumWeapons_t BG_GetNumWeapons; typedef const char*(__cdecl * BG_GetWeaponName_t)(unsigned int index); extern BG_GetWeaponName_t BG_GetWeaponName; typedef void*(__cdecl * BG_LoadWeaponDef_LoadObj_t)(const char* filename); extern BG_LoadWeaponDef_LoadObj_t BG_LoadWeaponDef_LoadObj; typedef WeaponDef* (__cdecl * BG_GetWeaponDef_t)(int weaponIndex); extern BG_GetWeaponDef_t BG_GetWeaponDef; typedef void(__cdecl * Cbuf_AddServerText_t)(); extern Cbuf_AddServerText_t Cbuf_AddServerText; typedef void(__cdecl * Cbuf_AddText_t)(int localClientNum, const char *text); extern Cbuf_AddText_t Cbuf_AddText; typedef int(__cdecl * CG_GetClientNum_t)(); extern CG_GetClientNum_t CG_GetClientNum; typedef void(__cdecl * CG_NextWeapon_f_t)(); extern CG_NextWeapon_f_t CG_NextWeapon_f; typedef std::int32_t(__cdecl * CG_PlayBoltedEffect_t) (std::int32_t, FxEffectDef*, std::int32_t, std::uint32_t); extern CG_PlayBoltedEffect_t CG_PlayBoltedEffect; typedef std::int32_t(__cdecl * CG_GetBoneIndex_t)(std::int32_t, std::uint32_t name, char* index); extern CG_GetBoneIndex_t CG_GetBoneIndex; typedef void(__cdecl * CG_ScoresDown_f_t)(); extern CG_ScoresDown_f_t CG_ScoresDown_f; typedef void(__cdecl * CG_ScoresUp_f_t)(); extern CG_ScoresUp_f_t CG_ScoresUp_f; typedef void(__cdecl * CG_ScrollScoreboardUp_t)(cg_s* cgameGlob); extern CG_ScrollScoreboardUp_t CG_ScrollScoreboardUp; typedef void(__cdecl * CG_ScrollScoreboardDown_t)(cg_s* cgameGlob); extern CG_ScrollScoreboardDown_t CG_ScrollScoreboardDown; typedef char*(__cdecl * CL_GetClientName_t)(int localClientNum, int index, char *buf, size_t size); extern CL_GetClientName_t CL_GetClientName; typedef int(__cdecl * CL_IsCgameInitialized_t)(); extern CL_IsCgameInitialized_t CL_IsCgameInitialized; typedef void(__cdecl * CL_ConnectFromParty_t)(int controllerIndex, _XSESSION_INFO *hostInfo, netadr_t addr, int numPublicSlots, int numPrivateSlots, const char *mapname, const char *gametype); extern CL_ConnectFromParty_t CL_ConnectFromParty; typedef void(__cdecl * CL_DownloadsComplete_t)(int controller); extern CL_DownloadsComplete_t CL_DownloadsComplete; typedef void(_cdecl * CL_DrawStretchPicPhysical_t)(float x, float y, float w, float h, float xScale, float yScale, float xay, float yay, const float *color, Game::Material* material); extern CL_DrawStretchPicPhysical_t CL_DrawStretchPicPhysical; typedef const char*(_cdecl* CL_GetConfigString_t)(int index); extern CL_GetConfigString_t CL_GetConfigString; typedef int(_cdecl* CL_GetMaxRank_t)(); extern CL_GetMaxRank_t CL_GetMaxRank; typedef int(_cdecl* CL_GetRankForXP_t)(int xp); extern CL_GetRankForXP_t CL_GetRankForXP; typedef void(__cdecl * CL_GetRankIcon_t)(int level, int prestige, Material** material); extern CL_GetRankIcon_t CL_GetRankIcon; typedef void(__cdecl * CL_HandleRelayPacket_t)(Game::msg_t* msg, int client); extern CL_HandleRelayPacket_t CL_HandleRelayPacket; typedef void(__cdecl * CL_ResetViewport_t)(); extern CL_ResetViewport_t CL_ResetViewport; typedef void(__cdecl * CL_SelectStringTableEntryInDvar_f_t)(); extern CL_SelectStringTableEntryInDvar_f_t CL_SelectStringTableEntryInDvar_f; typedef void(__cdecl * Cmd_AddCommand_t)(const char* cmdName, void(*function), cmd_function_t* allocedCmd, bool isKey); extern Cmd_AddCommand_t Cmd_AddCommand; typedef void(__cdecl * Cmd_AddServerCommand_t)(const char* name, void(*callback), cmd_function_t* data); extern Cmd_AddServerCommand_t Cmd_AddServerCommand; typedef void(__cdecl * Cmd_ExecuteSingleCommand_t)(int localClientNum, int controllerIndex, const char* cmd); extern Cmd_ExecuteSingleCommand_t Cmd_ExecuteSingleCommand; typedef void(__cdecl * Com_ClientPacketEvent_t)(); extern Com_ClientPacketEvent_t Com_ClientPacketEvent; typedef void(__cdecl * Com_Error_t)(int type, const char* message, ...); extern Com_Error_t Com_Error; typedef void(__cdecl * Com_Printf_t)(int channel, const char *fmt, ...); extern Com_Printf_t Com_Printf; typedef void(__cdecl * Com_PrintMessage_t)(int channel, const char *msg, int error); extern Com_PrintMessage_t Com_PrintMessage; typedef void(__cdecl * Com_EndParseSession_t)(); extern Com_EndParseSession_t Com_EndParseSession; typedef void(__cdecl * Com_BeginParseSession_t)(const char* why); extern Com_BeginParseSession_t Com_BeginParseSession; typedef void(__cdecl * Com_SetSpaceDelimited_t)(int); extern Com_SetSpaceDelimited_t Com_SetSpaceDelimited; typedef char* (__cdecl * Com_Parse_t)(const char **data_p); extern Com_Parse_t Com_Parse; typedef bool (__cdecl * Com_MatchToken_t)(const char **data_p, const char* token, int size); extern Com_MatchToken_t Com_MatchToken; typedef void(__cdecl * Com_SetSlowMotion_t)(float start, float end, int duration); extern Com_SetSlowMotion_t Com_SetSlowMotion; typedef void(__cdecl * Com_Quitf_t)(); extern Com_Quitf_t Com_Quit_f; typedef char* (__cdecl * Con_DrawMiniConsole_t)(int localClientNum, int xPos, int yPos, float alpha); extern Con_DrawMiniConsole_t Con_DrawMiniConsole; typedef void (__cdecl * Con_DrawSolidConsole_t)(); extern Con_DrawSolidConsole_t Con_DrawSolidConsole; typedef bool(__cdecl * Con_CancelAutoComplete_t)(); extern Con_CancelAutoComplete_t Con_CancelAutoComplete; typedef char *(__cdecl *DB_AllocStreamPos_t)(int alignment); extern DB_AllocStreamPos_t DB_AllocStreamPos; typedef void(__cdecl * DB_PushStreamPos_t)(unsigned int index); extern DB_PushStreamPos_t DB_PushStreamPos; typedef void(__cdecl * DB_PopStreamPos_t)(); extern DB_PopStreamPos_t DB_PopStreamPos; typedef void(__cdecl * DB_BeginRecoverLostDevice_t)(); extern DB_BeginRecoverLostDevice_t DB_BeginRecoverLostDevice; typedef void(__cdecl * DB_EndRecoverLostDevice_t)(); extern DB_EndRecoverLostDevice_t DB_EndRecoverLostDevice; typedef void(__cdecl * DB_EnumXAssets_t)(XAssetType type, void(*)(XAssetHeader, void *), void* userdata, bool overrides); extern DB_EnumXAssets_t DB_EnumXAssets; typedef void(__cdecl * DB_EnumXAssets_Internal_t)(XAssetType type, void(*)(XAssetHeader, void *), void* userdata, bool overrides); extern DB_EnumXAssets_Internal_t DB_EnumXAssets_Internal; typedef XAssetHeader (__cdecl * DB_FindXAssetHeader_t)(XAssetType type, const char* name); extern DB_FindXAssetHeader_t DB_FindXAssetHeader; typedef float(__cdecl * DB_GetLoadedFraction_t)(); extern DB_GetLoadedFraction_t DB_GetLoadedFraction; typedef const char* (__cdecl * DB_GetXAssetNameHandler_t)(XAssetHeader* asset); extern DB_GetXAssetNameHandler_t* DB_GetXAssetNameHandlers; typedef int(__cdecl * DB_GetXAssetSizeHandler_t)(); extern DB_GetXAssetSizeHandler_t* DB_GetXAssetSizeHandlers; typedef const char *(__cdecl * DB_GetXAssetTypeName_t)(XAssetType type); extern DB_GetXAssetTypeName_t DB_GetXAssetTypeName; typedef const char *(__cdecl * DB_IsXAssetDefault_t)(XAssetType type, const char* name); extern DB_IsXAssetDefault_t DB_IsXAssetDefault; typedef void(__cdecl * DB_GetRawBuffer_t)(RawFile* rawfile, char* buffer, int size); extern DB_GetRawBuffer_t DB_GetRawBuffer; typedef int(__cdecl * DB_GetRawFileLen_t)(RawFile* rawfile); extern DB_GetRawFileLen_t DB_GetRawFileLen; typedef void(*DB_LoadXAssets_t)(XZoneInfo *zoneInfo, unsigned int zoneCount, int sync); extern DB_LoadXAssets_t DB_LoadXAssets; typedef void(*DB_LoadXFileData_t)(char *pos, int size); extern DB_LoadXFileData_t DB_LoadXFileData; typedef void(__cdecl * DB_ReadXFileUncompressed_t)(void* buffer, int size); extern DB_ReadXFileUncompressed_t DB_ReadXFileUncompressed; typedef void(__cdecl * DB_ReadXFile_t)(void* buffer, int size); extern DB_ReadXFile_t DB_ReadXFile; typedef void(__cdecl * DB_ReleaseXAssetHandler_t)(XAssetHeader header); extern DB_ReleaseXAssetHandler_t* DB_ReleaseXAssetHandlers; typedef void(__cdecl * DB_SetXAssetName_t)(XAsset* asset, const char* name); extern DB_SetXAssetName_t DB_SetXAssetName; typedef void(__cdecl * DB_SetXAssetNameHandler_t)(XAssetHeader* header, const char* name); extern DB_SetXAssetNameHandler_t* DB_SetXAssetNameHandlers; typedef void(__cdecl * DB_XModelSurfsFixup_t)(XModel* model); extern DB_XModelSurfsFixup_t DB_XModelSurfsFixup; typedef dvar_t* (__cdecl * Dvar_RegisterBool_t)(const char* name, bool defaultVal, int flags, const char* description); extern Dvar_RegisterBool_t Dvar_RegisterBool; typedef dvar_t* (__cdecl * Dvar_RegisterFloat_t)(const char* name, float defaultVal, float min, float max, int flags, const char* description); extern Dvar_RegisterFloat_t Dvar_RegisterFloat; typedef dvar_t* (__cdecl * Dvar_RegisterVec2_t)(const char* name, float defx, float defy, float min, float max, int flags, const char* description); extern Dvar_RegisterVec2_t Dvar_RegisterVec2; typedef dvar_t* (__cdecl * Dvar_RegisterVec3_t)(const char* name, float defx, float defy, float defz, float min, float max, int flags, const char* description); extern Dvar_RegisterVec3_t Dvar_RegisterVec3; typedef dvar_t* (__cdecl * Dvar_RegisterVec4_t)(const char* name, float defx, float defy, float defz, float defw, float min, float max, int flags, const char* description); extern Dvar_RegisterVec4_t Dvar_RegisterVec4; typedef dvar_t* (__cdecl * Dvar_RegisterInt_t)(const char* name, int defaultVal, int min, int max, int flags, const char* description); extern Dvar_RegisterInt_t Dvar_RegisterInt; typedef dvar_t* (__cdecl * Dvar_RegisterEnum_t)(const char* name, char** enumValues, int defaultVal, int flags, const char* description); extern Dvar_RegisterEnum_t Dvar_RegisterEnum; typedef dvar_t* (__cdecl * Dvar_RegisterString_t)(const char* name, const char* defaultVal, int, const char*); extern Dvar_RegisterString_t Dvar_RegisterString; typedef dvar_t* (__cdecl * Dvar_RegisterColor_t)(const char* name, float r, float g, float b, float a, int flags, const char* description); extern Dvar_RegisterColor_t Dvar_RegisterColor; typedef dvar_t* (__cdecl * Dvar_SetFromStringByName_t)(const char* cvar, const char* value); extern Dvar_SetFromStringByName_t Dvar_SetFromStringByName; typedef dvar_t* (__cdecl * Dvar_SetFromStringByNameFromSource_t)(const char* cvar, const char* value, DvarSetSource source); extern Dvar_SetFromStringByNameFromSource_t Dvar_SetFromStringByNameFromSource; typedef void (__cdecl * Dvar_SetStringByName_t)(const char* cvar, const char* value); extern Dvar_SetStringByName_t Dvar_SetStringByName; typedef void (__cdecl * Dvar_SetString_t)(dvar_t* cvar, const char* value); extern Dvar_SetString_t Dvar_SetString; typedef void (__cdecl * Dvar_SetBool_t)(dvar_t* cvar, bool enabled); extern Dvar_SetBool_t Dvar_SetBool; typedef void (__cdecl * Dvar_SetFloat_t)(dvar_t* cvar, float value); extern Dvar_SetFloat_t Dvar_SetFloat; typedef void (__cdecl * Dvar_SetInt_t)(dvar_t* cvar, int integer); extern Dvar_SetInt_t Dvar_SetInt; typedef void(__cdecl * Dvar_GetUnpackedColorByName_t)(const char* name, float* color); extern Dvar_GetUnpackedColorByName_t Dvar_GetUnpackedColorByName; typedef dvar_t* (__cdecl * Dvar_FindVar_t)(const char *dvarName); extern Dvar_FindVar_t Dvar_FindVar; typedef char* (__cdecl* Dvar_InfoString_Big_t)(int typeMask); extern Dvar_InfoString_Big_t Dvar_InfoString_Big; typedef dvar_t* (__cdecl * Dvar_SetCommand_t)(const char* name, const char* value); extern Dvar_SetCommand_t Dvar_SetCommand; typedef const char* (__cdecl * Dvar_DisplayableValue_t)(const dvar_t* cvar); extern Dvar_DisplayableValue_t Dvar_DisplayableValue; typedef bool(__cdecl * Encode_Init_t)(const char* ); extern Encode_Init_t Encode_Init; typedef void(__cdecl * Field_Clear_t)(void* field); extern Field_Clear_t Field_Clear; typedef void(__cdecl * FreeMemory_t)(void* buffer); extern FreeMemory_t FreeMemory; typedef void (__cdecl * Free_String_t)(const char* string); extern Free_String_t Free_String; typedef void(__cdecl * FS_FreeFile_t)(void* buffer); extern FS_FreeFile_t FS_FreeFile; typedef int(__cdecl * FS_ReadFile_t)(const char* path, char** buffer); extern FS_ReadFile_t FS_ReadFile; typedef char** (__cdecl * FS_GetFileList_t)(const char *path, const char *extension, FsListBehavior_e behavior, int *numfiles, int allocTrackType); extern FS_GetFileList_t FS_GetFileList; typedef void(__cdecl * FS_FreeFileList_t)(char** list); extern FS_FreeFileList_t FS_FreeFileList; typedef int(__cdecl * FS_FOpenFileAppend_t)(const char* file); extern FS_FOpenFileAppend_t FS_FOpenFileAppend; extern FS_FOpenFileAppend_t FS_FOpenFileWrite; typedef int(__cdecl * FS_FOpenFileRead_t)(const char* file, int* fh/*, int uniqueFile*/); extern FS_FOpenFileRead_t FS_FOpenFileRead; typedef int(__cdecl * FS_FOpenFileReadForThread_t)(const char *filename, int *file, int thread); extern FS_FOpenFileReadForThread_t FS_FOpenFileReadForThread; typedef int(__cdecl * FS_FCloseFile_t)(int fh); extern FS_FCloseFile_t FS_FCloseFile; typedef bool(__cdecl * FS_FileExists_t)(const char* file); extern FS_FileExists_t FS_FileExists; typedef bool(__cdecl * FS_WriteFile_t)(char* filename, char* folder, void* buffer, int size); extern FS_WriteFile_t FS_WriteFile; typedef int(__cdecl * FS_Write_t)(const void* buffer, size_t size, int file); extern FS_Write_t FS_Write; typedef int(__cdecl * FS_Printf_t)(int file, const char* fmt, ...); extern FS_Printf_t FS_Printf; typedef int(__cdecl * FS_Read_t)(void* buffer, size_t size, int file); extern FS_Read_t FS_Read; typedef int(__cdecl * FS_Seek_t)(int fileHandle, int seekPosition, int seekOrigin); extern FS_Seek_t FS_Seek; typedef int(__cdecl * FS_FTell_t)(int fileHandle); extern FS_FTell_t FS_FTell; typedef int(__cdecl * FS_Remove_t)(char *); extern FS_Remove_t FS_Remove; typedef int(__cdecl * FS_Restart_t)(int localClientNum, int checksumFeed); extern FS_Restart_t FS_Restart; typedef int(__cdecl * FS_BuildPathToFile_t)(const char*, const char*, const char*, char**); extern FS_BuildPathToFile_t FS_BuildPathToFile; typedef iwd_t*(__cdecl * FS_IsShippedIWD_t)(const char* fullpath, const char* iwd); extern FS_IsShippedIWD_t FS_IsShippedIWD; typedef int(__cdecl* FS_Delete_t)(const char* fileName); extern FS_Delete_t FS_Delete; typedef int(__cdecl* G_GetWeaponIndexForName_t)(char*); extern G_GetWeaponIndexForName_t G_GetWeaponIndexForName; typedef void(__cdecl* G_SpawnEntitiesFromString_t)(); extern G_SpawnEntitiesFromString_t G_SpawnEntitiesFromString; typedef void(__cdecl * GScr_LoadGameTypeScript_t)(); extern GScr_LoadGameTypeScript_t GScr_LoadGameTypeScript; typedef int(__cdecl * Reader_t)(char const*, int *); typedef bool(__cdecl * Image_LoadFromFileWithReader_t)(GfxImage* image, Reader_t reader); extern Image_LoadFromFileWithReader_t Image_LoadFromFileWithReader; typedef void(__cdecl * Image_Release_t)(GfxImage* image); extern Image_Release_t Image_Release; typedef char*(__cdecl * Info_ValueForKey_t)(const char* infoString, const char* key); extern Info_ValueForKey_t Info_ValueForKey; typedef void(__cdecl * Key_SetCatcher_t)(int localClientNum, int catcher); extern Key_SetCatcher_t Key_SetCatcher; typedef void(__cdecl * Key_RemoveCatcher_t)(int localClientNum, int andMask); extern Key_RemoveCatcher_t Key_RemoveCatcher; typedef bool(__cdecl * Key_IsKeyCatcherActive_t)(int localClientNum, int catcher); extern Key_IsKeyCatcherActive_t Key_IsKeyCatcherActive; typedef void(__cdecl * LargeLocalInit_t)(); extern LargeLocalInit_t LargeLocalInit; typedef bool(__cdecl * Load_Stream_t)(bool atStreamStart, const void *ptr, unsigned int size); extern Load_Stream_t Load_Stream; typedef void(__cdecl * Load_XString_t)(bool atStreamStart); extern Load_XString_t Load_XString; typedef void(__cdecl * Load_XModelPtr_t)(bool atStreamStart); extern Load_XModelPtr_t Load_XModelPtr; typedef void(__cdecl * Load_XModelSurfsFixup_t)(XModelSurfs **, XModelLodInfo *); extern Load_XModelSurfsFixup_t Load_XModelSurfsFixup; typedef void(__cdecl * Load_XStringArray_t)(bool atStreamStart, int count); extern Load_XStringArray_t Load_XStringArray; typedef void(__cdecl * Load_XStringCustom_t)(const char **str); extern Load_XStringCustom_t Load_XStringCustom; typedef void(__cdecl *Load_FxEffectDefHandle_t)(bool atStreamStart); extern Load_FxEffectDefHandle_t Load_FxEffectDefHandle; typedef void(__cdecl *Load_FxElemDef_t)(bool atStreamStart); extern Load_FxElemDef_t Load_FxElemDef; typedef void(__cdecl *Load_GfxImagePtr_t)(bool atStreamStart); extern Load_GfxImagePtr_t Load_GfxImagePtr; typedef void(__cdecl *Load_GfxTextureLoad_t)(bool atStreamStart); extern Load_GfxTextureLoad_t Load_GfxTextureLoad; typedef int(__cdecl *Load_Texture_t)(GfxImageLoadDef **loadDef, GfxImage *image); extern Load_Texture_t Load_Texture; typedef void(__cdecl * Load_SndAliasCustom_t)(snd_alias_list_t** var); extern Load_SndAliasCustom_t Load_SndAliasCustom; typedef void(__cdecl *Load_MaterialHandle_t)(bool atStreamStart); extern Load_MaterialHandle_t Load_MaterialHandle; typedef void(__cdecl *Load_PhysCollmapPtr_t)(bool atStreamStart); extern Load_PhysCollmapPtr_t Load_PhysCollmapPtr; typedef void(__cdecl *Load_PhysPresetPtr_t)(bool atStreamStart); extern Load_PhysPresetPtr_t Load_PhysPresetPtr; typedef void(__cdecl *Load_TracerDefPtr_t)(bool atStreamStart); extern Load_TracerDefPtr_t Load_TracerDefPtr; typedef void(__cdecl *Load_snd_alias_list_nameArray_t)(bool atStreamStart, int count); extern Load_snd_alias_list_nameArray_t Load_snd_alias_list_nameArray; typedef void(__cdecl * Menus_CloseAll_t)(UiContext *dc); extern Menus_CloseAll_t Menus_CloseAll; typedef void(__cdecl * Menus_CloseRequest_t)(UiContext *dc, menuDef_t* menu); extern Menus_CloseRequest_t Menus_CloseRequest; typedef int(__cdecl * Menus_OpenByName_t)(UiContext *dc, const char *p); extern Menus_OpenByName_t Menus_OpenByName; typedef menuDef_t *(__cdecl * Menus_FindByName_t)(UiContext *dc, const char *name); extern Menus_FindByName_t Menus_FindByName; typedef bool(__cdecl * Menu_IsVisible_t)(UiContext *dc, menuDef_t *menu); extern Menu_IsVisible_t Menu_IsVisible; typedef bool(__cdecl * Menus_MenuIsInStack_t)(UiContext *dc, menuDef_t *menu); extern Menus_MenuIsInStack_t Menus_MenuIsInStack; typedef menuDef_t*(__cdecl * Menu_GetFocused_t)(UiContext* ctx); extern Menu_GetFocused_t Menu_GetFocused; typedef void(__cdecl * Menu_HandleKey_t)(UiContext* ctx, menuDef_t* menu, Game::keyNum_t key, int down); extern Menu_HandleKey_t Menu_HandleKey; typedef bool(__cdecl * UI_KeyEvent_t)(int clientNum, int key, int down); extern UI_KeyEvent_t UI_KeyEvent; typedef const char* (__cdecl * UI_SafeTranslateString_t)(const char* reference); extern UI_SafeTranslateString_t UI_SafeTranslateString; typedef void(__cdecl * UI_ReplaceConversions_t)(const char* sourceString, ConversionArguments* arguments, char* outputString, size_t outputStringSize); extern UI_ReplaceConversions_t UI_ReplaceConversions; typedef void(__cdecl * MSG_Init_t)(msg_t *buf, char *data, int length); extern MSG_Init_t MSG_Init; typedef void(__cdecl * MSG_ReadData_t)(msg_t *msg, void *data, int len); extern MSG_ReadData_t MSG_ReadData; typedef int(__cdecl * MSG_ReadLong_t)(msg_t* msg); extern MSG_ReadLong_t MSG_ReadLong; typedef int(__cdecl * MSG_ReadBit_t)(msg_t* msg); extern MSG_ReadBit_t MSG_ReadBit; typedef int(__cdecl * MSG_ReadBits_t)(msg_t* msg, int bits); extern MSG_ReadBits_t MSG_ReadBits; typedef short(__cdecl * MSG_ReadShort_t)(msg_t* msg); extern MSG_ReadShort_t MSG_ReadShort; typedef __int64(__cdecl * MSG_ReadInt64_t)(msg_t* msg); extern MSG_ReadInt64_t MSG_ReadInt64; typedef char* (__cdecl * MSG_ReadString_t)(msg_t* msg); extern MSG_ReadString_t MSG_ReadString; typedef char* (__cdecl * MSG_ReadStringLine_t)(msg_t *msg, char *string, unsigned int maxChars); extern MSG_ReadStringLine_t MSG_ReadStringLine; typedef int(__cdecl * MSG_ReadByte_t)(msg_t* msg); extern MSG_ReadByte_t MSG_ReadByte; typedef int(__cdecl * MSG_ReadBitsCompress_t)(const char *from, char *to, int size); extern MSG_ReadBitsCompress_t MSG_ReadBitsCompress; typedef void(__cdecl * MSG_WriteByte_t)(msg_t* msg, unsigned char c); extern MSG_WriteByte_t MSG_WriteByte; typedef void(__cdecl * MSG_WriteData_t)(msg_t *buf, const void *data, int length); extern MSG_WriteData_t MSG_WriteData; typedef void(__cdecl * MSG_WriteLong_t)(msg_t *msg, int c); extern MSG_WriteLong_t MSG_WriteLong; typedef void(__cdecl * MSG_WriteShort_t)(msg_t* msg, short s); extern MSG_WriteShort_t MSG_WriteShort; typedef void(__cdecl * MSG_WriteString_t)(msg_t* msg, const char *str); extern MSG_WriteString_t MSG_WriteString; typedef int(__cdecl * MSG_WriteBitsCompress_t)(bool trainHuffman, const char *from, char *to, int size); extern MSG_WriteBitsCompress_t MSG_WriteBitsCompress; typedef void(__cdecl * NetadrToSockadr_t)(netadr_t *a, sockaddr *s); extern NetadrToSockadr_t NetadrToSockadr; typedef const char* (__cdecl * NET_AdrToString_t)(netadr_t adr); extern NET_AdrToString_t NET_AdrToString; typedef bool(__cdecl * NET_CompareAdr_t)(netadr_t a, netadr_t b); extern NET_CompareAdr_t NET_CompareAdr; typedef void(__cdecl * NET_DeferPacketToClient_t)(netadr_t *, msg_t *); extern NET_DeferPacketToClient_t NET_DeferPacketToClient; typedef const char* (__cdecl * NET_ErrorString_t)(); extern NET_ErrorString_t NET_ErrorString; typedef void(__cdecl * NET_Init_t)(); extern NET_Init_t NET_Init; typedef bool(__cdecl * NET_IsLocalAddress_t)(netadr_t adr); extern NET_IsLocalAddress_t NET_IsLocalAddress; typedef bool(__cdecl * NET_StringToAdr_t)(const char *s, netadr_t *a); extern NET_StringToAdr_t NET_StringToAdr; typedef void(__cdecl * NET_OutOfBandPrint_t)(netsrc_t sock, netadr_t adr, const char *data); extern NET_OutOfBandPrint_t NET_OutOfBandPrint; typedef void(__cdecl * NET_OutOfBandData_t)(netsrc_t sock, netadr_t adr, const char *format, int len); extern NET_OutOfBandData_t NET_OutOfBandData; typedef void(__cdecl * Live_MPAcceptInvite_t)(_XSESSION_INFO *hostInfo, const int controllerIndex, bool fromGameInvite); extern Live_MPAcceptInvite_t Live_MPAcceptInvite; typedef int(__cdecl * Live_GetMapIndex_t)(const char* mapname); extern Live_GetMapIndex_t Live_GetMapIndex; typedef int(__cdecl * Live_GetPrestige_t)(int controllerIndex); extern Live_GetPrestige_t Live_GetPrestige; typedef int(__cdecl * Live_GetXp_t)(int controllerIndex); extern Live_GetXp_t Live_GetXp; typedef char* (__cdecl * LoadModdableRawfile_t)(int a1, const char* filename); extern LoadModdableRawfile_t LoadModdableRawfile; typedef int(__cdecl * PC_ReadToken_t)(source_t*, token_t*); extern PC_ReadToken_t PC_ReadToken; typedef int(__cdecl * PC_ReadTokenHandle_t)(int handle, pc_token_s *pc_token); extern PC_ReadTokenHandle_t PC_ReadTokenHandle; typedef void(__cdecl * PC_SourceError_t)(int, const char*, ...); extern PC_SourceError_t PC_SourceError; typedef int(__cdecl * Party_GetMaxPlayers_t)(party_s* party); extern Party_GetMaxPlayers_t Party_GetMaxPlayers; typedef int(__cdecl * PartyHost_CountMembers_t)(PartyData_s* party); extern PartyHost_CountMembers_t PartyHost_CountMembers; typedef netadr_t *(__cdecl * PartyHost_GetMemberAddressBySlot_t)(int unk, void *party, const int slot); extern PartyHost_GetMemberAddressBySlot_t PartyHost_GetMemberAddressBySlot; typedef const char *(__cdecl * PartyHost_GetMemberName_t)(PartyData_s* party, const int clientNum); extern PartyHost_GetMemberName_t PartyHost_GetMemberName; typedef void(__cdecl * Playlist_ParsePlaylists_t)(const char* data); extern Playlist_ParsePlaylists_t Playlist_ParsePlaylists; typedef Font_s* (__cdecl * R_RegisterFont_t)(const char* asset, int safe); extern R_RegisterFont_t R_RegisterFont; typedef void(__cdecl * R_AddCmdDrawText_t)(const char *text, int maxChars, Font_s *font, float x, float y, float xScale, float yScale, float rotation, const float *color, int style); extern R_AddCmdDrawText_t R_AddCmdDrawText; typedef void(_cdecl * R_AddCmdDrawStretchPic_t)(float x, float y, float w, float h, float xScale, float yScale, float xay, float yay, const float *color, Game::Material* material); extern R_AddCmdDrawStretchPic_t R_AddCmdDrawStretchPic; typedef void* (__cdecl * R_AllocStaticIndexBuffer_t)(IDirect3DIndexBuffer9** store, int length); extern R_AllocStaticIndexBuffer_t R_AllocStaticIndexBuffer; typedef bool(__cdecl * R_Cinematic_StartPlayback_Now_t)(); extern R_Cinematic_StartPlayback_Now_t R_Cinematic_StartPlayback_Now; typedef void(__cdecl * R_LoadGraphicsAssets_t)(); extern R_LoadGraphicsAssets_t R_LoadGraphicsAssets; typedef int(__cdecl * R_TextWidth_t)(const char* text, int maxlength, Font_s* font); extern R_TextWidth_t R_TextWidth; typedef int(__cdecl * R_TextHeight_t)(Font_s* font); extern R_TextHeight_t R_TextHeight; typedef void(__cdecl * R_FlushSun_t)(); extern R_FlushSun_t R_FlushSun; typedef GfxWorld*(__cdecl * R_SortWorldSurfaces_t)(); extern R_SortWorldSurfaces_t R_SortWorldSurfaces; typedef void(__cdecl * RemoveRefToObject_t)(unsigned int id); extern RemoveRefToObject_t RemoveRefToObject; typedef void(__cdecl * Scr_AddEntity_t)(gentity_s const*); extern Scr_AddEntity_t Scr_AddEntity; typedef void(__cdecl * Scr_AddString_t)(const char* str); extern Scr_AddString_t Scr_AddString; typedef void(__cdecl * Scr_AddInt_t)(int num); extern Scr_AddInt_t Scr_AddInt; typedef void(__cdecl * Scr_AddFloat_t)(float); extern Scr_AddFloat_t Scr_AddFloat; typedef void(__cdecl * Scr_AddObject_t)(unsigned int id); extern Scr_AddObject_t Scr_AddObject; typedef void(__cdecl * Scr_ShutdownAllocNode_t)(); extern Scr_ShutdownAllocNode_t Scr_ShutdownAllocNode; typedef int(__cdecl * Scr_LoadGameType_t)(); extern Scr_LoadGameType_t Scr_LoadGameType; typedef int(__cdecl * Scr_LoadScript_t)(const char*); extern Scr_LoadScript_t Scr_LoadScript; typedef char* (__cdecl * Scr_GetString_t)(int); extern Scr_GetString_t Scr_GetString; typedef float(__cdecl * Scr_GetFloat_t)(int); extern Scr_GetFloat_t Scr_GetFloat; typedef int(__cdecl * Scr_GetInt_t)(int); extern Scr_GetInt_t Scr_GetInt; typedef unsigned int(__cdecl * Scr_GetObject_t)(int); extern Scr_GetObject_t Scr_GetObject; typedef int(__cdecl * Scr_GetNumParam_t)(); extern Scr_GetNumParam_t Scr_GetNumParam; typedef int(__cdecl * Scr_GetFunctionHandle_t)(const char*, const char*); extern Scr_GetFunctionHandle_t Scr_GetFunctionHandle; typedef int(__cdecl * Scr_ExecThread_t)(int, int); extern Scr_ExecThread_t Scr_ExecThread; typedef int(__cdecl * Scr_FreeThread_t)(int); extern Scr_FreeThread_t Scr_FreeThread; typedef void(__cdecl * Scr_Notify_t)(gentity_t *ent, unsigned __int16 stringValue, unsigned int paramcount); extern Scr_Notify_t Scr_Notify; typedef void(__cdecl * Scr_NotifyLevel_t)(unsigned __int16 stringValue, unsigned int paramcount); extern Scr_NotifyLevel_t Scr_NotifyLevel; typedef void(__cdecl * Scr_ClearOutParams_t)(); extern Scr_ClearOutParams_t Scr_ClearOutParams; typedef void(__cdecl * Scr_RegisterFunction_t)(scr_function_t function); extern Scr_RegisterFunction_t Scr_RegisterFunction; typedef bool(__cdecl * Scr_IsSystemActive_t)(); extern Scr_IsSystemActive_t Scr_IsSystemActive; typedef int(__cdecl* Scr_GetType_t)(int); extern Scr_GetType_t Scr_GetType; typedef void(__cdecl* Scr_Error_t)(const char*); extern Scr_Error_t Scr_Error; typedef script_t* (__cdecl * Script_Alloc_t)(int length); extern Script_Alloc_t Script_Alloc; typedef void(__cdecl * Script_SetupTokens_t)(script_t* script, void* tokens); extern Script_SetupTokens_t Script_SetupTokens; typedef int(__cdecl * Script_CleanString_t)(char* buffer); extern Script_CleanString_t Script_CleanString; typedef char* (__cdecl * SE_Load_t)(const char* file, int Unk); extern SE_Load_t SE_Load; typedef char* (__cdecl * SEH_StringEd_GetString_t)(const char* string); extern SEH_StringEd_GetString_t SEH_StringEd_GetString; typedef unsigned int(__cdecl* SEH_ReadCharFromString_t)(const char** text, int* isTrailingPunctuation); extern SEH_ReadCharFromString_t SEH_ReadCharFromString; typedef char* (__cdecl * SL_ConvertToString_t)(unsigned short stringValue); extern SL_ConvertToString_t SL_ConvertToString; typedef short(__cdecl * SL_GetString_t)(const char *str, unsigned int user); extern SL_GetString_t SL_GetString; typedef void(__cdecl * SND_Init_t)(int a1, int a2, int a3); extern SND_Init_t SND_Init; typedef void(__cdecl * SND_InitDriver_t)(); extern SND_InitDriver_t SND_InitDriver; typedef void(__cdecl * SockadrToNetadr_t)(sockaddr *s, netadr_t *a); extern SockadrToNetadr_t SockadrToNetadr; typedef void(__cdecl * Steam_JoinLobby_t)(SteamID, char); extern Steam_JoinLobby_t Steam_JoinLobby; typedef const char*(__cdecl * StringTable_Lookup_t)(StringTable *table, const int comparisonColumn, const char *value, const int valueColumn); extern StringTable_Lookup_t StringTable_Lookup; typedef int(__cdecl * StringTable_HashString_t)(const char* string); extern StringTable_HashString_t StringTable_HashString; typedef gentity_t*(__cdecl* SV_AddTestClient_t)(); extern SV_AddTestClient_t SV_AddTestClient; typedef int(__cdecl* SV_GameClientNum_Score_t)(int clientID); extern SV_GameClientNum_Score_t SV_GameClientNum_Score; typedef void(__cdecl * SV_GameSendServerCommand_t)(int clientNum, /*svscmd_type*/int type, const char* text); extern SV_GameSendServerCommand_t SV_GameSendServerCommand; typedef void(__cdecl * SV_Cmd_TokenizeString_t)(const char* string); extern SV_Cmd_TokenizeString_t SV_Cmd_TokenizeString; typedef void(__cdecl * SV_Cmd_EndTokenizedString_t)(); extern SV_Cmd_EndTokenizedString_t SV_Cmd_EndTokenizedString; typedef void(__cdecl * SV_SetConfigstring_t)(int index, const char* string); extern SV_SetConfigstring_t SV_SetConfigstring; typedef void(__cdecl * SV_DirectConnect_t)(netadr_t adr); extern SV_DirectConnect_t SV_DirectConnect; typedef bool(__cdecl * SV_Loaded_t)(); extern SV_Loaded_t SV_Loaded; typedef void(__cdecl* SV_ClientThink_t)(client_s*, usercmd_s*); extern SV_ClientThink_t SV_ClientThink; typedef int(__cdecl * Sys_Error_t)(int, char *, ...); extern Sys_Error_t Sys_Error; typedef void(__cdecl * Sys_FreeFileList_t)(char** list); extern Sys_FreeFileList_t Sys_FreeFileList; typedef bool(__cdecl * Sys_IsDatabaseReady_t)(); extern Sys_IsDatabaseReady_t Sys_IsDatabaseReady; typedef bool(__cdecl * Sys_IsDatabaseReady2_t)(); extern Sys_IsDatabaseReady2_t Sys_IsDatabaseReady2; typedef bool(__cdecl * Sys_IsMainThread_t)(); extern Sys_IsMainThread_t Sys_IsMainThread; typedef bool(__cdecl * Sys_IsRenderThread_t)(); extern Sys_IsRenderThread_t Sys_IsRenderThread; typedef bool(__cdecl * Sys_IsServerThread_t)(); extern Sys_IsServerThread_t Sys_IsServerThread; typedef bool(__cdecl * Sys_IsDatabaseThread_t)(); extern Sys_IsDatabaseThread_t Sys_IsDatabaseThread; typedef char** (__cdecl * Sys_ListFiles_t)(const char *directory, const char *extension, const char *filter, int *numfiles, int wantsubs); extern Sys_ListFiles_t Sys_ListFiles; typedef int(__cdecl * Sys_Milliseconds_t)(); extern Sys_Milliseconds_t Sys_Milliseconds; typedef void(__cdecl * TeleportPlayer_t)(gentity_t* entity, float* pos, float* orientation); extern TeleportPlayer_t TeleportPlayer; typedef bool(__cdecl * Sys_SendPacket_t)(netsrc_t sock, size_t len, const char *format, netadr_t adr); extern Sys_SendPacket_t Sys_SendPacket; typedef void(__cdecl * Sys_ShowConsole_t)(); extern Sys_ShowConsole_t Sys_ShowConsole; typedef void(__cdecl * Sys_SuspendOtherThreads_t)(); extern Sys_SuspendOtherThreads_t Sys_SuspendOtherThreads; typedef void(__cdecl * UI_AddMenuList_t)(UiContext *dc, MenuList *menuList, int close); extern UI_AddMenuList_t UI_AddMenuList; typedef uiMenuCommand_t(__cdecl * UI_GetActiveMenu_t)(int localClientNum); extern UI_GetActiveMenu_t UI_GetActiveMenu; typedef char* (__cdecl * UI_CheckStringTranslation_t)(char*, char*); extern UI_CheckStringTranslation_t UI_CheckStringTranslation; typedef MenuList *(__cdecl * UI_LoadMenus_t)(const char *menuFile, int imageTrack); extern UI_LoadMenus_t UI_LoadMenus; typedef void(__cdecl * UI_UpdateArenas_t)(); extern UI_UpdateArenas_t UI_UpdateArenas; typedef void(__cdecl * UI_SortArenas_t)(); extern UI_SortArenas_t UI_SortArenas; typedef void(__cdecl * UI_DrawHandlePic_t)(/*ScreenPlacement*/void *scrPlace, float x, float y, float w, float h, int horzAlign, int vertAlign, const float *color, Material *material); extern UI_DrawHandlePic_t UI_DrawHandlePic; typedef ScreenPlacement* (__cdecl * ScrPlace_GetActivePlacement_t)(int localClientNum); extern ScrPlace_GetActivePlacement_t ScrPlace_GetActivePlacement; typedef int(__cdecl * UI_TextWidth_t)(const char *text, int maxChars, Font_s *font, float scale); extern UI_TextWidth_t UI_TextWidth; typedef void(__cdecl * UI_DrawText_t)(void* scrPlace, const char *text, int maxChars, Font_s *font, float x, float y, int horzAlign, int vertAlign, float scale, const float *color, int style); extern UI_DrawText_t UI_DrawText; typedef Font_s* (__cdecl* UI_GetFontHandle_t)(ScreenPlacement* scrPlace, int fontEnum, float scale); extern UI_GetFontHandle_t UI_GetFontHandle; typedef void(__cdecl* ScrPlace_ApplyRect_t)(ScreenPlacement* a1, float* x, float* y, float* w, float* h, int horzAlign, int vertAlign); extern ScrPlace_ApplyRect_t ScrPlace_ApplyRect; typedef const char * (__cdecl * Win_GetLanguage_t)(); extern Win_GetLanguage_t Win_GetLanguage; typedef void (__cdecl * Vec3UnpackUnitVec_t)(PackedUnitVec, vec3_t *); extern Vec3UnpackUnitVec_t Vec3UnpackUnitVec; typedef float(__cdecl * vectoyaw_t)(vec2_t* vec); extern vectoyaw_t vectoyaw; typedef float(__cdecl * AngleNormalize360_t)(float val); extern AngleNormalize360_t AngleNormalize360; typedef void(__cdecl * unzClose_t)(void* handle); extern unzClose_t unzClose; typedef void(__cdecl* RB_DrawCursor_t)(Material* material, char cursor, float x, float y, float sinAngle, float cosAngle, Font_s* font, float xScale, float yScale, unsigned int color); extern RB_DrawCursor_t RB_DrawCursor; typedef float(__cdecl* R_NormalizedTextScale_t)(Font_s* font, float scale); extern R_NormalizedTextScale_t R_NormalizedTextScale; typedef void(__cdecl * Material_Process2DTextureCoordsForAtlasing_t)(const Material* material, float* s0, float* s1, float* t0, float* t1); extern Material_Process2DTextureCoordsForAtlasing_t Material_Process2DTextureCoordsForAtlasing; typedef void(__cdecl* Byte4PackRgba_t)(const float* from, char* to); extern Byte4PackRgba_t Byte4PackRgba; typedef int(__cdecl* RandWithSeed_t)(int* seed); extern RandWithSeed_t RandWithSeed; typedef void(__cdecl* GetDecayingLetterInfo_t)(unsigned int letter, int* randSeed, int decayTimeElapsed, int fxBirthTime, int fxDecayDuration, unsigned __int8 alpha, bool* resultSkipDrawing, char* resultAlpha, unsigned int* resultLetter, bool* resultDrawExtraFxChar); extern GetDecayingLetterInfo_t GetDecayingLetterInfo; typedef void(__cdecl * Field_Draw_t)(int localClientNum, field_t* edit, int x, int y, int horzAlign, int vertAlign); extern Field_Draw_t Field_Draw; typedef void(__cdecl * Field_AdjustScroll_t)(ScreenPlacement* scrPlace, field_t* edit); extern Field_AdjustScroll_t Field_AdjustScroll; typedef void(__cdecl * AimAssist_ApplyAutoMelee_t)(const AimInput* input, AimOutput* output); extern AimAssist_ApplyAutoMelee_t AimAssist_ApplyAutoMelee; extern XAssetHeader* DB_XAssetPool; extern unsigned int* g_poolSize; extern DWORD* cmd_id; extern DWORD* cmd_argc; extern char*** cmd_argv; extern DWORD* cmd_id_sv; extern DWORD* cmd_argc_sv; extern char*** cmd_argv_sv; extern cmd_function_t** cmd_functions; extern float* cl_angles; extern float* cgameFOVSensitivityScale; extern int* svs_time; extern int* svs_numclients; extern client_t* svs_clients; extern source_t **sourceFiles; extern keywordHash_t **menuParseKeywordHash; extern UiContext *uiContext; extern int* arenaCount; extern mapArena_t* arenas; extern int* gameTypeCount; extern gameTypeName_t* gameTypes; extern searchpath_t** fs_searchpaths; extern XBlock** g_streamBlocks; extern int* g_streamPos; extern int* g_streamPosIndex; extern bool* g_lobbyCreateInProgress; extern party_t** partyIngame; extern PartyData_s** partyData; extern int* numIP; extern netIP_t* localIP; extern int* demoFile; extern int* demoPlaying; extern int* demoRecording; extern int* serverMessageSequence; extern gentity_t* g_entities; extern netadr_t* connectedHost; extern SOCKET* ip_socket; extern uint32_t* com_frameTime; extern SafeArea* safeArea; extern SpawnVar* spawnVars; extern MapEnts** marMapEntsPtr; extern IDirect3D9** d3d9; extern IDirect3DDevice9** dx_ptr; extern mapname_t* mapnames; extern char*** varXString; extern TracerDef*** varTracerDefPtr; extern XModel*** varXModelPtr; extern XModel** varXModel; extern PathData** varPathData; extern const char** varConstChar; extern Material*** varMaterialHandle; extern FxEffectDef*** varFxEffectDefHandle; extern PhysCollmap*** varPhysCollmapPtr; extern PhysPreset*** varPhysPresetPtr; extern Game::MaterialPass** varMaterialPass; extern snd_alias_list_t*** varsnd_alias_list_name; extern FxElemField* s_elemFields; extern infoParm_t* infoParams; extern XZone* g_zones; extern unsigned short* db_hashTable; extern ScriptContainer* scriptContainer; extern clientstate_t* clcState; extern GfxScene* scene; extern ConDrawInputGlob* conDrawInputGlob; extern field_t* g_consoleField; extern clientStatic_t* cls; extern sharedUiInfo_t* sharedUiInfo; extern ScreenPlacement* scrPlaceFull; extern ScreenPlacement* scrPlaceView; extern clientActive_t* clients; extern cg_s* cgArray; extern cgs_t* cgsArray; extern PlayerKeyState* playerKeys; extern kbutton_t* playersKb; extern AimAssistGlobals* aaGlobArray; constexpr auto KEY_NAME_COUNT = 95; constexpr auto LOCALIZED_KEY_NAME_COUNT = 95; extern keyname_t* keyNames; extern keyname_t* localizedKeyNames; constexpr auto AIM_ASSIST_GRAPH_COUNT = 4u; extern GraphFloat* aaInputGraph; XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize); void Menu_FreeItemMemory(Game::itemDef_s* item); void Menu_SetNextCursorItem(Game::UiContext* ctx, Game::menuDef_t* currentMenu, int unk = 1); void Menu_SetPrevCursorItem(Game::UiContext* ctx, Game::menuDef_t* currentMenu, int unk = 1); const char* TableLookup(StringTable* stringtable, int row, int column); const char* UI_LocalizeMapName(const char* mapName); const char* UI_LocalizeGameType(const char* gameType); float UI_GetScoreboardLeft(void*); const char *DB_GetXAssetName(XAsset *asset); XAssetType DB_GetXAssetNameType(const char* name); int DB_GetZoneIndex(const std::string& name); bool DB_IsZoneLoaded(const char* zone); void DB_EnumXAssetEntries(XAssetType type, std::function callback, bool overrides, bool lock); XAssetHeader DB_FindXAssetDefaultHeaderInternal(XAssetType type); XAssetEntry* DB_FindXAssetEntry(XAssetType type, const char* name); void FS_AddLocalizedGameDirectory(const char *path, const char *dir); bool PM_IsAdsAllowed(Game::playerState_s* playerState); void ShowMessageBox(const std::string& message, const std::string& title); unsigned int R_HashString(const char* string); unsigned int R_HashString(const char* string, size_t maxLen); void R_LoadSunThroughDvars(const char* mapname, sunflare_t* sun); void R_SetSunFromDvars(sunflare_t* sun); void SV_KickClient(client_t* client, const char* reason); void SV_KickClientError(client_t* client, const std::string& reason); void Scr_iPrintLn(int clientNum, const std::string& message); void Scr_iPrintLnBold(int clientNum, const std::string& message); void Scr_NotifyId(unsigned int id, unsigned __int16 stringValue, unsigned int paramcount); void IN_KeyUp(kbutton_t* button); void IN_KeyDown(kbutton_t* button); int FS_FOpenFileReadCurrentThread(const char* file, int* fh); void Load_IndexBuffer(void* data, IDirect3DIndexBuffer9** storeHere, int count); void Load_VertexBuffer(void* data, IDirect3DVertexBuffer9** where, int len); char* Com_GetParseThreadInfo(); void Com_SetParseNegativeNumbers(int parse); int CL_GetMaxXP(); void Image_Setup(GfxImage* image, unsigned int width, unsigned int height, unsigned int depth, unsigned int flags, _D3DFORMAT format); float Vec2Normalize(vec2_t& vec); float Vec3Normalize(vec3_t& vec); void Vec2UnpackTexCoords(const PackedTexCoords in, vec2_t* out); void MatrixVecMultiply(const float(&mulMat)[3][3], const vec3_t& mulVec, vec3_t& solution); void QuatRot(vec3_t* vec, const vec4_t* quat); void QuatMultiply(const vec4_t* q1, const vec4_t* q2, vec4_t* res); void SortWorldSurfaces(GfxWorld* world); void R_AddDebugLine(float* color, float* v1, float* v2); void R_AddDebugString(float *color, float *pos, float scale, const char *str); void R_AddDebugBounds(float* color, Bounds* b); void R_AddDebugBounds(float* color, Bounds* b, const float(*quat)[4]); Glyph* R_GetCharacterGlyph(Font_s* font, unsigned int letter); bool SetupPulseFXVars(const char* text, int maxLength, int fxBirthTime, int fxLetterTime, int fxDecayStartTime, int fxDecayDuration, bool* resultDrawRandChar, int* resultRandSeed, int* resultMaxLength, bool* resultDecaying, int* resultDecayTimeElapsed); void RB_DrawChar(Material* material, float x, float y, float w, float h, float sinAngle, float cosAngle, Glyph* glyph, unsigned int color); void RB_DrawStretchPicRotate(Material* material, float x, float y, float w, float h, float s0, float t0, float s1, float t1, float sinAngle, float cosAngle, unsigned int color); char ModulateByteColors(char colorA, char colorB); float GraphGetValueFromFraction(int knotCount, const float(*knots)[2], float fraction); float GraphFloat_GetValue(const GraphFloat* graph, const float fraction); void AimAssist_UpdateTweakables(int localClientNum); void AimAssist_UpdateAdsLerp(const AimInput* input); void Dvar_SetVariant(dvar_t* var, DvarValue value, DvarSetSource source); }