#pragma once namespace Components { class Vote : public Component { public: Vote(); private: using CommandHandler = std::function; static std::unordered_map VoteCommands; static constexpr auto* CallVoteDesc = "%c \"GAME_VOTECOMMANDSARE\x15 map_restart, map_rotate, map , g_gametype , typemap \""; static void DisplayVote(const Game::gentity_s* ent); static bool IsInvalidVoteString(const std::string& input); static bool HandleMapRestart(const Game::gentity_s* ent, const Command::ServerParams* params); static bool HandleMapRotate(const Game::gentity_s* ent, const Command::ServerParams* params); static bool HandleTypemap(const Game::gentity_s* ent, const Command::ServerParams* params); static bool HandleMap(const Game::gentity_s* ent, const Command::ServerParams* params); static bool HandleGametype(const Game::gentity_s* ent, const Command::ServerParams* params); static void Scr_VoteCalled(Game::gentity_s* self, const char* command, const char* param1, const char* param2); static void Scr_PlayerVote(Game::gentity_s* self, const char* option); static void Cmd_CallVote_f(Game::gentity_s* ent, const Command::ServerParams* params); static void Cmd_Vote_f(Game::gentity_s* ent, const Command::ServerParams* params); }; }