#include "..\STDInclude.hpp" #include "Steam.hpp" namespace Steam { uint64_t Callbacks::CallID = 0; std::map Callbacks::Calls; std::map Callbacks::ResultHandlers; std::vector Callbacks::Results; std::vector Callbacks::CallbackList; uint64_t Callbacks::RegisterCall() { Callbacks::Calls[Callbacks::CallID] = false; return Callbacks::CallID++; } void Callbacks::RegisterCallback(Callbacks::Base* handler, int callback) { handler->SetICallback(callback); Callbacks::CallbackList.push_back(handler); } void Callbacks::RegisterCallResult(uint64_t call, Callbacks::Base* result) { Callbacks::ResultHandlers[call] = result; } void Callbacks::ReturnCall(void* data, int size, int type, uint64_t call) { Callbacks::Result result; Callbacks::Calls[call] = true; result.call = call; result.data = data; result.size = size; result.type = type; Callbacks::Results.push_back(result); } void Callbacks::RunCallbacks() { for (auto result : Callbacks::Results) { if (Callbacks::ResultHandlers.find(result.call) != Callbacks::ResultHandlers.end()) { Callbacks::ResultHandlers[result.call]->Run(result.data, false, result.call); } for (auto callback : Callbacks::CallbackList) { if (callback && callback->GetICallback() == result.type) { callback->Run(result.data, false, 0); } } if (result.data) { delete[] result.data; } } Callbacks::Results.clear(); } extern "C" { bool SteamAPI_Init() { return true; } void SteamAPI_RegisterCallResult(Callbacks::Base* result, uint64_t call) { Callbacks::RegisterCallResult(call, result); } void SteamAPI_RegisterCallback(Callbacks::Base* handler, int callback) { Callbacks::RegisterCallback(handler, callback); } void SteamAPI_RunCallbacks() { Callbacks::RunCallbacks(); } void SteamAPI_Shutdown() { } void SteamAPI_UnregisterCallResult() { } void SteamAPI_UnregisterCallback() { } bool SteamGameServer_Init() { return true; } void SteamGameServer_RunCallbacks() { } void SteamGameServer_Shutdown() { } Steam::Friends* SteamFriends() { static Steam::Friends iFriends; return &iFriends; } Steam::Matchmaking* SteamMatchmaking() { static Steam::Matchmaking iMatchmaking; return &iMatchmaking; } Steam::GameServer* SteamGameServer() { static Steam::GameServer iGameServer; return &iGameServer; } Steam::MasterServerUpdater* SteamMasterServerUpdater() { static Steam::MasterServerUpdater iMasterServerUpdater; return &iMasterServerUpdater; } Steam::Networking* SteamNetworking() { static Steam::Networking iNetworking; return &iNetworking; } Steam::RemoteStorage* SteamRemoteStorage() { static Steam::RemoteStorage iRemoteStorage; return &iRemoteStorage; } Steam::User* SteamUser() { static Steam::User iUser; return &iUser; } Steam::Utils* SteamUtils() { static Steam::Utils iUtils; return &iUtils; } } }