#include "..\..\STDInclude.hpp" using namespace Components; namespace Steam { const char *Friends::GetPersonaName() { return Dvar::Var("name").Get(); } void Friends::SetPersonaName(const char *pchPersonaName) { Dvar::Var("name").Set(pchPersonaName); } int Friends::GetPersonaState() { return 1; } int Friends::GetFriendCount(int eFriendFlags) { return 0; } SteamID Friends::GetFriendByIndex(int iFriend, int iFriendFlags) { return SteamID(); } int Friends::GetFriendRelationship(SteamID steamIDFriend) { return 0; } int Friends::GetFriendPersonaState(SteamID steamIDFriend) { return 0; } const char *Friends::GetFriendPersonaName(SteamID steamIDFriend) { return ""; } int Friends::GetFriendAvatar(SteamID steamIDFriend, int eAvatarSize) { return 0; } bool Friends::GetFriendGamePlayed(SteamID steamIDFriend, void *pFriendGameInfo) { return false; } const char *Friends::GetFriendPersonaNameHistory(SteamID steamIDFriend, int iPersonaName) { return ""; } bool Friends::HasFriend(SteamID steamIDFriend, int eFriendFlags) { return false; } int Friends::GetClanCount() { return 0; } SteamID Friends::GetClanByIndex(int iClan) { return SteamID(); } const char *Friends::GetClanName(SteamID steamIDClan) { return "3arc"; } int Friends::GetFriendCountFromSource(SteamID steamIDSource) { return 0; } SteamID Friends::GetFriendFromSourceByIndex(SteamID steamIDSource, int iFriend) { return SteamID(); } bool Friends::IsUserInSource(SteamID steamIDUser, SteamID steamIDSource) { return false; } void Friends::SetInGameVoiceSpeaking(SteamID steamIDUser, bool bSpeaking) { } void Friends::ActivateGameOverlay(const char *pchDialog) { } void Friends::ActivateGameOverlayToUser(const char *pchDialog, SteamID steamID) { } void Friends::ActivateGameOverlayToWebPage(const char *pchURL) { } void Friends::ActivateGameOverlayToStore(unsigned int nAppID) { } void Friends::SetPlayedWith(SteamID steamIDUserPlayedWith) { } }