#include // Unsorted function definitions namespace Game { AngleVectors_t AngleVectors = AngleVectors_t(0x4691A0); Cbuf_AddServerText_f_t Cbuf_AddServerText_f = Cbuf_AddServerText_f_t(0x4BB9B0); Cbuf_AddText_t Cbuf_AddText = Cbuf_AddText_t(0x404B20); Cbuf_InsertText_t Cbuf_InsertText = Cbuf_InsertText_t(0x4940B0); CG_DrawDisconnect_t CG_DrawDisconnect = CG_DrawDisconnect_t(0x454A70); CG_NextWeapon_f_t CG_NextWeapon_f = CG_NextWeapon_f_t(0x449DE0); CG_GetClientNum_t CG_GetClientNum = CG_GetClientNum_t(0x433700); CG_PlayBoltedEffect_t CG_PlayBoltedEffect = CG_PlayBoltedEffect_t(0x430E10); CG_GetBoneIndex_t CG_GetBoneIndex = CG_GetBoneIndex_t(0x504F20); CG_ScoresDown_f_t CG_ScoresDown_f = CG_ScoresDown_f_t(0x580370); CG_ScoresUp_f_t CG_ScoresUp_f = CG_ScoresUp_f_t(0x5802C0); CG_ScrollScoreboardUp_t CG_ScrollScoreboardUp = CG_ScrollScoreboardUp_t(0x47A5C0); CG_ScrollScoreboardDown_t CG_ScrollScoreboardDown = CG_ScrollScoreboardDown_t(0x493B50); CG_GetTeamName_t CG_GetTeamName = CG_GetTeamName_t(0x4B6210); CG_SetupWeaponDef_t CG_SetupWeaponDef = CG_SetupWeaponDef_t(0x4BD520); Cmd_AddCommand_t Cmd_AddCommand = Cmd_AddCommand_t(0x470090); Cmd_AddServerCommand_t Cmd_AddServerCommand = Cmd_AddServerCommand_t(0x4DCE00); Cmd_ExecuteSingleCommand_t Cmd_ExecuteSingleCommand = Cmd_ExecuteSingleCommand_t(0x609540); Con_DrawMiniConsole_t Con_DrawMiniConsole = Con_DrawMiniConsole_t(0x464F30); Con_DrawSolidConsole_t Con_DrawSolidConsole = Con_DrawSolidConsole_t(0x5A5040); Con_CancelAutoComplete_t Con_CancelAutoComplete = Con_CancelAutoComplete_t(0x435580); DB_AllocStreamPos_t DB_AllocStreamPos = DB_AllocStreamPos_t(0x418380); DB_PushStreamPos_t DB_PushStreamPos = DB_PushStreamPos_t(0x458A20); DB_PopStreamPos_t DB_PopStreamPos = DB_PopStreamPos_t(0x4D1D60); Encode_Init_t Encode_Init = Encode_Init_t(0x462AB0); Field_Clear_t Field_Clear = Field_Clear_t(0x437EB0); FreeMemory_t FreeMemory = FreeMemory_t(0x4D6640); Free_String_t Free_String = Free_String_t(0x470E80); Svcmd_EntityList_f_t Svcmd_EntityList_f = Svcmd_EntityList_f_t(0x4B6A70); GScr_LoadGameTypeScript_t GScr_LoadGameTypeScript = GScr_LoadGameTypeScript_t(0x4ED9A0); Image_LoadFromFileWithReader_t Image_LoadFromFileWithReader = Image_LoadFromFileWithReader_t(0x53ABF0); Image_Release_t Image_Release = Image_Release_t(0x51F010); Info_ValueForKey_t Info_ValueForKey = Info_ValueForKey_t(0x47C820); Info_Validate_t Info_Validate = Info_Validate_t(0x436AE0); Key_SetCatcher_t Key_SetCatcher = Key_SetCatcher_t(0x43BD00); Key_RemoveCatcher_t Key_RemoveCatcher = Key_RemoveCatcher_t(0x408260); Key_IsKeyCatcherActive_t Key_IsKeyCatcherActive = Key_IsKeyCatcherActive_t(0x4DA010); Key_SetBinding_t Key_SetBinding = Key_SetBinding_t(0x494C90); LargeLocalInit_t LargeLocalInit = LargeLocalInit_t(0x4A62A0); Load_Stream_t Load_Stream = Load_Stream_t(0x470E30); Load_XString_t Load_XString = Load_XString_t(0x47FDA0); Load_XModelPtr_t Load_XModelPtr = Load_XModelPtr_t(0x4FCA70); Load_XModelSurfsFixup_t Load_XModelSurfsFixup = Load_XModelSurfsFixup_t(0x40D7A0); Load_XStringArray_t Load_XStringArray = Load_XStringArray_t(0x4977F0); Load_XStringCustom_t Load_XStringCustom = Load_XStringCustom_t(0x4E0DD0); Load_FxEffectDefHandle_t Load_FxEffectDefHandle = Load_FxEffectDefHandle_t(0x4D9B90); Load_FxElemDef_t Load_FxElemDef = Load_FxElemDef_t(0x45AD90); Load_GfxImagePtr_t Load_GfxImagePtr = Load_GfxImagePtr_t(0x4C13D0); Load_Texture_t Load_Texture = Load_Texture_t(0x51F4E0); Load_GfxTextureLoad_t Load_GfxTextureLoad = Load_GfxTextureLoad_t(0x4D3210); Load_SndAliasCustom_t Load_SndAliasCustom = Load_SndAliasCustom_t(0x49B6B0); Load_MaterialHandle_t Load_MaterialHandle = Load_MaterialHandle_t(0x403960); Load_PhysCollmapPtr_t Load_PhysCollmapPtr = Load_PhysCollmapPtr_t(0x47E990); Load_PhysPresetPtr_t Load_PhysPresetPtr = Load_PhysPresetPtr_t(0x4FAD30); Load_TracerDefPtr_t Load_TracerDefPtr = Load_TracerDefPtr_t(0x493090); Load_snd_alias_list_nameArray_t Load_snd_alias_list_nameArray = Load_snd_alias_list_nameArray_t(0x4499F0); Menus_CloseAll_t Menus_CloseAll = Menus_CloseAll_t(0x4BA5B0); Menus_CloseRequest_t Menus_CloseRequest = Menus_CloseRequest_t(0x430D50); Menus_OpenByName_t Menus_OpenByName = Menus_OpenByName_t(0x4CCE60); Menus_FindByName_t Menus_FindByName = Menus_FindByName_t(0x487240); Menu_IsVisible_t Menu_IsVisible = Menu_IsVisible_t(0x4D77D0); Menus_MenuIsInStack_t Menus_MenuIsInStack = Menus_MenuIsInStack_t(0x47ACB0); Menu_HandleKey_t Menu_HandleKey = Menu_HandleKey_t(0x4C4A00); Menu_GetFocused_t Menu_GetFocused = Menu_GetFocused_t(0x4AFF10); MSG_Init_t MSG_Init = MSG_Init_t(0x45FCA0); MSG_ReadBit_t MSG_ReadBit = MSG_ReadBit_t(0x476D20); MSG_ReadBits_t MSG_ReadBits = MSG_ReadBits_t(0x4C3900); MSG_ReadData_t MSG_ReadData = MSG_ReadData_t(0x4527C0); MSG_ReadLong_t MSG_ReadLong = MSG_ReadLong_t(0x4C9550); MSG_ReadShort_t MSG_ReadShort = MSG_ReadShort_t(0x40BDD0); MSG_ReadInt64_t MSG_ReadInt64 = MSG_ReadInt64_t(0x4F1850); MSG_ReadString_t MSG_ReadString = MSG_ReadString_t(0x60E2B0); MSG_ReadStringLine_t MSG_ReadStringLine = MSG_ReadStringLine_t(0x4FEF30); MSG_WriteByte_t MSG_WriteByte = MSG_WriteByte_t(0x48C520); MSG_WriteData_t MSG_WriteData = MSG_WriteData_t(0x4F4120); MSG_WriteLong_t MSG_WriteLong = MSG_WriteLong_t(0x41CA20); MSG_WriteShort_t MSG_WriteShort = MSG_WriteShort_t(0x503B90); MSG_WriteString_t MSG_WriteString = MSG_WriteString_t(0x463820); MSG_ReadDeltaUsercmdKey_t MSG_ReadDeltaUsercmdKey = MSG_ReadDeltaUsercmdKey_t(0x491F00); MSG_WriteBitsCompress_t MSG_WriteBitsCompress = MSG_WriteBitsCompress_t(0x4319D0); MSG_ReadByte_t MSG_ReadByte = MSG_ReadByte_t(0x4C1C20); MSG_ReadBitsCompress_t MSG_ReadBitsCompress = MSG_ReadBitsCompress_t(0x4DCC30); NetadrToSockadr_t NetadrToSockadr = NetadrToSockadr_t(0x4B4B40); NET_AdrToString_t NET_AdrToString = NET_AdrToString_t(0x469880); NET_CompareAdr_t NET_CompareAdr = NET_CompareAdr_t(0x4D0AA0); NET_DeferPacketToClient_t NET_DeferPacketToClient = NET_DeferPacketToClient_t(0x4C8AA0); NET_ErrorString_t NET_ErrorString = NET_ErrorString_t(0x4E7720); NET_Init_t NET_Init = NET_Init_t(0x491860); NET_IsLocalAddress_t NET_IsLocalAddress = NET_IsLocalAddress_t(0x402BD0); NET_StringToAdr_t NET_StringToAdr = NET_StringToAdr_t(0x409010); NET_OutOfBandPrint_t NET_OutOfBandPrint = NET_OutOfBandPrint_t(0x4AEF00); NET_OutOfBandData_t NET_OutOfBandData = NET_OutOfBandData_t(0x49C7E0); NET_OutOfBandVoiceData_t NET_OutOfBandVoiceData = NET_OutOfBandVoiceData_t(0x4FCC90); Live_MPAcceptInvite_t Live_MPAcceptInvite = Live_MPAcceptInvite_t(0x420A6D); Live_GetMapIndex_t Live_GetMapIndex = Live_GetMapIndex_t(0x4F6440); Live_GetPrestige_t Live_GetPrestige = Live_GetPrestige_t(0x430F90); Live_GetXp_t Live_GetXp = Live_GetXp_t(0x404C60); Live_GetLocalClientName_t Live_GetLocalClientName = Live_GetLocalClientName_t(0x441FC0); LiveStorage_GetStat_t LiveStorage_GetStat = LiveStorage_GetStat_t(0x471F60); LiveStorage_SetStat_t LiveStorage_SetStat = LiveStorage_SetStat_t(0x4CC5D0); Scr_AddSourceBuffer_t Scr_AddSourceBuffer = Scr_AddSourceBuffer_t(0x61ABC0); PC_ReadToken_t PC_ReadToken = PC_ReadToken_t(0x4ACCD0); PC_ReadTokenHandle_t PC_ReadTokenHandle = PC_ReadTokenHandle_t(0x4D2060); PC_SourceError_t PC_SourceError = PC_SourceError_t(0x467A00); Party_GetMaxPlayers_t Party_GetMaxPlayers = Party_GetMaxPlayers_t(0x4F5D60); PartyHost_CountMembers_t PartyHost_CountMembers = PartyHost_CountMembers_t(0x497330); PartyHost_GetMemberAddressBySlot_t PartyHost_GetMemberAddressBySlot = PartyHost_GetMemberAddressBySlot_t(0x44E100); PartyHost_GetMemberName_t PartyHost_GetMemberName = PartyHost_GetMemberName_t(0x44BE90); Party_InParty_t Party_InParty = Party_InParty_t(0x4F10C0); Playlist_ParsePlaylists_t Playlist_ParsePlaylists = Playlist_ParsePlaylists_t(0x4295A0); R_AddCmdDrawStretchPic_t R_AddCmdDrawStretchPic = R_AddCmdDrawStretchPic_t(0x509770); R_AllocStaticIndexBuffer_t R_AllocStaticIndexBuffer = R_AllocStaticIndexBuffer_t(0x51E7A0); R_Cinematic_StartPlayback_Now_t R_Cinematic_StartPlayback_Now = R_Cinematic_StartPlayback_Now_t(0x51C5B0); R_RegisterFont_t R_RegisterFont = R_RegisterFont_t(0x505670); R_AddCmdDrawText_t R_AddCmdDrawText = R_AddCmdDrawText_t(0x509D80); R_LoadGraphicsAssets_t R_LoadGraphicsAssets = R_LoadGraphicsAssets_t(0x506AC0); R_TextWidth_t R_TextWidth = R_TextWidth_t(0x5056C0); R_TextHeight_t R_TextHeight = R_TextHeight_t(0x505770); R_FlushSun_t R_FlushSun = R_FlushSun_t(0x53FB50); R_SortWorldSurfaces_t R_SortWorldSurfaces = R_SortWorldSurfaces_t(0x53DC10); Script_Alloc_t Script_Alloc = Script_Alloc_t(0x422E70); Script_SetupTokens_t Script_SetupTokens = Script_SetupTokens_t(0x4E6950); Script_CleanString_t Script_CleanString = Script_CleanString_t(0x498220); SE_Load_t SE_Load = SE_Load_t(0x502A30); SEH_StringEd_GetString_t SEH_StringEd_GetString = SEH_StringEd_GetString_t(0x44BB30); SEH_ReadCharFromString_t SEH_ReadCharFromString = SEH_ReadCharFromString_t(0x486560); SEH_GetCurrentLanguage_t SEH_GetCurrentLanguage = SEH_GetCurrentLanguage_t(0x4F6110); Dvar_SetFromStringByName_t Dvar_SetFromStringByName = Dvar_SetFromStringByName_t(0x4F52E0); Dvar_SetFromStringByNameFromSource_t Dvar_SetFromStringByNameFromSource = Dvar_SetFromStringByNameFromSource_t(0x4FC770); Dvar_SetStringByName_t Dvar_SetStringByName = Dvar_SetStringByName_t(0x44F060); Dvar_SetString_t Dvar_SetString = Dvar_SetString_t(0x4A9580); Dvar_SetBool_t Dvar_SetBool = Dvar_SetBool_t(0x4A9510); Dvar_SetFloat_t Dvar_SetFloat = Dvar_SetFloat_t(0x40BB20); Dvar_SetInt_t Dvar_SetInt = Dvar_SetInt_t(0x421DA0); SL_ConvertToString_t SL_ConvertToString = SL_ConvertToString_t(0x4EC1D0); SL_GetString_t SL_GetString = SL_GetString_t(0x4CDC10); SL_AddRefToString_t SL_AddRefToString = SL_AddRefToString_t(0x4D9B00); SL_RemoveRefToString_t SL_RemoveRefToString = SL_RemoveRefToString_t(0x47CD70); SND_Init_t SND_Init = SND_Init_t(0x46A630); SND_InitDriver_t SND_InitDriver = SND_InitDriver_t(0x4F5090); SockadrToNetadr_t SockadrToNetadr = SockadrToNetadr_t(0x4F8460); Steam_JoinLobby_t Steam_JoinLobby = Steam_JoinLobby_t(0x49CF70); StringTable_Lookup_t StringTable_Lookup = StringTable_Lookup_t(0x42F0E0); StringTable_GetColumnValueForRow_t StringTable_GetColumnValueForRow = StringTable_GetColumnValueForRow_t(0x4F2C80); StringTable_HashString_t StringTable_HashString = StringTable_HashString_t(0x475EB0); TeleportPlayer_t TeleportPlayer = TeleportPlayer_t(0x496850); UI_AddMenuList_t UI_AddMenuList = UI_AddMenuList_t(0x4533C0); UI_GetActiveMenu_t UI_GetActiveMenu = UI_GetActiveMenu_t(0x4BE790); UI_CheckStringTranslation_t UI_CheckStringTranslation = UI_CheckStringTranslation_t(0x4FB010); UI_LoadMenus_t UI_LoadMenus = UI_LoadMenus_t(0x641460); UI_UpdateArenas_t UI_UpdateArenas = UI_UpdateArenas_t(0x4A95B0); UI_SortArenas_t UI_SortArenas = UI_SortArenas_t(0x630AE0); UI_DrawHandlePic_t UI_DrawHandlePic = UI_DrawHandlePic_t(0x4D0EA0); ScrPlace_GetActivePlacement_t ScrPlace_GetActivePlacement = ScrPlace_GetActivePlacement_t(0x4F8940); UI_TextWidth_t UI_TextWidth = UI_TextWidth_t(0x6315C0); UI_TextHeight_t UI_TextHeight = UI_TextHeight_t(0x4C8630); UI_DrawText_t UI_DrawText = UI_DrawText_t(0x49C0D0); UI_GetFontHandle_t UI_GetFontHandle = UI_GetFontHandle_t(0x4AEA60); ScrPlace_ApplyRect_t ScrPlace_ApplyRect = ScrPlace_ApplyRect_t(0x454E20); UI_KeyEvent_t UI_KeyEvent = UI_KeyEvent_t(0x4970F0); UI_SafeTranslateString_t UI_SafeTranslateString = UI_SafeTranslateString_t(0x4F1700); UI_ReplaceConversions_t UI_ReplaceConversions = UI_ReplaceConversions_t(0x4E9740); UI_ParseInfos_t UI_ParseInfos = UI_ParseInfos_t(0x4027A0); Win_GetLanguage_t Win_GetLanguage = Win_GetLanguage_t(0x45CBA0); Vec3UnpackUnitVec_t Vec3UnpackUnitVec = Vec3UnpackUnitVec_t(0x45CA90); vectoyaw_t vectoyaw = vectoyaw_t(0x45AD10); AngleNormalize360_t AngleNormalize360 = AngleNormalize360_t(0x438DC0); unzClose_t unzClose = unzClose_t(0x41BF20); RB_DrawCursor_t RB_DrawCursor = RB_DrawCursor_t(0x534EA0); R_NormalizedTextScale_t R_NormalizedTextScale = R_NormalizedTextScale_t(0x5056A0); Material_Process2DTextureCoordsForAtlasing_t Material_Process2DTextureCoordsForAtlasing = Material_Process2DTextureCoordsForAtlasing_t(0x506090); Byte4PackRgba_t Byte4PackRgba = Byte4PackRgba_t(0x4FE910); RandWithSeed_t RandWithSeed = RandWithSeed_t(0x495580); GetDecayingLetterInfo_t GetDecayingLetterInfo = GetDecayingLetterInfo_t(0x5351C0); Field_Draw_t Field_Draw = Field_Draw_t(0x4F5B40); Field_AdjustScroll_t Field_AdjustScroll = Field_AdjustScroll_t(0x488C10); AimAssist_ApplyAutoMelee_t AimAssist_ApplyAutoMelee = AimAssist_ApplyAutoMelee_t(0x56A360); Weapon_RocketLauncher_Fire_t Weapon_RocketLauncher_Fire = Weapon_RocketLauncher_Fire_t(0x424680); Jump_ClearState_t Jump_ClearState = Jump_ClearState_t(0x04B3890); PM_playerTrace_t PM_playerTrace = PM_playerTrace_t(0x458980); PM_Trace_t PM_Trace = PM_Trace_t(0x441F60); PM_GetEffectiveStance_t PM_GetEffectiveStance = PM_GetEffectiveStance_t(0x412540); PM_UpdateLean_t PM_UpdateLean = PM_UpdateLean_t(0x43DED0); IN_RecenterMouse_t IN_RecenterMouse = IN_RecenterMouse_t(0x463D80); IN_MouseMove_t IN_MouseMove = IN_MouseMove_t(0x64C490); IN_Init_t IN_Init = IN_Init_t(0x45D620); IN_Shutdown_t IN_Shutdown = IN_Shutdown_t(0x426360); Touch_Item_t Touch_Item = Touch_Item_t(0x44FA20); Add_Ammo_t Add_Ammo = Add_Ammo_t(0x4E1480); ClientUserinfoChanged_t ClientUserinfoChanged = ClientUserinfoChanged_t(0x445240); player_die_t player_die = player_die_t(0x42BC70); Vec3Normalize_t Vec3Normalize = Vec3Normalize_t(0x453500); Vec3NormalizeFast_t Vec3NormalizeFast = Vec3NormalizeFast_t(0x478F80); Vec2Normalize_t Vec2Normalize = Vec2Normalize_t(0x416F70); Vec2NormalizeFast_t Vec2NormalizeFast = Vec2NormalizeFast_t(0x5FC830); Z_VirtualAlloc_t Z_VirtualAlloc = Z_VirtualAlloc_t(0x4CFBA0); I_strncpyz_t I_strncpyz = I_strncpyz_t(0x4D6F80); I_CleanStr_t I_CleanStr = I_CleanStr_t(0x4AD470); XNAddrToString_t XNAddrToString = XNAddrToString_t(0x452690); Voice_IncomingVoiceData_t Voice_IncomingVoiceData = Voice_IncomingVoiceData_t(0x5001A0); Voice_IsClientTalking_t Voice_IsClientTalking = Voice_IsClientTalking_t(0x4D9D20); LargeLocalBegin_t LargeLocalBegin = LargeLocalBegin_t(0x4127A0); LargeLocalBeginRight_t LargeLocalBeginRight = LargeLocalBeginRight_t(0x644140); CmdArgs* cmd_args = reinterpret_cast(0x1AAC5D0); CmdArgs* sv_cmd_args = reinterpret_cast(0x1ACF8A0); cmd_function_t** cmd_functions = reinterpret_cast(0x1AAC658); source_t **sourceFiles = reinterpret_cast(0x7C4A98); keywordHash_t **menuParseKeywordHash = reinterpret_cast(0x63AE928); float* cgameFOVSensitivityScale = reinterpret_cast(0xB2F884); UiContext* uiContext = reinterpret_cast(0x62E2858); int* arenaCount = reinterpret_cast(0x62E6930); mapArena_t* arenas = reinterpret_cast(0x62E6934); int* gameTypeCount = reinterpret_cast(0x62E50A0); gameTypeName_t* gameTypes = reinterpret_cast(0x62E50A4); bool* g_lobbyCreateInProgress = reinterpret_cast(0x66C9BC2); PartyData* g_lobbyData = reinterpret_cast(0x1081C00); PartyData* g_partyData = reinterpret_cast(0x107E500); SessionData* g_serverSession = reinterpret_cast(0x66B7008); int* numIP = reinterpret_cast(0x64A1E68); netIP_t* localIP = reinterpret_cast(0x64A1E28); int* demoFile = reinterpret_cast(0xA5EA1C); int* demoPlaying = reinterpret_cast(0xA5EA0C); int* demoRecording = reinterpret_cast(0xA5EA08); int* serverMessageSequence = reinterpret_cast(0xA3E9B4); netadr_t* connectedHost = reinterpret_cast(0xA1E888); SOCKET* ip_socket = reinterpret_cast(0x64A3008); SafeArea* safeArea = reinterpret_cast(0xA15F3C); SpawnVar* spawnVars = reinterpret_cast(0x1A83DE8); MapEnts** marMapEntsPtr = reinterpret_cast(0x112AD34); IDirect3D9** d3d9 = reinterpret_cast(0x66DEF84); IDirect3DDevice9** dx_ptr = reinterpret_cast(0x66DEF88); mapname_t* mapnames = reinterpret_cast(0x7471D0); char*** varXString = reinterpret_cast(0x112B340); TracerDef*** varTracerDefPtr = reinterpret_cast(0x112B3BC); XModel*** varXModelPtr = reinterpret_cast(0x112A934); XModel** varXModel = reinterpret_cast(0x112AE14); PathData** varPathData = reinterpret_cast(0x112AD7C); const char** varConstChar = reinterpret_cast(0x112A774); Material*** varMaterialHandle = reinterpret_cast(0x112A878); FxEffectDef*** varFxEffectDefHandle = reinterpret_cast(0x112ACC0); PhysCollmap*** varPhysCollmapPtr = reinterpret_cast(0x112B440); PhysPreset*** varPhysPresetPtr = reinterpret_cast(0x112B378); MaterialPass** varMaterialPass = reinterpret_cast(0x112A960); snd_alias_list_t*** varsnd_alias_list_name = reinterpret_cast(0x112AF38); FxElemField* s_elemFields = reinterpret_cast(0x73B848); visField_t* visionDefFields = reinterpret_cast(0x7982F0); // Count 21 infoParm_t* infoParams = reinterpret_cast(0x79D260); // Count 0x1E clientState_t* clcState = reinterpret_cast(0xB2C540); GfxScene* scene = reinterpret_cast(0x6944914); Console* con = reinterpret_cast(0x9FCCF8); ConDrawInputGlob* conDrawInputGlob = reinterpret_cast(0x9FD6F8); int* g_console_field_width = reinterpret_cast(0x79854C); float* g_console_char_height = reinterpret_cast(0x798550); field_t* g_consoleField = reinterpret_cast(0xA1B6B0); sharedUiInfo_t* sharedUiInfo = reinterpret_cast(0x62E4B78); ScreenPlacement* scrPlaceFull = reinterpret_cast(0x10843F0); ScreenPlacement* scrPlaceFullUnsafe = reinterpret_cast(0x1084460); ScreenPlacement* scrPlaceView = reinterpret_cast(0x1084378); clientActive_t* clients = reinterpret_cast(0xB2C698); cg_s* cgArray = reinterpret_cast(0x7F0F78); cgs_t* cgsArray = reinterpret_cast(0x7ED3B8); PlayerKeyState* playerKeys = reinterpret_cast(0xA1B7D0); kbutton_t* playersKb = reinterpret_cast(0xA1A9A8); AimAssistGlobals* aaGlobArray = reinterpret_cast(0x7A2110); keyname_t* keyNames = reinterpret_cast(0x798580); keyname_t* localizedKeyNames = reinterpret_cast(0x798880); GraphFloat* aaInputGraph = reinterpret_cast(0x7A2FC0); const char* MY_CMDS = reinterpret_cast(0x73C9C4); // Count 5 XModel** cached_models = reinterpret_cast(0x1AA20C8); float (*CorrectSolidDeltas)[26][3] = reinterpret_cast(0x739BB8); // Count 26 level_locals_t* level = reinterpret_cast(0x1A831A8); float (*penetrationDepthTable)[PENETRATE_TYPE_COUNT][SURF_TYPE_COUNT] = reinterpret_cast(0x7C4878); WinMouseVars_t* s_wmv = reinterpret_cast(0x649D640); int* window_center_x = reinterpret_cast(0x649D638); int* window_center_y = reinterpret_cast(0x649D630); DeferredQueue* deferredQueue = reinterpret_cast(0x1CC2CE8); int* g_waitingForKey = reinterpret_cast(0x63A50FC); Material** whiteMaterial = reinterpret_cast(0x8EE4B8); unsigned long* _tls_index = reinterpret_cast(0x66D94A8); int* cls_uiStarted = reinterpret_cast(0xA7FFA0); unsigned int* playerCardUIStringIndex = reinterpret_cast(0x62CD7A8); char (*playerCardUIStringBuf)[PLAYER_CARD_UI_STRING_COUNT][38] = reinterpret_cast(0x62CB4F8); uiInfo_s* uiInfoArray = reinterpret_cast(0x62E2858); int* logfile = reinterpret_cast(0x1AD8F28); GamerSettingState* gamerSettings = reinterpret_cast(0x107D3E8); unsigned char* g_largeLocalBuf = reinterpret_cast(0x63D9790); int* g_largeLocalPos = reinterpret_cast(0x63D97B4); int* g_largeLocalRightPos = reinterpret_cast(0x63D9780); char** ui_arenaInfos = reinterpret_cast(0x62D2688); int* ui_numArenas = reinterpret_cast(0x62D2788); int* ui_arenaBufPos = reinterpret_cast(0x62D278C); const char* TableLookup(StringTable* stringtable, int row, int column) { if (!stringtable || !stringtable->values || row >= stringtable->rowCount || column >= stringtable->columnCount) return ""; const char* value = stringtable->values[row * stringtable->columnCount + column].string; if (!value) value = ""; return value; } const char* UI_LocalizeMapName(const char* mapName) { for (int i = 0; i < *arenaCount; ++i) { if (!_stricmp(Components::ArenaLength::NewArenas[i].mapName, mapName)) { char* uiName = &Components::ArenaLength::NewArenas[i].uiName[0]; if ((uiName[0] == 'M' && uiName[1] == 'P') || (uiName[0] == 'P' && uiName[1] == 'A')) // MPUI/PATCH { return SEH_StringEd_GetString(uiName); } return uiName; } } return mapName; } const char* UI_LocalizeGameType(const char* gameType) { if (!gameType || !*gameType) { return ""; } for (int i = 0; i < *gameTypeCount; ++i) { if (!_stricmp(gameTypes[i].gameType, gameType)) { return SEH_StringEd_GetString(gameTypes[i].uiName); } } return gameType; } // this cant be MessageBox because windows.h has a define that converts it to MessageBoxW. which is just stupid void ShowMessageBox(const std::string& message, const std::string& title) { if (!CL_IsCgameInitialized()) { Dvar_SetStringByName("com_errorMessage", message.data()); Dvar_SetStringByName("com_errorTitle", title.data()); Cbuf_AddText(0, "openmenu error_popmenu_lobby\n"); } } unsigned int R_HashString(const char* string) { unsigned int hash = 0; while (*string) { hash = (*string | 0x20) ^ (33 * hash); ++string; } return hash; } unsigned int R_HashString(const char* string, size_t maxLen) { unsigned int hash = 0; while (*string && maxLen > 0) { hash = (*string | 0x20) ^ (33 * hash); ++string; maxLen--; } return hash; } void Load_IndexBuffer(void* data, IDirect3DIndexBuffer9** storeHere, int count) { if (Components::Dvar::Var("r_loadForRenderer").get()) { void* buffer = R_AllocStaticIndexBuffer(storeHere, 2 * count); std::memcpy(buffer, data, 2 * count); if (storeHere && *storeHere) { (*storeHere)->Unlock(); } } } void Vec2UnpackTexCoords(const PackedTexCoords in, vec2_t* out) { unsigned int v3; // xmm1_4 if (LOWORD(in.packed)) v3 = ((in.packed & 0x8000) << 16) | (((((in.packed & 0x3FFF) << 14) - (~(LOWORD(in.packed) << 14) & 0x10000000)) ^ 0x80000001) >> 1); else v3 = 0; (*out)[0] = *reinterpret_cast(&v3); if (HIWORD(in.packed)) v3 = ((HIWORD(in.packed) & 0x8000) << 16) | (((((HIWORD(in.packed) & 0x3FFF) << 14) - (~(HIWORD(in.packed) << 14) & 0x10000000)) ^ 0x80000001) >> 1); else v3 = 0; (*out)[1] = *reinterpret_cast(&v3); } void MatrixVecMultiply(const float (& mulMat)[3][3], const vec3_t& mulVec, vec3_t& solution) { vec3_t res; res[0] = mulMat[0][0] * mulVec[0] + mulMat[1][0] * mulVec[1] + mulMat[2][0] * mulVec[2]; res[1] = mulMat[0][1] * mulVec[0] + mulMat[1][1] * mulVec[1] + mulMat[2][1] * mulVec[2]; res[2] = mulMat[0][2] * mulVec[0] + mulMat[1][2] * mulVec[1] + mulMat[2][2] * mulVec[2]; std::memmove(&solution[0], &res[0], sizeof(res)); } void QuatRot(vec3_t* vec, const vec4_t* quat) { vec4_t q{ (*quat)[3],(*quat)[0],(*quat)[1],(*quat)[2] }; vec4_t res{ 0, (*vec)[0], (*vec)[1], (*vec)[2] }; vec4_t res2; vec4_t quat_conj{ q[0], -q[1], -q[2], -q[3] }; QuatMultiply(&q, &res, &res2); QuatMultiply(&res2, &quat_conj, &res); (*vec)[0] = res[1]; (*vec)[1] = res[2]; (*vec)[2] = res[3]; } void QuatMultiply(const vec4_t* q1, const vec4_t* q2, vec4_t* res) { (*res)[0] = (*q2)[0] * (*q1)[0] - (*q2)[1] * (*q1)[1] - (*q2)[2] * (*q1)[2] - (*q2)[3] * (*q1)[3]; (*res)[1] = (*q2)[0] * (*q1)[1] + (*q2)[1] * (*q1)[0] - (*q2)[2] * (*q1)[3] + (*q2)[3] * (*q1)[2]; (*res)[2] = (*q2)[0] * (*q1)[2] + (*q2)[1] * (*q1)[3] + (*q2)[2] * (*q1)[0] - (*q2)[3] * (*q1)[1]; (*res)[3] = (*q2)[0] * (*q1)[3] - (*q2)[1] * (*q1)[2] + (*q2)[2] * (*q1)[1] + (*q2)[3] * (*q1)[0]; } void SortWorldSurfaces(GfxWorld* world) { DWORD* specular1 = reinterpret_cast(0x69F105C); DWORD* specular2 = reinterpret_cast(0x69F92D4); DWORD saveSpecular1 = *specular1; DWORD saveSpecular2 = *specular2; GfxWorld** gameWorld = reinterpret_cast(0x66DEE94); GfxWorld* saveWorld = *gameWorld; *specular1 = 1; *specular2 = 1; *gameWorld = world; R_SortWorldSurfaces(); *gameWorld = saveWorld; *specular1 = saveSpecular1; *specular2 = saveSpecular2; } void R_AddDebugBounds(float* color, Bounds* b) { vec3_t v1, v2, v3, v4, v5, v6, v7, v8; float* center = b->midPoint; float* halfSize = b->halfSize; v1[0] = center[0] - halfSize[0]; v1[1] = center[1] - halfSize[1]; v1[2] = center[2] - halfSize[2]; v2[0] = center[0] + halfSize[0]; v2[1] = center[1] - halfSize[1]; v2[2] = center[2] - halfSize[2]; v3[0] = center[0] - halfSize[0]; v3[1] = center[1] + halfSize[1]; v3[2] = center[2] - halfSize[2]; v4[0] = center[0] + halfSize[0]; v4[1] = center[1] + halfSize[1]; v4[2] = center[2] - halfSize[2]; v5[0] = center[0] - halfSize[0]; v5[1] = center[1] - halfSize[1]; v5[2] = center[2] + halfSize[2]; v6[0] = center[0] + halfSize[0]; v6[1] = center[1] - halfSize[1]; v6[2] = center[2] + halfSize[2]; v7[0] = center[0] - halfSize[0]; v7[1] = center[1] + halfSize[1]; v7[2] = center[2] + halfSize[2]; v8[0] = center[0] + halfSize[0]; v8[1] = center[1] + halfSize[1]; v8[2] = center[2] + halfSize[2]; // bottom R_AddDebugLine(color, v1, v2); R_AddDebugLine(color, v2, v4); R_AddDebugLine(color, v4, v3); R_AddDebugLine(color, v3, v1); // top R_AddDebugLine(color, v5, v6); R_AddDebugLine(color, v6, v8); R_AddDebugLine(color, v8, v7); R_AddDebugLine(color, v7, v5); // verticals R_AddDebugLine(color, v1, v5); R_AddDebugLine(color, v2, v6); R_AddDebugLine(color, v3, v7); R_AddDebugLine(color, v4, v8); } void R_AddDebugBounds(float* color, Bounds* b, const float(*quat)[4]) { vec3_t v[8]; auto* center = b->midPoint; auto* halfSize = b->halfSize; v[0][0] = -halfSize[0]; v[0][1] = -halfSize[1]; v[0][2] = -halfSize[2]; v[1][0] = halfSize[0]; v[1][1] = -halfSize[1]; v[1][2] = -halfSize[2]; v[2][0] = -halfSize[0]; v[2][1] = halfSize[1]; v[2][2] = -halfSize[2]; v[3][0] = halfSize[0]; v[3][1] = halfSize[1]; v[3][2] = -halfSize[2]; v[4][0] = -halfSize[0]; v[4][1] = -halfSize[1]; v[4][2] = halfSize[2]; v[5][0] = halfSize[0]; v[5][1] = -halfSize[1]; v[5][2] = halfSize[2]; v[6][0] = -halfSize[0]; v[6][1] = halfSize[1]; v[6][2] = halfSize[2]; v[7][0] = halfSize[0]; v[7][1] = halfSize[1]; v[7][2] = halfSize[2]; for(auto& vec : v) { QuatRot(&vec, quat); vec[0] += center[0]; vec[1] += center[1]; vec[2] += center[2]; } // bottom R_AddDebugLine(color, v[0], v[1]); R_AddDebugLine(color, v[1], v[3]); R_AddDebugLine(color, v[3], v[2]); R_AddDebugLine(color, v[2], v[0]); // top R_AddDebugLine(color, v[4], v[5]); R_AddDebugLine(color, v[5], v[7]); R_AddDebugLine(color, v[7], v[6]); R_AddDebugLine(color, v[6], v[4]); // verticals R_AddDebugLine(color, v[0], v[4]); R_AddDebugLine(color, v[1], v[5]); R_AddDebugLine(color, v[2], v[6]); R_AddDebugLine(color, v[3], v[7]); } float GraphGetValueFromFraction(const int knotCount, const float(*knots)[2], const float fraction) { for (auto knotIndex = 1; knotIndex < knotCount; ++knotIndex) { if (knots[knotIndex][0] >= fraction) { const auto adjustedFraction = (fraction - knots[knotIndex - 1][0]) / (knots[knotIndex][0] - knots[knotIndex - 1][0]); return (knots[knotIndex][1] - knots[knotIndex - 1][1]) * adjustedFraction + knots[knotIndex - 1][1]; } } return -1.0f; } float GraphFloat_GetValue(const GraphFloat* graph, const float fraction) { return GraphGetValueFromFraction(graph->knotCount, graph->knots, fraction) * graph->scale; } ScreenPlacement* ScrPlace_GetFullPlacement() { return scrPlaceFull; } ScreenPlacement* ScrPlace_GetUnsafeFullPlacement() { return scrPlaceFullUnsafe; } void UI_FilterStringForButtonAnimation(char* str, unsigned int strMaxSize) { if (SEH_GetCurrentLanguage() == 8) { return; } const auto remainder = Sys_Milliseconds() % 1000; if (remainder <= 800) { return; } for (std::size_t idx = 0; str[idx] && idx < strMaxSize; ++idx) { if (str[idx] == 16) { str[idx] = -68; } else if (str[idx] == 17) { str[idx] = -67; } } } void I_strncpyz_s(char* dest, std::size_t destsize, const char* src, std::size_t count) { if (!destsize && !dest) { return; } if (!src || !count) { *dest = '\0'; } else { const auto* p = reinterpret_cast(src - 1); auto* q = reinterpret_cast(dest - 1); auto n = count + 1; auto s = count; if (destsize <= count) { n = destsize + 1; s = destsize - 1; } do { if (!--n) { dest[s] = '\0'; return; } *++q = *++p; } while (*q); } } void I_strcpy(char* dest, std::size_t destsize, const char* src) { I_strncpyz_s(dest, destsize, src, destsize); } #pragma optimize("", off) __declspec(naked) float UI_GetScoreboardLeft(void* /*a1*/) { __asm { push eax pushad mov ecx, 590390h mov eax, [esp + 28h] call ecx mov [esp + 20h], eax popad pop eax retn } } __declspec(naked) bool PM_IsAdsAllowed(playerState_s* /*ps*/) { __asm { push eax pushad mov esi, [esp + 0x24 + 0x4] // ps mov ecx, 0x5755A0 call ecx mov [esp + 0x20], eax popad pop eax ret } } __declspec(naked) void R_LoadSunThroughDvars(const char* /*mapname*/, sunflare_t* /*sun*/) { __asm { pushad push [esp + 28h] mov eax, [esp + 28h] mov ecx, 53F990h call ecx add esp, 4h popad retn } } __declspec(naked) void R_SetSunFromDvars(sunflare_t* /*sun*/) { __asm { pushad mov esi, [esp + 24h] mov eax, 53F6D0h call eax popad retn } } __declspec(naked) void IN_KeyUp(kbutton_t* /*button*/) { __asm { pushad mov esi, [esp + 24h] mov eax, 5A5580h call eax popad retn } } __declspec(naked) void IN_KeyDown(kbutton_t* /*button*/) { __asm { pushad mov esi, [esp + 24h] mov eax, 5A54E0h call eax popad retn } } __declspec(naked) void Load_VertexBuffer(void* /*data*/, IDirect3DVertexBuffer9** /*where*/, int /*len*/) { __asm { pushad mov eax, [esp + 2Ch] mov edi, [esp + 28h] push [esp + 24h] mov ebx, 5112C0h call ebx add esp, 4 popad retn } } __declspec(naked) void Image_Setup(GfxImage* /*image*/, unsigned int /*width*/, unsigned int /*height*/, unsigned int /*depth*/, unsigned int /*flags*/, _D3DFORMAT /*format*/) { __asm { pushad mov eax, [esp + 24h] // image mov edi, [esp + 28h] // width push [esp + 38h] // format push [esp + 38h] // flags push [esp + 38h] // depth push [esp + 38h] // height mov ecx, 54AF50h call ecx add esp, 10h popad retn } } __declspec(naked) void Menu_FreeItemMemory(itemDef_s* /*item*/) { __asm { pushad mov edi, [esp + 24h] mov eax, 63D880h call eax popad retn } } void Menu_SetNextCursorItem(UiContext* a1, menuDef_t* a2, int unk) { __asm { push unk push a2 mov eax, a1 mov ebx, 0x639FE0 call ebx add esp, 0x8 // 2 args = 2x4 } } void Menu_SetPrevCursorItem(UiContext* a1, menuDef_t* a2, int unk) { __asm { push unk push a2 mov eax, a1 mov ebx, 0x639F20 call ebx add esp, 0x8 // 2 args = 2x4 } } __declspec(naked) void R_AddDebugLine(float* /*color*/, float* /*v1*/, float* /*v2*/) { __asm { pushad mov eax, [esp + 2Ch] // v2 push eax mov eax, [esp + 2Ch] // v1 push eax // debugglobals mov esi, ds:66DAD78h add esi, 268772 mov edi, [esp + 2Ch] // color mov eax, 51CEB0h call eax add esp, 8h popad retn } } __declspec(naked) void R_AddDebugString(float* /*color*/, float* /*pos*/, float /*scale*/, const char* /*string*/) { __asm { pushad mov eax, [esp + 30h] // string push eax mov eax, [esp + 30h] // scale push eax mov eax, [esp + 2Ch] // color push eax mov eax, [esp + 34h] // pos push eax // debugglobals mov edi, ds:66DAD78h add edi, 268772 mov eax, 51D0A0h call eax add esp, 10h popad retn } } Glyph* R_GetCharacterGlyph(Font_s* font, unsigned int letter) { static auto R_GetCharacterGlyph_t = 0x5055C0; Glyph* result; __asm { pushad mov edi, letter push font call R_GetCharacterGlyph_t add esp, 4 mov result, eax popad } return result; } __declspec(naked) bool SetupPulseFXVars(const char* /*text*/, int /*maxLength*/, int /*fxBirthTime*/, int /*fxLetterTime*/, int /*fxDecayStartTime*/, int /*fxDecayDuration*/, bool* /*resultDrawRandChar*/, int* /*resultRandSeed*/, int* /*resultMaxLength*/, bool* /*resultDecaying*/, int* /*resultDecayTimeElapsed*/) { __asm { push eax pushad mov eax, [esp + 0x08 + 0x24] // maxLength push [esp + 0x2C + 0x24] // resultDecayTimeElapsed push [esp + 0x2C + 0x24] // resultDecaying push [esp + 0x2C + 0x24] // resultMaxLength push [esp + 0x2C + 0x24] // resultRandSeed push [esp + 0x2C + 0x24] // resultDrawRandChar push [esp + 0x2C + 0x24] // fxDecayDuration push [esp + 0x2C + 0x24] // fxDecayStartTime push [esp + 0x2C + 0x24] // fxLetterTime push [esp + 0x2C + 0x24] // fxBirthTime push [esp + 0x28 + 0x24] // text mov ebx, 0x535050 call ebx add esp, 0x28 mov [esp + 0x20],eax popad pop eax ret } } __declspec(naked) void RB_DrawChar(Material* /*material*/, float /*x*/, float /*y*/, float /*w*/, float /*h*/, float /*sinAngle*/, float /*cosAngle*/, Glyph* /*glyph*/, unsigned int /*color*/) { __asm { pushad mov eax, [esp + 0x4 + 0x20] // material mov edx, [esp + 0x20 + 0x20] // glyph push [esp + 0x24 + 0x20] // color push [esp + 0x20 + 0x20] // cosAngle push [esp + 0x20 + 0x20] // sinAngle push [esp + 0x20 + 0x20] // h push [esp + 0x20 + 0x20] // w push [esp + 0x20 + 0x20] // y push [esp + 0x20 + 0x20] // x mov ecx, 0x534E20 call ecx add esp, 0x1C popad ret } } __declspec(naked) void RB_DrawStretchPicRotate(Material* /*material*/, float /*x*/, float /*y*/, float /*w*/, float /*h*/, float /*s0*/, float /*t0*/, float /*s1*/, float /*t1*/, float /*sinAngle*/, float /*cosAngle*/, unsigned int /*color*/) { __asm { pushad mov eax, [esp + 0x4 + 0x20] // material push [esp + 0x30 + 0x20] // color push [esp + 0x30 + 0x20] // cosAngle push [esp + 0x30 + 0x20] // sinAngle push [esp + 0x30 + 0x20] // t1 push [esp + 0x30 + 0x20] // s1 push [esp + 0x30 + 0x20] // t0 push [esp + 0x30 + 0x20] // s0 push [esp + 0x30 + 0x20] // h push [esp + 0x30 + 0x20] // w push [esp + 0x30 + 0x20] // y push [esp + 0x30 + 0x20] // x mov ebx, 0x5310F0 call ebx add esp, 0x2C popad ret } } __declspec(naked) char ModulateByteColors(char /*colorA*/, char /*colorB*/) { __asm { push eax pushad mov eax, [esp + 0x4 + 0x24] // colorA mov ecx, [esp + 0x8 + 0x24] // colorB mov ebx, 0x5353C0 call ebx mov [esp + 0x20], eax popad pop eax ret } } __declspec(naked) void AimAssist_UpdateTweakables(int /*localClientNum*/) { __asm { mov eax, [esp+0x4] mov ebx, 0x569950 call ebx retn } } __declspec(naked) void AimAssist_UpdateAdsLerp(const AimInput* /*aimInput*/) { __asm { mov eax, [esp + 0x4] mov ebx, 0x569AA0 call ebx retn } } constexpr auto ApplyTokenToField_Func = 0x59A760; __declspec(naked) bool ApplyTokenToField(unsigned int /*fieldNum*/, const char* /*token*/, visionSetVars_t* /*settings*/) { __asm { push eax pushad mov eax, [esp + 0x24 + 0x4] // fieldNum mov ecx, [esp + 0x24 + 0x8] // token push [esp + 0x24 + 0xC] // settings call ApplyTokenToField_Func add esp, 0x4 movzx eax, al // Zero extend eax mov [esp + 0x20], eax popad pop eax ret } } int SEH_GetLocalizedTokenReference(char* token, const char* reference, const char* messageType, msgLocErrType_t errType) { static DWORD SEH_GetLocalizedTokenReference_t = 0x629BB0; auto answer = 0; __asm { pushad mov esi, reference mov edi, messageType mov ebx, errType push token call SEH_GetLocalizedTokenReference_t add esp, 0x4 mov answer, eax popad } return answer; } #pragma optimize("", on) }