#include "STDInclude.hpp" namespace Steam { int User::GetHSteamUser() { return NULL; } bool User::LoggedOn() { return true; } SteamID User::GetSteamID() { static int subId = 0; SteamID id; if (!subId) { if (Components::Dedicated::IsDedicated()) // Dedi guid { subId = ~0xDED1CADE; } else if (Components::Singleton::IsFirstInstance()) // Hardware guid { DATA_BLOB Data[2]; Data[0].pbData = (BYTE *)"AAAAAAAAAA"; Data[0].cbData = 10; CryptProtectData(Data, NULL, NULL, NULL, NULL, CRYPTPROTECT_LOCAL_MACHINE, &Data[1]); subId = ::Utils::OneAtATime((char*)Data[1].pbData, 52); if (!subId) { Components::Logger::Print("Hardware-based GUID generation failed!\n"); subId = (Game::Com_Milliseconds() + timeGetTime()); } } else // Random guid { subId = (Game::Com_Milliseconds() + timeGetTime()); } subId &= ~0x80000000; // Ensure it's positive } id.Bits = 0x110000100000000 | subId; return id; } int User::InitiateGameConnection(void *pAuthBlob, int cbMaxAuthBlob, SteamID steamIDGameServer, unsigned int unIPServer, unsigned short usPortServer, bool bSecure) { // TODO: Generate auth ticket! return 0; } void User::TerminateGameConnection(unsigned int unIPServer, unsigned short usPortServer) { } void User::TrackAppUsageEvent(SteamID gameID, int eAppUsageEvent, const char *pchExtraInfo) { } bool User::GetUserDataFolder(char *pchBuffer, int cubBuffer) { return false; } void User::StartVoiceRecording() { } void User::StopVoiceRecording() { } int User::GetCompressedVoice(void *pDestBuffer, unsigned int cbDestBufferSize, unsigned int *nBytesWritten) { return 0; } int User::DecompressVoice(void *pCompressed, unsigned int cbCompressed, void *pDestBuffer, unsigned int cbDestBufferSize, unsigned int *nBytesWritten) { return 0; } unsigned int User::GetAuthSessionTicket(void *pTicket, int cbMaxTicket, unsigned int *pcbTicket) { return 0; } int User::BeginAuthSession(const void *pAuthTicket, int cbAuthTicket, SteamID steamID) { return 0; } void User::EndAuthSession(SteamID steamID) { } void User::CancelAuthTicket(unsigned int hAuthTicket) { } unsigned int User::UserHasLicenseForApp(SteamID steamID, unsigned int appID) { return 1; } }