#include "STDInclude.hpp" namespace Components { wink::signal> QuickPatch::ShutdownSignal; int64_t* QuickPatch::GetStatsID() { static int64_t id = 0x110000100001337; return &id; } void QuickPatch::OnShutdown(QuickPatch::Callback callback) { QuickPatch::ShutdownSignal.connect(callback); } void QuickPatch::ShutdownStub(int channel, const char* message) { Game::Com_Printf(0, message); QuickPatch::ShutdownSignal(); } void QuickPatch::OnFrame(QuickPatch::Callback* callback) { if (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled()) { Dedicated::OnFrame(callback); } else { Renderer::OnFrame(callback); } } void QuickPatch::Once(QuickPatch::Callback* callback) { if (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled()) { Dedicated::Once(callback); } else { Renderer::Once(callback); } } void QuickPatch::UnlockStats() { Command::Execute("setPlayerData prestige 10"); Command::Execute("setPlayerData experience 2516000"); Command::Execute("setPlayerData iconUnlocked cardicon_prestige10_02 1"); // Unlock challenges Game::StringTable* challengeTable = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_STRINGTABLE, "mp/allchallengestable.csv").stringTable; if (challengeTable) { for (int i = 0; i < challengeTable->rowCount; ++i) { // Find challenge const char* challenge = Game::TableLookup(challengeTable, i, 0); int maxState = 0; int maxProgress = 0; // Find correct tier and progress for (int j = 0; j < 10; ++j) { int progress = atoi(Game::TableLookup(challengeTable, i, 6 + j * 2)); if (!progress) break; maxState = j + 2; maxProgress = progress; } Command::Execute(fmt::sprintf("setPlayerData challengeState %s %d", challenge, maxState)); Command::Execute(fmt::sprintf("setPlayerData challengeProgress %s %d", challenge, maxProgress)); } } } int QuickPatch::MsgReadBitsCompressCheckSV(const char *from, char *to, int size) { static char buffer[0x8000]; if (size > 0x800) return 0; size = Game::MSG_ReadBitsCompress(from, buffer, size); if (size > 0x800) return 0; memcpy(to, buffer, size); return size; } int QuickPatch::MsgReadBitsCompressCheckCL(const char *from, char *to, int size) { static char buffer[0x100000]; if (size > 0x20000) return 0; size = Game::MSG_ReadBitsCompress(from, buffer, size); if (size > 0x20000) return 0; memcpy(to, buffer, size); return size; } QuickPatch::QuickPatch() { // protocol version (workaround for hacks) Utils::Hook::Set(0x4FB501, PROTOCOL); // protocol command Utils::Hook::Set(0x4D36A9, PROTOCOL); Utils::Hook::Set(0x4D36AE, PROTOCOL); Utils::Hook::Set(0x4D36B3, PROTOCOL); // internal version is 99, most servers should accept it Utils::Hook::Set(0x463C61, 208); // remove system pre-init stuff (improper quit, disk full) Utils::Hook::Set(0x411350, 0xC3); // remove STEAMSTART checking for DRM IPC Utils::Hook::Nop(0x451145, 5); Utils::Hook::Set(0x45114C, 0xEB); // LSP disabled Utils::Hook::Set(0x435950, 0xC3); // LSP HELLO Utils::Hook::Set(0x49C220, 0xC3); // We wanted to send a logging packet, but we haven't connected to LSP! Utils::Hook::Set(0x4BD900, 0xC3); // main LSP response func Utils::Hook::Set(0x682170, 0xC3); // Telling LSP that we're playing a private match Utils::Hook::Nop(0x4FD448, 5); // Don't create lsp_socket // Don't delete config files if corrupted Utils::Hook::Set(0x47DCB3, 0xEB); Utils::Hook::Set(0x4402B6, 0); // hopefully allow alt-tab during game, used at least in alt-enter handling Utils::Hook::Set(0x45ACE0, 0xC301B0); // fs_basegame Utils::Hook::Set(0x6431D1, BASEGAME); // UI version string Utils::Hook::Set(0x43F73B, "IW4x: r" REVISION_STR REVISION_SUFFIX "-" MILESTONE); // console version string Utils::Hook::Set(0x4B12BB, "IW4x r" REVISION_STR REVISION_SUFFIX "-" MILESTONE " (built " __DATE__ " " __TIME__ ")"); // version string Utils::Hook::Set(0x60BD56, "IW4x (r" REVISION_STR REVISION_SUFFIX ")"); // console title if (ZoneBuilder::IsEnabled()) { Utils::Hook::Set(0x4289E8, "IW4x (r" REVISION_STR REVISION_SUFFIX "): ZoneBuilder"); } else if (Dedicated::IsEnabled()) { Utils::Hook::Set(0x4289E8, "IW4x (r" REVISION_STR REVISION_SUFFIX "): Dedicated"); } else { Utils::Hook::Set(0x4289E8, "IW4x (r" REVISION_STR REVISION_SUFFIX "): Console"); } // window title Utils::Hook::Set(0x5076A0, "IW4x: Multiplayer"); // sv_hostname Utils::Hook::Set(0x4D378B, "IW4Host"); // shortversion Utils::Hook::Set(0x60BD91, VERSION_STR); // console logo Utils::Hook::Set(0x428A66, BASEGAME "/images/logo.bmp"); // splash logo Utils::Hook::Set(0x475F9E, BASEGAME "/images/splash.bmp"); // Numerical ping (cg_scoreboardPingText 1) Utils::Hook::Set(0x45888E, 1); Utils::Hook::Set(0x45888C, Game::dvar_flag::DVAR_FLAG_CHEAT); // increase font sizes for chat on higher resolutions static float float13 = 13.0f; static float float10 = 10.0f; Utils::Hook::Set(0x5814AE, &float13); Utils::Hook::Set(0x5814C8, &float10); // Enable commandline arguments Utils::Hook::Set(0x464AE4, 0xEB); // remove limit on IWD file loading Utils::Hook::Set(0x642BF3, 0xEB); // Disable UPNP Utils::Hook::Nop(0x60BE24, 5); // disable the IWNet IP detection (default 'got ipdetect' flag to 1) Utils::Hook::Set(0x649D6F0, 1); // Fix stats sleeping Utils::Hook::Set(0x6832BA, 0xEB); Utils::Hook::Set(0x4BD190, 0xC3); // default sv_pure to 0 Utils::Hook::Set(0x4D3A74, 0); // Force debug logging Utils::Hook::Nop(0x4AA89F, 2); Utils::Hook::Nop(0x4AA8A1, 6); // remove activeAction execution (exploit in mods) Utils::Hook::Set(0x5A1D43, 0xEB); // disable bind protection Utils::Hook::Set(0x4DACA2, 0xEB); // require Windows 5 Utils::Hook::Set(0x467ADF, 5); Utils::Hook::Set(0x6DF5D6, '5'); // disable 'ignoring asset' notices Utils::Hook::Nop(0x5BB902, 5); // disable migration_dvarErrors Utils::Hook::Set(0x60BDA7, 0); // allow joining 'developer 1' servers Utils::Hook::Set(0x478BA2, 0xEB); // fs_game fixes Utils::Hook::Nop(0x4A5D74, 2); // remove fs_game profiles Utils::Hook::Set(0x4081FD, 0xEB); // defaultweapon Utils::Hook::Set(0x452C1D, 0xEB); // LoadObj weaponDefs // filesystem init default_mp.cfg check Utils::Hook::Nop(0x461A9E, 5); Utils::Hook::Nop(0x461AAA, 5); Utils::Hook::Set(0x461AB4, 0xEB); // vid_restart when ingame Utils::Hook::Nop(0x4CA1FA, 6); // Filter log (initially com_logFilter, but I don't see why that dvar is needed) Utils::Hook::Nop(0x647466, 5); // 'dvar set' lines Utils::Hook::Nop(0x5DF4F2, 5); // 'sending splash open' lines // intro stuff Utils::Hook::Nop(0x60BEE9, 5); // Don't show legals Utils::Hook::Nop(0x60BEF6, 5); // Don't reset the intro dvar Utils::Hook::Set(0x60BED2, "unskippablecinematic IW_logo\n"); // Redirect logs Utils::Hook::Set(0x5E44D8, "logs/games_mp.log"); Utils::Hook::Set(0x60A90C, "logs/console_mp.log"); Utils::Hook::Set(0x60A918, "logs/console_mp.log"); // Rename config Utils::Hook::Set(0x461B4B, CLIENT_CONFIG); Utils::Hook::Set(0x47DCBB, CLIENT_CONFIG); Utils::Hook::Set(0x6098F8, CLIENT_CONFIG); Utils::Hook::Set(0x60B279, CLIENT_CONFIG); Utils::Hook::Set(0x60BBD4, CLIENT_CONFIG); Utils::Hook(0x4D4007, QuickPatch::ShutdownStub, HOOK_CALL).Install()->Quick(); // Disable profile system Utils::Hook::Nop(0x60BEB1, 5); // GamerProfile_InitAllProfiles Utils::Hook::Nop(0x60BEB8, 5); // GamerProfile_LogInProfile // Utils::Hook::Nop(0x4059EA, 5); // GamerProfile_RegisterCommands Utils::Hook::Nop(0x4059EF, 5); // GamerProfile_RegisterDvars Utils::Hook::Nop(0x47DF9A, 5); // GamerProfile_UpdateSystemDvars Utils::Hook::Set(0x5AF0D0, 0xC3); // GamerProfile_SaveProfile Utils::Hook::Set(0x4E6870, 0xC3); // GamerProfile_UpdateSystemVarsFromProfile Utils::Hook::Set(0x4C37F0, 0xC3); // GamerProfile_UpdateProfileAndSaveIfNeeded Utils::Hook::Set(0x633CA0, 0xC3); // GamerProfile_SetPercentCompleteMP // GamerProfile_RegisterCommands // Some random function used as nullsub :P Utils::Hook::Set(0x45B868, 0x5188FB); // profile_menuDvarsSetup Utils::Hook::Set(0x45B87E, 0x5188FB); // profile_menuDvarsFinish Utils::Hook::Set(0x45B894, 0x5188FB); // profile_toggleInvertedPitch Utils::Hook::Set(0x45B8AA, 0x5188FB); // profile_setViewSensitivity Utils::Hook::Set(0x45B8C3, 0x5188FB); // profile_setButtonsConfig Utils::Hook::Set(0x45B8D9, 0x5188FB); // profile_setSticksConfig Utils::Hook::Set(0x45B8EF, 0x5188FB); // profile_toggleAutoAim Utils::Hook::Set(0x45B905, 0x5188FB); // profile_SetHasEverPlayed_MainMenu Utils::Hook::Set(0x45B91E, 0x5188FB); // profile_SetHasEverPlayed_SP Utils::Hook::Set(0x45B934, 0x5188FB); // profile_SetHasEverPlayed_SO Utils::Hook::Set(0x45B94A, 0x5188FB); // profile_SetHasEverPlayed_MP Utils::Hook::Set(0x45B960, 0x5188FB); // profile_setVolume Utils::Hook::Set(0x45B979, 0x5188FB); // profile_setGamma Utils::Hook::Set(0x45B98F, 0x5188FB); // profile_setBlacklevel Utils::Hook::Set(0x45B9A5, 0x5188FB); // profile_toggleCanSkipOffensiveMissions // Fix mouse pitch adjustments UIScript::Add("updateui_mousePitch", [] () { if (Dvar::Var("ui_mousePitch").Get()) { Dvar::Var("m_pitch").Set(-0.022f); } else { Dvar::Var("m_pitch").Set(0.022f); } }); // Rename stat file Utils::Hook::SetString(0x71C048, "iw4x.stat"); // Patch stats steamid Utils::Hook::Nop(0x682EBF, 20); Utils::Hook::Nop(0x6830B1, 20); Utils::Hook(0x682EBF, QuickPatch::GetStatsID, HOOK_CALL).Install()->Quick(); Utils::Hook(0x6830B1, QuickPatch::GetStatsID, HOOK_CALL).Install()->Quick(); //Utils::Hook::Set(0x68323A, 0xEB); // Exploit fixes Utils::Hook::Set(0x412370, 0xC3); // SV_SteamAuthClient Utils::Hook(0x414D92, QuickPatch::MsgReadBitsCompressCheckSV, HOOK_CALL).Install()->Quick(); // SV_ExecuteClientCommands Utils::Hook(0x4A9F56, QuickPatch::MsgReadBitsCompressCheckCL, HOOK_CALL).Install()->Quick(); // CL_ParseServerMessage Command::Add("unlockstats", [] (Command::Params params) { QuickPatch::UnlockStats(); }); Command::Add("crash", [] (Command::Params params) { throw new std::exception(); }); // Debug patches #ifdef DEBUG // ui_debugMode 1 //Utils::Hook::Set(0x6312E0, true); // fs_debug 1 Utils::Hook::Set(0x643172, true); // developer 2 Utils::Hook::Set(0x4FA425, 2); Utils::Hook::Set(0x51B087, 2); Utils::Hook::Set(0x60AE13, 2); // developer_Script 1 Utils::Hook::Set(0x60AE2B, true); // Disable cheat protection for dvars Utils::Hook::Set(0x647682, 0xEB); // Constantly draw the mini console Utils::Hook::Set(0x412A45, 0xEB); Renderer::OnFrame([] () { if (*reinterpret_cast(0x62E4BAC)) { Game::Con_DrawMiniConsole(0, 2, 4, (Game::CL_IsCgameInitialized() ? 1.0f : 0.4f)); } }); #endif } QuickPatch::~QuickPatch() { QuickPatch::ShutdownSignal.clear(); } }