#pragma once namespace Components { class Security : public Component { public: Security(); static int Msg_ReadBitsCompressCheckSV(const unsigned char* from, unsigned char* to, int size); static int Msg_ReadBitsCompressCheckCL(const unsigned char* from, unsigned char* to, int size); private: static int SV_CanReplaceServerCommand_Hk(Game::client_t* client, const char* cmd); static long AtolAdjustPlayerLimit(const char* string); static void SelectStringTableEntryInDvar_Stub(); static int G_GetClientScore_Hk(); static void G_LogPrintf_Stub(const char* fmt); static void NET_DeferPacketToClient_Hk(Game::netadr_t* net_from, Game::msg_t* net_message); static void SV_ExecuteClientMessage_Stub(Game::client_t* client, Game::msg_t* msg); }; }