#include namespace Components { std::mutex Logger::MessageMutex; std::vector Logger::MessageQueue; std::vector Logger::LoggingAddresses[2]; void(*Logger::PipeCallback)(const std::string&) = nullptr; bool Logger::IsConsoleReady() { return (IsWindow(Console::GetWindow()) != FALSE || (Dedicated::IsEnabled() && !Flags::HasFlag("console"))); } void Logger::Print_Stub(const int channel, const char* message, ...) { char buf[4096] = {0}; va_list va; va_start(va, message); _vsnprintf_s(buf, _TRUNCATE, message, va); va_end(va); Logger::MessagePrint(channel, {buf}); } void Logger::MessagePrint(const int channel, const std::string& msg) { std::string out = msg; // Filter out coloured strings if (out[0] == '^' && out[1] != '\0') { out = out.substr(2); } if (Flags::HasFlag("stdout") || Loader::IsPerformingUnitTests()) { printf("%s", out.data()); fflush(stdout); return; } if (!Logger::IsConsoleReady()) { OutputDebugStringA(out.data()); } if (!Game::Sys_IsMainThread()) { Logger::EnqueueMessage(out); } else { Game::Com_PrintMessage(channel, out.data(), 0); } } void Logger::DebugInternal(std::string_view fmt, std::format_args&& args, [[maybe_unused]] const std::source_location& loc) { #ifdef LOGGER_TRACE const auto msg = std::vformat(fmt, args); const auto out = std::format("Debug:\n {}\nFile: {}\nLine: {}\n", msg, loc.file_name(), loc.line()); #else const auto msg = std::vformat(fmt, args); const auto out = std::format("^2{}\n", msg); #endif Logger::MessagePrint(Game::CON_CHANNEL_DONT_FILTER, out); } void Logger::PrintInternal(int channel, std::string_view fmt, std::format_args&& args) { const auto msg = std::vformat(fmt, args); Logger::MessagePrint(channel, msg); } void Logger::ErrorInternal(const Game::errorParm_t error, const std::string_view fmt, std::format_args&& args) { #ifdef _DEBUG if (IsDebuggerPresent()) __debugbreak(); #endif const auto msg = std::vformat(fmt, args); Game::Com_Error(error, "%s", msg.data()); } void Logger::PrintErrorInternal(int channel, std::string_view fmt, std::format_args&& args) { const auto msg = "^1Error: " + std::vformat(fmt, args); ++(*Game::com_errorPrintsCount); Logger::MessagePrint(channel, msg); if (*Game::cls_uiStarted != 0 && (*Game::com_fixedConsolePosition == 0)) { Game::CL_ConsoleFixPosition(); } } void Logger::WarningInternal(int channel, std::string_view fmt, std::format_args&& args) { const auto msg = "^3" + std::vformat(fmt, args); Logger::MessagePrint(channel, msg); } void Logger::Flush() { // if (!Game::Sys_IsMainThread()) // { // while (!Logger::MessageQueue.empty()) // { // std::this_thread::sleep_for(10ms); // } // } // else { Logger::Frame(); } } void Logger::Frame() { std::unique_lock _(Logger::MessageMutex); for (auto i = Logger::MessageQueue.begin(); i != Logger::MessageQueue.end();) { Game::Com_PrintMessage(Game::CON_CHANNEL_DONT_FILTER, i->data(), 0); if (!Logger::IsConsoleReady()) { OutputDebugStringA(i->data()); } i = Logger::MessageQueue.erase(i); } } void Logger::PipeOutput(void(*callback)(const std::string&)) { Logger::PipeCallback = callback; } void Logger::PrintMessagePipe(const char* data) { if (Logger::PipeCallback) { Logger::PipeCallback(data); } } void Logger::NetworkLog(const char* data, bool gLog) { if (data == nullptr) { return; } for (const auto& addr : Logger::LoggingAddresses[gLog & 1]) { Network::SendCommand(addr, "print", data); } } void Logger::G_LogPrintf_Hk(const char* fmt, ...) { char string[1024]{}; char string2[1024]{}; va_list ap; va_start(ap, fmt); vsnprintf_s(string2, _TRUNCATE, fmt, ap); va_end(ap); const auto time = Game::level->time / 1000; const auto len = _snprintf_s(string, _TRUNCATE, "%3i:%i%i %s", time / 60, time % 60 / 10, time % 60 % 10, string2); if (Game::level->logFile != nullptr) { Game::FS_Write(string, len, reinterpret_cast(Game::level->logFile)); } // Allow the network log to run even if logFile was not opened Logger::NetworkLog(string, true); } __declspec(naked) void Logger::PrintMessage_Stub() { __asm { mov eax, Logger::PipeCallback test eax, eax jz returnPrint pushad push [esp + 28h] call Logger::PrintMessagePipe add esp, 4h popad retn returnPrint: pushad push 0 push [esp + 2Ch] call Logger::NetworkLog add esp, 8h popad push esi mov esi, [esp + 0Ch] push 4AA835h retn } } void Logger::EnqueueMessage(const std::string& message) { std::unique_lock _(Logger::MessageMutex); Logger::MessageQueue.push_back(message); } void Logger::RedirectOSPath(const char* file, char* folder) { if (Dvar::Var("g_log").get() == file) { if (folder != "userraw"s) { if (Dvar::Var("iw4x_onelog").get()) { strcpy_s(folder, 256, "userraw"); } } } } __declspec(naked) void Logger::BuildOSPath_Stub() { __asm { pushad push [esp + 28h] push [esp + 30h] call Logger::RedirectOSPath add esp, 8h popad mov eax, [esp + 8h] push ebp push esi mov esi, [esp + 0Ch] push 64213Fh retn } } void Logger::AddServerCommands() { Command::AddSV("log_add", [](Command::Params* params) { if (params->size() < 2) return; Network::Address addr(params->get(1)); if (std::find(Logger::LoggingAddresses[0].begin(), Logger::LoggingAddresses[0].end(), addr) == Logger::LoggingAddresses[0].end()) { Logger::LoggingAddresses[0].push_back(addr); } }); Command::AddSV("log_del", [](Command::Params* params) { if (params->size() < 2) return; const auto num = atoi(params->get(1)); if (Utils::String::VA("%i", num) == std::string(params->get(1)) && static_cast(num) < Logger::LoggingAddresses[0].size()) { auto addr = Logger::LoggingAddresses[0].begin() + num; Logger::Print("Address {} removed\n", addr->getCString()); Logger::LoggingAddresses[0].erase(addr); } else { Network::Address addr(params->get(1)); const auto i = std::find(Logger::LoggingAddresses[0].begin(), Logger::LoggingAddresses[0].end(), addr); if (i != Logger::LoggingAddresses[0].end()) { Logger::LoggingAddresses[0].erase(i); Logger::Print("Address {} removed\n", addr.getCString()); } else { Logger::Print("Address {} not found!\n", addr.getCString()); } } }); Command::AddSV("log_list", [](Command::Params*) { Logger::Print("# ID: Address\n"); Logger::Print("-------------\n"); for (unsigned int i = 0; i < Logger::LoggingAddresses[0].size(); ++i) { Logger::Print("#{:03d}: {}\n", i, Logger::LoggingAddresses[0][i].getCString()); } }); Command::AddSV("g_log_add", [](Command::Params* params) { if (params->size() < 2) return; const Network::Address addr(params->get(1)); if (std::find(Logger::LoggingAddresses[1].begin(), Logger::LoggingAddresses[1].end(), addr) == Logger::LoggingAddresses[1].end()) { Logger::LoggingAddresses[1].push_back(addr); } }); Command::AddSV("g_log_del", [](Command::Params* params) { if (params->size() < 2) return; const auto num = std::atoi(params->get(1)); if (Utils::String::VA("%i", num) == std::string(params->get(1)) && static_cast(num) < Logger::LoggingAddresses[1].size()) { const auto addr = Logger::LoggingAddresses[1].begin() + num; Logger::Print("Address {} removed\n", addr->getCString()); Logger::LoggingAddresses[1].erase(addr); } else { const Network::Address addr(params->get(1)); const auto i = std::find(Logger::LoggingAddresses[1].begin(), Logger::LoggingAddresses[1].end(), addr); if (i != Logger::LoggingAddresses[1].end()) { Logger::LoggingAddresses[1].erase(i); Logger::Print("Address {} removed\n", addr.getCString()); } else { Logger::Print("Address {} not found!\n", addr.getCString()); } } }); Command::AddSV("g_log_list", [](Command::Params*) { Logger::Print("# ID: Address\n"); Logger::Print("-------------\n"); for (std::size_t i = 0; i < Logger::LoggingAddresses[1].size(); ++i) { Logger::Print("#{:03d}: {}\n", i, Logger::LoggingAddresses[1][i].getCString()); } }); } Logger::Logger() { Dvar::Register("iw4x_onelog", false, Game::DVAR_LATCH | Game::DVAR_ARCHIVE, "Only write the game log to the 'userraw' OS folder"); Utils::Hook(0x642139, Logger::BuildOSPath_Stub, HOOK_JUMP).install()->quick(); Logger::PipeOutput(nullptr); Scheduler::Loop(Logger::Frame, Scheduler::Pipeline::SERVER); Utils::Hook(Game::G_LogPrintf, Logger::G_LogPrintf_Hk, HOOK_JUMP).install()->quick(); Utils::Hook(Game::Com_PrintMessage, Logger::PrintMessage_Stub, HOOK_JUMP).install()->quick(); if (Loader::IsPerformingUnitTests()) { Utils::Hook(Game::Com_Printf, Logger::Print_Stub, HOOK_JUMP).install()->quick(); } Events::OnSVInit(Logger::AddServerCommands); } Logger::~Logger() { Logger::LoggingAddresses[0].clear(); Logger::LoggingAddresses[1].clear(); std::unique_lock lock(Logger::MessageMutex); Logger::MessageQueue.clear(); lock.unlock(); // Flush the console log if (const auto logfile = *reinterpret_cast(0x1AD8F28)) { Game::FS_FCloseFile(logfile); } } }