#pragma once namespace Game { typedef void(*Sys_Error_t)(const char* error, ...); extern Sys_Error_t Sys_Error; typedef void(*Sys_FreeFileList_t)(const char** list); extern Sys_FreeFileList_t Sys_FreeFileList; typedef int(*Sys_IsDatabaseReady_t)(); extern Sys_IsDatabaseReady_t Sys_IsDatabaseReady; typedef int(*Sys_IsDatabaseReady2_t)(); extern Sys_IsDatabaseReady2_t Sys_IsDatabaseReady2; typedef bool(*Sys_IsMainThread_t)(); extern Sys_IsMainThread_t Sys_IsMainThread; typedef bool(*Sys_IsRenderThread_t)(); extern Sys_IsRenderThread_t Sys_IsRenderThread; typedef bool(*Sys_IsServerThread_t)(); extern Sys_IsServerThread_t Sys_IsServerThread; typedef bool(*Sys_IsDatabaseThread_t)(); extern Sys_IsDatabaseThread_t Sys_IsDatabaseThread; typedef const char**(*Sys_ListFiles_t)(const char* directory, const char* extension, const char* filter, int* numfiles, int wantsubs); extern Sys_ListFiles_t Sys_ListFiles; typedef int(*Sys_Milliseconds_t)(); extern Sys_Milliseconds_t Sys_Milliseconds; typedef void(*Sys_LockWrite_t)(FastCriticalSection* critSect); extern Sys_LockWrite_t Sys_LockWrite; typedef void(*Sys_TempPriorityAtLeastNormalBegin_t)(TempPriority*); extern Sys_TempPriorityAtLeastNormalBegin_t Sys_TempPriorityAtLeastNormalBegin; typedef void(*Sys_TempPriorityEnd_t)(TempPriority*); extern Sys_TempPriorityEnd_t Sys_TempPriorityEnd; typedef void(*Sys_EnterCriticalSection_t)(CriticalSection critSect); extern Sys_EnterCriticalSection_t Sys_EnterCriticalSection; typedef void(*Sys_LeaveCriticalSection_t)(CriticalSection critSect); extern Sys_LeaveCriticalSection_t Sys_LeaveCriticalSection; typedef char*(*Sys_DefaultInstallPath_t)(); extern Sys_DefaultInstallPath_t Sys_DefaultInstallPath; typedef bool(*Sys_SendPacket_t)(netsrc_t sock, size_t len, const char* format, netadr_t adr); extern Sys_SendPacket_t Sys_SendPacket; typedef void(*Sys_ShowConsole_t)(); extern Sys_ShowConsole_t Sys_ShowConsole; typedef void(*Sys_SuspendOtherThreads_t)(); extern Sys_SuspendOtherThreads_t Sys_SuspendOtherThreads; extern char(*sys_exitCmdLine)[1024]; extern void Sys_LockRead(FastCriticalSection* critSect); extern void Sys_UnlockRead(FastCriticalSection* critSect); }