namespace Steam { class RemoteStorage { public: virtual bool FileWrite(const char *pchFile, const void *pvData, int cubData); virtual int GetFileSize(const char *pchFile); virtual int FileRead(const char *pchFile, void *pvData, int cubDataToRead); virtual bool FileExists(const char *pchFile); virtual int GetFileCount(); virtual const char *GetFileNameAndSize(int iFile, int *pnFileSizeInBytes); virtual bool GetQuota(int *pnTotalBytes, int *puAvailableBytes); }; }