namespace Steam { class MasterServerUpdater { public: virtual void SetActive(bool bActive); virtual void SetHeartbeatInterval(int iHeartbeatInterval); virtual bool HandleIncomingPacket(const void *pData, int cbData, unsigned int srcIP, unsigned short srcPort); virtual int GetNextOutgoingPacket(void *pOut, int cbMaxOut, unsigned int *pNetAdr, unsigned short *pPort); virtual void SetBasicServerData(unsigned short nProtocolVersion, bool bDedicatedServer, const char *pRegionName, const char *pProductName, unsigned short nMaxReportedClients, bool bPasswordProtected, const char *pGameDescription); virtual void ClearAllKeyValues(); virtual void SetKeyValue(const char *pKey, const char *pValue); virtual void NotifyShutdown(); virtual bool WasRestartRequested(); virtual void ForceHeartbeat(); virtual bool AddMasterServer(const char *pServerAddress); virtual bool RemoveMasterServer(const char *pServerAddress); virtual int GetNumMasterServers(); virtual int GetMasterServerAddress(int iServer, char *pOut, int outBufferSize); }; }