#include "..\..\STDInclude.hpp" namespace Steam { void MasterServerUpdater::SetActive(bool bActive) { } void MasterServerUpdater::SetHeartbeatInterval(int iHeartbeatInterval) { } bool MasterServerUpdater::HandleIncomingPacket(const void *pData, int cbData, unsigned int srcIP, unsigned short srcPort) { return true; } int MasterServerUpdater::GetNextOutgoingPacket(void *pOut, int cbMaxOut, unsigned int *pNetAdr, unsigned short *pPort) { return 0; } void MasterServerUpdater::SetBasicServerData(unsigned short nProtocolVersion, bool bDedicatedServer, const char *pRegionName, const char *pProductName, unsigned short nMaxReportedClients, bool bPasswordProtected, const char *pGameDescription) { } void MasterServerUpdater::ClearAllKeyValues() { } void MasterServerUpdater::SetKeyValue(const char *pKey, const char *pValue) { } void MasterServerUpdater::NotifyShutdown() { } bool MasterServerUpdater::WasRestartRequested() { return false; } void MasterServerUpdater::ForceHeartbeat() { } bool MasterServerUpdater::AddMasterServer(const char *pServerAddress) { return true; } bool MasterServerUpdater::RemoveMasterServer(const char *pServerAddress) { return true; } int MasterServerUpdater::GetNumMasterServers() { return 0; } int MasterServerUpdater::GetMasterServerAddress(int iServer, char *pOut, int outBufferSize) { return 0; } }