namespace Game { typedef enum { ASSET_TYPE_PHYSPRESET = 0, ASSET_TYPE_PHYS_COLLMAP = 1, ASSET_TYPE_XANIM = 2, ASSET_TYPE_XMODELSURFS = 3, ASSET_TYPE_XMODEL = 4, ASSET_TYPE_MATERIAL = 5, ASSET_TYPE_PIXELSHADER = 6, ASSET_TYPE_VERTEXSHADER = 7, ASSET_TYPE_VERTEXDECL = 8, ASSET_TYPE_TECHSET = 9, ASSET_TYPE_IMAGE = 10, ASSET_TYPE_SOUND = 11, ASSET_TYPE_SNDCURVE = 12, ASSET_TYPE_LOADED_SOUND = 13, ASSET_TYPE_COL_MAP_SP = 14, ASSET_TYPE_COL_MAP_MP = 15, ASSET_TYPE_COM_MAP = 16, ASSET_TYPE_GAME_MAP_SP = 17, ASSET_TYPE_GAME_MAP_MP = 18, ASSET_TYPE_MAP_ENTS = 19, ASSET_TYPE_FX_MAP = 20, ASSET_TYPE_GFX_MAP = 21, ASSET_TYPE_LIGHTDEF = 22, ASSET_TYPE_UI_MAP = 23, ASSET_TYPE_FONT = 24, ASSET_TYPE_MENUFILE = 25, ASSET_TYPE_MENU = 26, ASSET_TYPE_LOCALIZE = 27, ASSET_TYPE_WEAPON = 28, ASSET_TYPE_SNDDRIVERGLOBALS = 29, ASSET_TYPE_FX = 30, ASSET_TYPE_IMPACTFX = 31, ASSET_TYPE_AITYPE = 32, ASSET_TYPE_MPTYPE = 33, ASSET_TYPE_CHARACTER = 34, ASSET_TYPE_XMODELALIAS = 35, ASSET_TYPE_RAWFILE = 36, ASSET_TYPE_STRINGTABLE = 37, ASSET_TYPE_LEADERBOARDDEF = 38, ASSET_TYPE_STRUCTUREDDATADEF = 39, ASSET_TYPE_TRACER = 40, ASSET_TYPE_VEHICLE = 41, ASSET_TYPE_ADDON_MAP_ENTS = 42, ASSET_TYPE_MAX = 43 } XAssetType; typedef enum { DVAR_FLAG_NONE = 0x0, //no flags DVAR_FLAG_SAVED = 0x1, //saves in config_mp.cfg for clients DVAR_FLAG_LATCHED = 0x2, //no changing apart from initial value (although it might apply on a map reload, I think) DVAR_FLAG_CHEAT = 0x4, //cheat DVAR_FLAG_REPLICATED = 0x8, //on change, this is sent to all clients (if you are host) DVAR_FLAG_UNKNOWN10 = 0x10, //unknown DVAR_FLAG_UNKNOWN20 = 0x20, //unknown DVAR_FLAG_UNKNOWN40 = 0x40, //unknown DVAR_FLAG_UNKNOWN80 = 0x80, //unknown DVAR_FLAG_USERCREATED = 0x100, //a 'set' type command created it DVAR_FLAG_USERINFO = 0x200, //userinfo? DVAR_FLAG_SERVERINFO = 0x400, //in the getstatus oob DVAR_FLAG_WRITEPROTECTED = 0x800, //write protected DVAR_FLAG_UNKNOWN1000 = 0x1000, //unknown DVAR_FLAG_READONLY = 0x2000, //read only (same as 0x800?) DVAR_FLAG_UNKNOWN4000 = 0x4000, //unknown DVAR_FLAG_UNKNOWN8000 = 0x8000, //unknown DVAR_FLAG_UNKNOWN10000 = 0x10000, //unknown DVAR_FLAG_DEDISAVED = 0x1000000, //unknown DVAR_FLAG_NONEXISTENT = 0xFFFFFFFF //no such dvar } dvar_flag; typedef enum { DVAR_TYPE_BOOL = 0, DVAR_TYPE_FLOAT = 1, DVAR_TYPE_FLOAT_2 = 2, DVAR_TYPE_FLOAT_3 = 3, DVAR_TYPE_FLOAT_4 = 4, DVAR_TYPE_INT = 5, DVAR_TYPE_ENUM = 6, DVAR_TYPE_STRING = 7, DVAR_TYPE_COLOR = 8, //DVAR_TYPE_INT64 = 9 only in Tx } dvar_type; // 67/72 bytes figured out union dvar_value_t { char* string; int integer; float value; bool boolean; float vec2[2]; float vec3[3]; float vec4[4]; BYTE color[4]; //to get float: multiply by 0.003921568859368563 - BaberZz //__int64 integer64; only in Tx }; union dvar_maxmin_t { int i; float f; }; typedef struct dvar_t { //startbyte:endbyte const char* name; //0:3 const char* description; //4:7 unsigned int flags; //8:11 char type; //12:12 char pad2[3]; //13:15 dvar_value_t current; //16:31 dvar_value_t latched; //32:47 dvar_value_t default; //48:64 dvar_maxmin_t min; //65:67 dvar_maxmin_t max; //68:72 woooo } dvar_t; typedef struct cmd_function_s { char pad[24]; } cmd_function_t; }