namespace Game { typedef void(__cdecl * Cmd_AddCommand_t)(const char* name, void(*callback), cmd_function_t* data, char); extern Cmd_AddCommand_t Cmd_AddCommand; typedef int(__cdecl * DB_GetXAssetSizeHandler_t)(); extern DB_GetXAssetSizeHandler_t* DB_GetXAssetSizeHandlers; typedef dvar_t* (__cdecl * Dvar_RegisterBool_t)(const char* name, bool default, int flags, const char* description); extern Dvar_RegisterBool_t Dvar_RegisterBool; typedef dvar_t* (__cdecl * Dvar_RegisterFloat_t)(const char* name, float default, float min, float max, int flags, const char* description); extern Dvar_RegisterFloat_t Dvar_RegisterFloat; typedef dvar_t* (__cdecl * Dvar_RegisterFloat2_t)(const char* name, float defx, float defy, float min, float max, int flags, const char* description); extern Dvar_RegisterFloat2_t Dvar_RegisterFloat2; typedef dvar_t* (__cdecl * Dvar_RegisterFloat3_t)(const char* name, float defx, float defy, float defz, float min, float max, int flags, const char* description); extern Dvar_RegisterFloat3_t Dvar_RegisterFloat3; typedef dvar_t* (__cdecl * Dvar_RegisterFloat4_t)(const char* name, float defx, float defy, float defz, float defw, float min, float max, int flags, const char* description); extern Dvar_RegisterFloat4_t Dvar_RegisterFloat4; typedef dvar_t* (__cdecl * Dvar_RegisterInt_t)(const char* name, int default, int min, int max, int flags, const char* description); extern Dvar_RegisterInt_t Dvar_RegisterInt; typedef dvar_t* (__cdecl * Dvar_RegisterEnum_t)(const char* name, char** enumValues, int default, int flags, const char* description); extern Dvar_RegisterEnum_t Dvar_RegisterEnum; typedef dvar_t* (__cdecl * Dvar_RegisterString_t)(const char* name, const char* default, int, const char*); extern Dvar_RegisterString_t Dvar_RegisterString; typedef dvar_t* (__cdecl * Dvar_RegisterColor_t)(const char* name, float r, float g, float b, float a, int flags, const char* description); extern Dvar_RegisterColor_t Dvar_RegisterColor; typedef dvar_t* (__cdecl * Dvar_FindVar_t)(const char *dvarName); extern Dvar_FindVar_t Dvar_FindVar; typedef dvar_t* (__cdecl * Dvar_SetCommand_t)(const char* name, const char* value); extern Dvar_SetCommand_t Dvar_SetCommand; typedef void(__cdecl * Field_Clear_t)(void* field); extern Field_Clear_t Field_Clear; typedef void* (__cdecl * LoadModdableRawfile_t)(int a1, const char* filename); extern LoadModdableRawfile_t LoadModdableRawfile; extern void** DB_XAssetPool; extern unsigned int* g_poolSize; extern DWORD* cmd_id; extern DWORD* cmd_argc; extern char*** cmd_argv; void* ReallocateAssetPool(XAssetType type, unsigned int newSize); }