#include "..\STDInclude.hpp" namespace Components { void* RawFiles::LoadModdableRawfileFunc(const char* filename) { return Game::LoadModdableRawfile(0, filename); } RawFiles::RawFiles() { Utils::Hook(0x632155, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick(); Utils::Hook(0x5FA46C, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick(); Utils::Hook(0x5FA4D6, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick(); Utils::Hook(0x6321EF, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick(); Utils::Hook(0x630A88, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick(); Utils::Hook(0x59A6F8, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick(); Utils::Hook(0x57F1E6, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick(); Utils::Hook(0x57ED36, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick(); // remove fs_game check for moddable rawfiles - allows non-fs_game to modify rawfiles Utils::Hook::Nop(0x61AB76, 2); } }