#include "STDInclude.hpp" namespace Components { void* RawFiles::LoadModdableRawfileFunc(const char* filename) { return Game::LoadModdableRawfile(0, filename); } RawFiles::RawFiles() { Utils::Hook(0x632155, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick(); Utils::Hook(0x5FA46C, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick(); Utils::Hook(0x5FA4D6, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick(); Utils::Hook(0x6321EF, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick(); Utils::Hook(0x630A88, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick(); Utils::Hook(0x59A6F8, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick(); Utils::Hook(0x57F1E6, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick(); Utils::Hook(0x57ED36, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).Install()->Quick(); // remove fs_game check for moddable rawfiles - allows non-fs_game to modify rawfiles Utils::Hook::Nop(0x61AB76, 2); Command::Add("dumpraw", [] (Command::Params params) { if (params.Length() < 2) { Logger::Print("Specify a filename!\n"); return; } FileSystem::File file(params[1]); if (file.Exists()) { Utils::IO::WriteFile("raw/" + file.GetName(), file.GetBuffer()); Logger::Print("File '%s' written to raw!\n", file.GetName().data()); return; } const char* data = Game::LoadModdableRawfile(0, file.GetName().data()); if (data) { Utils::IO::WriteFile("raw/" + file.GetName(), data); Logger::Print("File '%s' written to raw!\n", file.GetName().data()); } else { Logger::Print("File '%s' does not exist!\n", file.GetName().data()); } }); } }