#pragma once // Version number #include "version.h" #ifndef RC_INVOKED #define VC_EXTRALEAN #define WIN32_LEAN_AND_MEAN // Requires Visual Leak Detector plugin: http://vld.codeplex.com/ //#include #include #include #include #include #include #include #pragma warning(push) #pragma warning(disable: 4996) #include #pragma warning(pop) #include #include #include #include #include #include #include #include // Experimental C++17 features #include #ifdef ENABLE_DXSDK #include #pragma comment(lib, "D3dx9.lib") #endif // Usefull for debugging template class Sizer { }; #define BindNum(x, y) Sizer y; #define SizeOf(x, y) BindNum(sizeof(x), y) #define OffsetOf(x, y, z) BindNum(offsetof(x, y), z) // Submodules // Ignore the warnings, it's no our code! #pragma warning(push) #pragma warning(disable: 4005) #pragma warning(disable: 4100) #pragma warning(disable: 4389) #pragma warning(disable: 4702) #pragma warning(disable: 4996) // _CRT_SECURE_NO_WARNINGS #pragma warning(disable: 6001) #pragma warning(disable: 6011) #pragma warning(disable: 6031) #pragma warning(disable: 6255) #pragma warning(disable: 6258) #pragma warning(disable: 6386) #pragma warning(disable: 6387) #include #include #include #include #include #ifndef DISABLE_BITMESSAGE #include #endif #ifdef max #undef max #endif #ifdef min #undef min #endif // Protobuf #include "proto/network.pb.h" #include "proto/party.pb.h" #include "proto/auth.pb.h" #include "proto/node.pb.h" #include "proto/rcon.pb.h" #pragma warning(pop) #define ENABLE_BASE64 #ifndef DISABLE_BASE128 #define ENABLE_BASE128 #endif #include "Utils/IO.hpp" #include "Utils/IPC.hpp" #include "Utils/CSV.hpp" #include "Utils/Time.hpp" #include "Utils/Cache.hpp" #include "Utils/Chain.hpp" #include "Utils/Utils.hpp" #include "Utils/WebIO.hpp" #include "Utils/Memory.hpp" #include "Utils/String.hpp" #include "Utils/Hooking.hpp" #include "Utils/Library.hpp" #include "Utils/InfoString.hpp" #include "Utils/Compression.hpp" #include "Utils/Cryptography.hpp" #include "Steam/Steam.hpp" #include "Game/Structs.hpp" #include "Game/Functions.hpp" #include "Utils/Stream.hpp" #include "Components/Loader.hpp" #include "Worker/Worker.hpp" // Libraries #pragma comment(lib, "Winmm.lib") #pragma comment(lib, "Crypt32.lib") #pragma comment(lib, "Ws2_32.lib") #pragma comment(lib, "d3d9.lib") #pragma comment(lib, "Wininet.lib") #pragma comment(lib, "shlwapi.lib") #pragma comment(lib, "Urlmon.lib") #pragma comment(lib, "Advapi32.lib") #pragma comment(lib, "rpcrt4.lib") // Enable additional literals using namespace std::literals; #endif #define STRINGIZE_(x) #x #define STRINGIZE(x) STRINGIZE_(x) #define BASEGAME "iw4x" #define CLIENT_CONFIG "iw4x_config.cfg" #define AssertSize(x, size) static_assert(sizeof(x) == size, STRINGIZE(x) " structure has an invalid size.") #define AssertOffset(x, y, offset) static_assert(offsetof(x, y) == offset, STRINGIZE(x) "::" STRINGIZE(y) " is not at the right offset.") // Resource stuff #ifdef APSTUDIO_INVOKED #ifndef APSTUDIO_READONLY_SYMBOLS // Defines below make accessing the resources from the code easier. #define _APS_NEXT_RESOURCE_VALUE 102 #define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_CONTROL_VALUE 1001 #define _APS_NEXT_SYMED_VALUE 101 #endif #endif // Enables custom map code #ifdef DEBUG #define ENABLE_EXPERIMENTAL_MAP_CODE #endif