#include "..\..\STDInclude.hpp" namespace Steam { int User::GetHSteamUser() { return NULL; } bool User::LoggedOn() { return true; } SteamID User::GetSteamID() { SteamID id; id.m_Bits = 0x110000100000000 | 0x1337; return id; } int User::InitiateGameConnection(void *pAuthBlob, int cbMaxAuthBlob, SteamID steamIDGameServer, unsigned int unIPServer, unsigned short usPortServer, bool bSecure) { // TODO: Generate auth ticket! return 0; } void User::TerminateGameConnection(unsigned int unIPServer, unsigned short usPortServer) { } void User::TrackAppUsageEvent(SteamID gameID, int eAppUsageEvent, const char *pchExtraInfo) { } bool User::GetUserDataFolder(char *pchBuffer, int cubBuffer) { return false; } void User::StartVoiceRecording() { } void User::StopVoiceRecording() { } int User::GetCompressedVoice(void *pDestBuffer, unsigned int cbDestBufferSize, unsigned int *nBytesWritten) { return 0; } int User::DecompressVoice(void *pCompressed, unsigned int cbCompressed, void *pDestBuffer, unsigned int cbDestBufferSize, unsigned int *nBytesWritten) { return 0; } unsigned int User::GetAuthSessionTicket(void *pTicket, int cbMaxTicket, unsigned int *pcbTicket) { return 0; } int User::BeginAuthSession(const void *pAuthTicket, int cbAuthTicket, SteamID steamID) { return 0; } void User::EndAuthSession(SteamID steamID) { } void User::CancelAuthTicket(unsigned int hAuthTicket) { } unsigned int User::UserHasLicenseForApp(SteamID steamID, unsigned int appID) { return 1; } }