namespace Assets { class IXAnimParts : public Components::AssetHandler::IAsset { public: virtual Game::XAssetType GetType() override { return Game::XAssetType::ASSET_TYPE_XANIM; }; virtual void Mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override; virtual void Save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override; private: void Save_XAnimDeltaPart(Game::XAnimDeltaPart* delta, unsigned short framecount, Components::ZoneBuilder::Zone* builder); }; }