#include #include "RawFiles.hpp" namespace Components { char* RawFiles::ReadRawFile(const char* filename, char* buf, int size) { auto fileHandle = 0; auto fileSize = Game::FS_FOpenFileRead(filename, &fileHandle); if (fileHandle) { if ((fileSize + 1) <= size) { Game::FS_Read(buf, fileSize, fileHandle); buf[fileSize] = '\0'; Game::FS_FCloseFile(fileHandle); return buf; } Game::FS_FCloseFile(fileHandle); Logger::PrintError(Game::CON_CHANNEL_ERROR, "Ignoring raw file '{}' as it exceeds buffer size {} > {}\n", filename, fileSize, size); } auto* rawfile = Game::DB_FindXAssetHeader(Game::ASSET_TYPE_RAWFILE, filename).rawfile; if (Game::DB_IsXAssetDefault(Game::ASSET_TYPE_RAWFILE, filename)) { return nullptr; } Game::DB_GetRawBuffer(rawfile, buf, size); return buf; } char* RawFiles::GetMenuBuffer(const char* filename) { auto fileHandle = 0; auto fileSize = Game::FS_FOpenFileRead(filename, &fileHandle); if (fileHandle) { if (fileSize < 0x8000) { auto* buffer = static_cast(Game::Z_VirtualAlloc(fileSize + 1)); Game::FS_Read(buffer, fileSize, fileHandle); Game::FS_FCloseFile(fileHandle); return buffer; } Game::FS_FCloseFile(fileHandle); Logger::PrintError(Game::CON_CHANNEL_ERROR, "Menu file too large: {} is {}, max allowed is {}\n", filename, fileSize, 0x8000); } auto* rawfile = Game::DB_FindXAssetHeader(Game::ASSET_TYPE_RAWFILE, filename).rawfile; if (Game::DB_IsXAssetDefault(Game::ASSET_TYPE_RAWFILE, filename)) { Logger::PrintError(Game::CON_CHANNEL_ERROR, "Menu file not found: {}, using default\n", filename); return nullptr; } auto* buffer = static_cast(Game::Z_VirtualAlloc(rawfile->len + 1)); Game::DB_GetRawBuffer(rawfile, buffer, rawfile->len + 1); return buffer; } char* RawFiles::Com_LoadInfoString_LoadObj(const char* fileName, const char* fileDesc, const char* ident, char* loadBuffer) { auto fileHandle = 0; const auto fileLen = Game::FS_FOpenFileByMode(fileName, &fileHandle, Game::FS_READ); if (fileLen < 0) { Logger::Debug("Could not load {} [{}] as rawfile", fileDesc, fileName); return nullptr; } const auto identLen = static_cast(std::strlen(ident)); Game::FS_Read(loadBuffer, identLen, fileHandle); loadBuffer[identLen] = '\0'; if (std::strncmp(loadBuffer, ident, identLen) != 0) { Game::Com_Error(Game::ERR_DROP, "\x15" "File [%s] is not a %s\n", fileName, fileDesc); return nullptr; } if ((fileLen - identLen) >= 0x4000) { Game::Com_Error(Game::ERR_DROP, "\x15" "File [%s] is too long of a %s to parse\n", fileName, fileDesc); return nullptr; } Game::FS_Read(loadBuffer, fileLen - identLen, fileHandle); loadBuffer[fileLen - identLen] = '\0'; Game::FS_FCloseFile(fileHandle); return loadBuffer; } const char* RawFiles::Com_LoadInfoString_Hk(const char* fileName, const char* fileDesc, const char* ident, char* loadBuffer) { const auto* buffer = Com_LoadInfoString_LoadObj(fileName, fileDesc, ident, loadBuffer); if (!buffer) { buffer = Game::Com_LoadInfoString_FastFile(fileName, fileDesc, ident, loadBuffer); } if (!Game::Info_Validate(buffer)) { Game::Com_Error(Game::ERR_DROP, "\x15" "File [%s] is not a valid %s\n", fileName, fileDesc); return nullptr; } return buffer; } RawFiles::RawFiles() { // remove fs_game check for moddable rawfiles - allows non-fs_game to modify rawfiles Utils::Hook::Nop(0x61AB76, 2); Utils::Hook(0x4DA0D0, ReadRawFile, HOOK_JUMP).install()->quick(); Utils::Hook(0x631640, GetMenuBuffer, HOOK_JUMP).install()->quick(); Utils::Hook(0x463500, Com_LoadInfoString_Hk, HOOK_JUMP).install()->quick(); Command::Add("dumpraw", [](Command::Params* params) { if (params->size() < 2) { Logger::Print("Specify a filename!\n"); return; } FileSystem::File file(params->join(1)); if (file.exists()) { Utils::IO::WriteFile("raw/" + file.getName(), file.getBuffer()); Logger::Print("File '{}' written to raw!\n", file.getName()); return; } const char* data = Game::Scr_AddSourceBuffer(nullptr, file.getName().data(), nullptr, false); if (data != nullptr) { Utils::IO::WriteFile("raw/" + file.getName(), data); Logger::Print("File '{}' written to raw!\n", file.getName()); } else { Logger::Print("File '{}' does not exist!\n", file.getName()); } }); } }