#pragma once namespace Components { class Maps : public Component { public: class UserMapContainer { public: UserMapContainer() : wasFreed(false), hash(0) {} UserMapContainer(const std::string& _mapname) : wasFreed(false), mapname(_mapname) { ZeroMemory(&this->searchPath, sizeof this->searchPath); this->hash = Maps::GetUsermapHash(this->mapname); Game::UI_UpdateArenas(); } ~UserMapContainer() { this->freeIwd(); this->clear(); } unsigned int getHash() { return this->hash; } std::string getName() { return this->mapname; } bool isValid() { return !this->mapname.empty(); } void clear() { bool wasValid = this->isValid(); this->mapname.clear(); if (wasValid) Game::UI_UpdateArenas(); } void loadIwd(); void freeIwd(); void reloadIwd(); void handlePackfile(void* packfile); private: bool wasFreed; unsigned int hash; std::string mapname; Game::searchpath_t searchPath; }; Maps(); ~Maps(); static void HandleAsSPMap(); static void AddDependency(const std::string& expression, const std::string& zone); static std::pair GetTeamsForMap(const std::string& map); static std::vector GetDependenciesForMap(const std::string& map); static std::string CurrentMainZone; static const char* UserMapFiles[4]; static bool CheckMapInstalled(const char* mapname, bool error = false, bool dlcIsTrue = false); static UserMapContainer* GetUserMap(); static unsigned int GetUsermapHash(const std::string& map); static Game::XAssetEntry* GetAssetEntryPool(); static bool IsCustomMap(); static bool IsUserMap(const std::string& mapname); private: class DLC { public: int index; std::string name; std::vector maps; }; static bool SPMap; static UserMapContainer UserMap; static std::vector DlcPacks; static std::vector> DependencyList; static std::vector CurrentDependencies; static void GetBSPName(char* buffer, size_t size, const char* format, const char* mapname); static void LoadAssetRestrict(Game::XAssetType type, Game::XAssetHeader asset, const std::string& name, bool* restrict); static void LoadMapZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync); static void UnloadMapZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync); static void OverrideMapEnts(Game::MapEnts* ents); static int IgnoreEntityStub(const char* entity); static Game::G_GlassData* GetWorldData(); static void GetWorldDataStub(); static void LoadRawSun(); static void AddDlc(DLC dlc); static void UpdateDlcStatus(); static void PrepareUsermap(const char* mapname); static void SpawnServerStub(); static void LoadMapLoadscreenStub(); static int TriggerReconnectForMap(Game::msg_t* msg, const char* mapname); static void RotateCheckStub(); static void LoadNewMapCommand(char* buffer, size_t size, const char* format, const char* mapname, const char* gametype); static const char* LoadArenaFileStub(const char* name, char* buffer, int size); static void HideModel(); static void HideModelStub(); static Game::dvar_t* GetDistortionDvar(); static void SetDistortionStub(); static Game::dvar_t* GetSpecularDvar(); static void SetSpecularStub1(); static void SetSpecularStub2(); static void G_SpawnTurretHook(Game::gentity_s* ent, int unk, int unk2); }; }