#include namespace Components { Dvar::Var QuickPatch::r_customAspectRatio; void QuickPatch::UnlockStats() { if (Dedicated::IsEnabled()) return; if (Game::CL_IsCgameInitialized()) { Toast::Show("cardicon_locked", "^1Error", "Not allowed while ingame.", 3000); return; } Command::Execute("setPlayerData prestige 10"); Command::Execute("setPlayerData experience 2516000"); Command::Execute("setPlayerData iconUnlocked cardicon_prestige10_02 1"); // Unlock challenges Game::StringTable* challengeTable = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_STRINGTABLE, "mp/allchallengestable.csv").stringTable; if (challengeTable) { for (int i = 0; i < challengeTable->rowCount; ++i) { // Find challenge const char* challenge = Game::TableLookup(challengeTable, i, 0); int maxState = 0; int maxProgress = 0; // Find correct tier and progress for (int j = 0; j < 10; ++j) { int progress = atoi(Game::TableLookup(challengeTable, i, 6 + j * 2)); if (!progress) break; maxState = j + 2; maxProgress = progress; } Command::Execute(Utils::String::VA("setPlayerData challengeState %s %d", challenge, maxState)); Command::Execute(Utils::String::VA("setPlayerData challengeProgress %s %d", challenge, maxProgress)); } } } __declspec(naked) void QuickPatch::JavelinResetHookStub() { __asm { mov eax, 577A10h; call eax; pop edi; mov dword ptr [esi+34h], 0; pop esi; pop ebx; retn; } } Game::dvar_t* QuickPatch::g_antilag; __declspec(naked) void QuickPatch::ClientEventsFireWeaponStub() { __asm { // check g_antilag dvar value mov eax, g_antilag; cmp byte ptr[eax + 16], 1; // do antilag if 1 je fireWeapon // do not do antilag if 0 mov eax, 0x1A83554 // level.time mov ecx, [eax] fireWeapon: push edx push ecx push edi mov eax, 0x4A4D50 // FireWeapon call eax add esp, 0Ch pop edi pop ecx retn } } __declspec(naked) void QuickPatch::ClientEventsFireWeaponMeleeStub() { __asm { // check g_antilag dvar value mov eax, g_antilag; cmp byte ptr[eax + 16], 1; // do antilag if 1 je fireWeaponMelee // do not do antilag if 0 mov eax, 0x1A83554 // level.time mov edx, [eax] fireWeaponMelee: push edx push edi mov eax, 0x4F2470 // FireWeaponMelee call eax add esp, 8 pop edi pop ecx retn } } Game::dvar_t* QuickPatch::Dvar_RegisterAspectRatioDvar(const char* dvarName, const char** /*valueList*/, int defaultIndex, unsigned __int16 flags, const char* description) { static const char* r_aspectRatioEnum[] = { "auto", "standard", "wide 16:10", "wide 16:9", "custom", nullptr }; // register custom aspect ratio dvar QuickPatch::r_customAspectRatio = Dvar::Register("r_customAspectRatio", 16.0f / 9.0f, 4.0f / 3.0f, 63.0f / 9.0f, flags, "Screen aspect ratio. Divide the width by the height in order to get the aspect ratio value. For example: 16 / 9 = 1,77"); // register enumeration dvar return Game::Dvar_RegisterEnum(dvarName, r_aspectRatioEnum, defaultIndex, flags, description); } void QuickPatch::SetAspectRatio() { // set the aspect ratio Utils::Hook::Set(0x66E1C78, r_customAspectRatio.get()); } __declspec(naked) void QuickPatch::SetAspectRatioStub() { __asm { cmp eax, 4; ja goToDefaultCase; je useCustomRatio; // execute switch statement code push 0x005063FC; retn; goToDefaultCase: push 0x005064FC; retn; useCustomRatio: // set custom resolution pushad; call SetAspectRatio; popad; // set widescreen to 1 mov eax, 1; // continue execution push 0x00506495; retn; } } BOOL QuickPatch::IsDynClassnameStub(char* a1) { auto version = Zones::GetEntitiesZoneVersion(); if (version >= VERSION_LATEST_CODO) { for (auto i = 0; i < Game::spawnVars->numSpawnVars; i++) { char** kvPair = Game::spawnVars->spawnVars[i]; auto key = kvPair[0]; auto val = kvPair[1]; bool isSpecOps = strncmp(key, "script_specialops", 17) == 0; bool isSpecOpsOnly = val[0] == '1' && val[1] == '\0'; if (isSpecOps && isSpecOpsOnly) { // This will prevent spawning of any entity that contains "script_specialops: '1'" // It removes extra hitboxes / meshes on 461+ CODO multiplayer maps return TRUE; } } } // Passthrough to the game's own IsDynClassname return Utils::Hook::Call(0x444810)(a1); } void QuickPatch::CL_KeyEvent_OnEscape() { if (Game::Con_CancelAutoComplete()) return; if (TextRenderer::HandleFontIconAutocompleteKey(0, TextRenderer::FONT_ICON_ACI_CONSOLE, Game::K_ESCAPE)) return; // Close console Game::Key_RemoveCatcher(0, ~Game::KEYCATCH_CONSOLE); } __declspec(naked) void QuickPatch::CL_KeyEvent_ConsoleEscape_Stub() { __asm { pushad call CL_KeyEvent_OnEscape popad // Exit CL_KeyEvent function mov ebx, 0x4F66F2 jmp ebx } } Game::dvar_t* QuickPatch::Dvar_RegisterConMinicon(const char* dvarName, [[maybe_unused]] bool value, unsigned __int16 flags, const char* description) { #ifdef _DEBUG constexpr auto value_ = true; #else constexpr auto value_ = false; #endif return Game::Dvar_RegisterBool(dvarName, value_, flags, description); } QuickPatch::QuickPatch() { // Filtering any mapents that is intended for Spec:Ops gamemode (CODO) and prevent them from spawning Utils::Hook(0x5FBD6E, QuickPatch::IsDynClassnameStub, HOOK_CALL).install()->quick(); // Hook escape handling on open console to change behaviour to close the console instead of only canceling autocomplete Utils::Hook(0x4F66A3, CL_KeyEvent_ConsoleEscape_Stub, HOOK_JUMP).install()->quick(); // Intermission time dvar Game::Dvar_RegisterFloat("scr_intermissionTime", 10, 0, 120, Game::dvar_flag::DVAR_NONE, "Time in seconds before match server loads the next map"); g_antilag = Game::Dvar_RegisterBool("g_antilag", true, Game::DVAR_CODINFO, "Perform antilag"); Utils::Hook(0x5D6D56, QuickPatch::ClientEventsFireWeaponStub, HOOK_JUMP).install()->quick(); Utils::Hook(0x5D6D6A, QuickPatch::ClientEventsFireWeaponMeleeStub, HOOK_JUMP).install()->quick(); // Javelin fix Utils::Hook(0x578F52, QuickPatch::JavelinResetHookStub, HOOK_JUMP).install()->quick(); // Add ultrawide support Utils::Hook(0x51B13B, QuickPatch::Dvar_RegisterAspectRatioDvar, HOOK_CALL).install()->quick(); Utils::Hook(0x5063F3, QuickPatch::SetAspectRatioStub, HOOK_JUMP).install()->quick(); Utils::Hook(0x4FA448, QuickPatch::Dvar_RegisterConMinicon, HOOK_CALL).install()->quick(); // protocol version (workaround for hacks) Utils::Hook::Set(0x4FB501, PROTOCOL); // protocol command Utils::Hook::Set(0x4D36A9, PROTOCOL); Utils::Hook::Set(0x4D36AE, PROTOCOL); Utils::Hook::Set(0x4D36B3, PROTOCOL); // internal version is 99, most servers should accept it Utils::Hook::Set(0x463C61, 208); // remove system pre-init stuff (improper quit, disk full) Utils::Hook::Set(0x411350, 0xC3); // remove STEAMSTART checking for DRM IPC Utils::Hook::Nop(0x451145, 5); Utils::Hook::Set(0x45114C, 0xEB); // LSP disabled Utils::Hook::Set(0x435950, 0xC3); // LSP HELLO Utils::Hook::Set(0x49C220, 0xC3); // We wanted to send a logging packet, but we haven't connected to LSP! Utils::Hook::Set(0x4BD900, 0xC3); // main LSP response func Utils::Hook::Set(0x682170, 0xC3); // Telling LSP that we're playing a private match Utils::Hook::Nop(0x4FD448, 5); // Don't create lsp_socket // Don't delete config files if corrupted Utils::Hook::Set(0x47DCB3, 0xEB); Utils::Hook::Set(0x4402B6, 0); // hopefully allow alt-tab during game, used at least in alt-enter handling Utils::Hook::Set(0x45ACE0, 0xC301B0); // fs_basegame Utils::Hook::Set(0x6431D1, BASEGAME); // console title if (ZoneBuilder::IsEnabled()) { Utils::Hook::Set(0x4289E8, "IW4x (" VERSION "): ZoneBuilder"); } else if (Dedicated::IsEnabled()) { Utils::Hook::Set(0x4289E8, "IW4x (" VERSION "): Dedicated"); } else { Utils::Hook::Set(0x4289E8, "IW4x (" VERSION "): Console"); } // window title Utils::Hook::Set(0x5076A0, "IW4x: Multiplayer"); // sv_hostname Utils::Hook::Set(0x4D378B, "IW4Host"); // console logo Utils::Hook::Set(0x428A66, BASEGAME "/images/logo.bmp"); // splash logo Utils::Hook::Set(0x475F9E, BASEGAME "/images/splash.bmp"); Utils::Hook::Set(0x4876C6, "Successfully read stats data\n"); // Numerical ping (cg_scoreboardPingText 1) Utils::Hook::Set(0x45888E, 1); Utils::Hook::Set(0x45888C, Game::dvar_flag::DVAR_CHEAT); // increase font sizes for chat on higher resolutions static float float13 = 13.0f; static float float10 = 10.0f; Utils::Hook::Set(0x5814AE, &float13); Utils::Hook::Set(0x5814C8, &float10); // Enable commandline arguments Utils::Hook::Set(0x464AE4, 0xEB); // remove limit on IWD file loading Utils::Hook::Set(0x642BF3, 0xEB); // dont run UPNP stuff on main thread Utils::Hook::Set(0x48A135, 0xC3); Utils::Hook::Set(0x48A151, 0xC3); Utils::Hook::Nop(0x684080, 5); // Don't spam the console // spawn upnp thread when UPNP_init returns Utils::Hook::Hook(0x47982B, []() { std::thread([]() { // check natpmpstate // state 4 is no more devices to query while (Utils::Hook::Get(0x66CE200) < 4) { Utils::Hook::Call(0x4D7030)(); std::this_thread::sleep_for(500ms); } }).detach(); }, HOOK_JUMP).install()->quick(); // disable the IWNet IP detection (default 'got ipdetect' flag to 1) Utils::Hook::Set(0x649D6F0, 1); // Fix stats sleeping Utils::Hook::Set(0x6832BA, 0xEB); Utils::Hook::Set(0x4BD190, 0xC3); // remove 'impure stats' checking Utils::Hook::Set(0x4BB250, 0x33); Utils::Hook::Set(0x4BB251, 0xC0); Utils::Hook::Set(0x4BB252, 0xC3909090); // default sv_pure to 0 Utils::Hook::Set(0x4D3A74, 0); // Force debug logging Utils::Hook::Set(0x60AE4A, 1); //Utils::Hook::Nop(0x60AE49, 8); //Utils::Hook::Set(0x6FF53C, 0); // remove activeAction execution (exploit in mods) Utils::Hook::Set(0x5A1D43, 0xEB); // disable bind protection Utils::Hook::Set(0x4DACA2, 0xEB); // require Windows 5 Utils::Hook::Set(0x467ADF, 5); Utils::Hook::Set(0x6DF5D6, '5'); // disable 'ignoring asset' notices Utils::Hook::Nop(0x5BB902, 5); // disable migration_dvarErrors Utils::Hook::Set(0x60BDA7, 0); // allow joining 'developer 1' servers Utils::Hook::Set(0x478BA2, 0xEB); // fs_game fixes Utils::Hook::Nop(0x4A5D74, 2); // remove fs_game profiles Utils::Hook::Set(0x4081FD, 0xEB); // defaultweapon Utils::Hook::Set(0x452C1D, 0xEB); // LoadObj weaponDefs // filesystem init default_mp.cfg check Utils::Hook::Nop(0x461A9E, 5); Utils::Hook::Nop(0x461AAA, 5); Utils::Hook::Set(0x461AB4, 0xEB); // vid_restart when ingame Utils::Hook::Nop(0x4CA1FA, 6); // Filter log (initially com_logFilter, but I don't see why that dvar is needed) // Seems like it's needed for B3, so there is a separate handling for dedicated servers in Dedicated.cpp if (!Dedicated::IsEnabled()) { Utils::Hook::Nop(0x647466, 5); // 'dvar set' lines Utils::Hook::Nop(0x5DF4F2, 5); // 'sending splash open' lines } // intro stuff Utils::Hook::Nop(0x60BEE9, 5); // Don't show legals Utils::Hook::Nop(0x60BEF6, 5); // Don't reset the intro dvar Utils::Hook::Set(0x60BED2, "unskippablecinematic IW_logo\n"); Utils::Hook::Set(0x51C2A4, "%s\\" BASEGAME "\\video\\%s.bik"); Utils::Hook::Set(0x51C2C2, 0x78A0AC); // Redirect logs Utils::Hook::Set(0x5E44D8, "logs/games_mp.log"); Utils::Hook::Set(0x60A90C, "logs/console_mp.log"); Utils::Hook::Set(0x60A918, "logs/console_mp.log"); // Rename config Utils::Hook::Set(0x461B4B, CLIENT_CONFIG); Utils::Hook::Set(0x47DCBB, CLIENT_CONFIG); Utils::Hook::Set(0x6098F8, CLIENT_CONFIG); Utils::Hook::Set(0x60B279, CLIENT_CONFIG); Utils::Hook::Set(0x60BBD4, CLIENT_CONFIG); // Disable profile system // Utils::Hook::Nop(0x60BEB1, 5); // GamerProfile_InitAllProfiles - Causes an error, when calling a harrier killstreak. // Utils::Hook::Nop(0x60BEB8, 5); // GamerProfile_LogInProfile // Utils::Hook::Nop(0x4059EA, 5); // GamerProfile_RegisterCommands Utils::Hook::Nop(0x4059EF, 5); // GamerProfile_RegisterDvars Utils::Hook::Nop(0x47DF9A, 5); // GamerProfile_UpdateSystemDvars Utils::Hook::Set(0x5AF0D0, 0xC3); // GamerProfile_SaveProfile Utils::Hook::Set(0x4E6870, 0xC3); // GamerProfile_UpdateSystemVarsFromProfile Utils::Hook::Set(0x4C37F0, 0xC3); // GamerProfile_UpdateProfileAndSaveIfNeeded Utils::Hook::Set(0x633CA0, 0xC3); // GamerProfile_SetPercentCompleteMP Utils::Hook::Nop(0x5AF1EC, 5); // Profile loading error Utils::Hook::Set(0x5AE212, 0xC3); // Profile reading // GamerProfile_RegisterCommands // Some random function used as nullsub :P Utils::Hook::Set(0x45B868, 0x5188FB); // profile_menuDvarsSetup Utils::Hook::Set(0x45B87E, 0x5188FB); // profile_menuDvarsFinish Utils::Hook::Set(0x45B894, 0x5188FB); // profile_toggleInvertedPitch Utils::Hook::Set(0x45B8AA, 0x5188FB); // profile_setViewSensitivity Utils::Hook::Set(0x45B8C3, 0x5188FB); // profile_setButtonsConfig Utils::Hook::Set(0x45B8D9, 0x5188FB); // profile_setSticksConfig Utils::Hook::Set(0x45B8EF, 0x5188FB); // profile_toggleAutoAim Utils::Hook::Set(0x45B905, 0x5188FB); // profile_SetHasEverPlayed_MainMenu Utils::Hook::Set(0x45B91E, 0x5188FB); // profile_SetHasEverPlayed_SP Utils::Hook::Set(0x45B934, 0x5188FB); // profile_SetHasEverPlayed_SO Utils::Hook::Set(0x45B94A, 0x5188FB); // profile_SetHasEverPlayed_MP Utils::Hook::Set(0x45B960, 0x5188FB); // profile_setVolume Utils::Hook::Set(0x45B979, 0x5188FB); // profile_setGamma Utils::Hook::Set(0x45B98F, 0x5188FB); // profile_setBlacklevel Utils::Hook::Set(0x45B9A5, 0x5188FB); // profile_toggleCanSkipOffensiveMissions // Patch SV_IsClientUsingOnlineStatsOffline Utils::Hook::Set(0x46B710, 0x90C3C033); // Fix mouse lag Utils::Hook::Nop(0x4731F5, 8); Scheduler::Loop([] { SetThreadExecutionState(ES_DISPLAY_REQUIRED); }, Scheduler::Pipeline::RENDERER); // Fix mouse pitch adjustments Dvar::Register("ui_mousePitch", false, Game::DVAR_ARCHIVE, ""); UIScript::Add("updateui_mousePitch", [](UIScript::Token) { if (Dvar::Var("ui_mousePitch").get()) { Dvar::Var("m_pitch").set(-0.022f); } else { Dvar::Var("m_pitch").set(0.022f); } }); // Ignore call to print 'Offhand class mismatch when giving weapon...' Utils::Hook(0x5D9047, 0x4BB9B0, HOOK_CALL).install()->quick(); Command::Add("unlockstats", QuickPatch::UnlockStats); Command::Add("dumptechsets", [](Command::Params* param) { if (param->size() != 2) { Logger::Print("usage: dumptechsets | all\n"); return; } std::vector fastFiles; if (param->get(1) == "all"s) { for (const auto& f : Utils::IO::ListFiles("zone/english")) fastFiles.emplace_back(f.substr(7, f.length() - 10)); for (const auto& f : Utils::IO::ListFiles("zone/dlc")) fastFiles.emplace_back(f.substr(3, f.length() - 6)); for (const auto& f : Utils::IO::ListFiles("zone/patch")) fastFiles.emplace_back(f.substr(5, f.length() - 8)); } else { fastFiles.emplace_back(param->get(1)); } auto count = 0; AssetHandler::OnLoad([](Game::XAssetType type, Game::XAssetHeader asset, const std::string& name, bool* /*restrict*/) { // they're basically the same right? if (type == Game::ASSET_TYPE_PIXELSHADER || type == Game::ASSET_TYPE_VERTEXSHADER) { Utils::IO::CreateDir("userraw/shader_bin"); const char* formatString; if (type == Game::ASSET_TYPE_PIXELSHADER) { formatString = "userraw/shader_bin/%.ps"; } else { formatString = "userraw/shader_bin/%.vs"; } if (Utils::IO::FileExists(Utils::String::VA(formatString, name.data()))) return; Utils::Stream buffer(0x1000); auto* dest = buffer.dest(); buffer.save(asset.pixelShader); if (asset.pixelShader->prog.loadDef.program) { buffer.saveArray(asset.pixelShader->prog.loadDef.program, asset.pixelShader->prog.loadDef.programSize); Utils::Stream::ClearPointer(&dest->prog.loadDef.program); } Utils::IO::WriteFile(Utils::String::VA(formatString, name.data()), buffer.toBuffer()); } if (type == Game::ASSET_TYPE_TECHNIQUE_SET) { Utils::IO::CreateDir("userraw/techsets"); Utils::Stream buffer(0x1000); Game::MaterialTechniqueSet* dest = buffer.dest(); buffer.save(asset.techniqueSet); if (asset.techniqueSet->name) { buffer.saveString(asset.techniqueSet->name); Utils::Stream::ClearPointer(&dest->name); } for (int i = 0; i < ARRAYSIZE(Game::MaterialTechniqueSet::techniques); ++i) { Game::MaterialTechnique* technique = asset.techniqueSet->techniques[i]; if (technique) { // Size-check is obsolete, as the structure is dynamic buffer.align(Utils::Stream::ALIGN_4); Game::MaterialTechnique* destTechnique = buffer.dest(); buffer.save(technique, 8); // Save_MaterialPassArray Game::MaterialPass* destPasses = buffer.dest(); buffer.saveArray(technique->passArray, technique->passCount); for (std::uint16_t j = 0; j < technique->passCount; ++j) { AssertSize(Game::MaterialPass, 20); Game::MaterialPass* destPass = &destPasses[j]; Game::MaterialPass* pass = &technique->passArray[j]; if (pass->vertexDecl) { } if (pass->args) { buffer.align(Utils::Stream::ALIGN_4); buffer.saveArray(pass->args, pass->perPrimArgCount + pass->perObjArgCount + pass->stableArgCount); Utils::Stream::ClearPointer(&destPass->args); } } if (technique->name) { buffer.saveString(technique->name); Utils::Stream::ClearPointer(&destTechnique->name); } Utils::Stream::ClearPointer(&dest->techniques[i]); } } } }); for (const auto& fastFile : fastFiles) { if (!Game::DB_IsZoneLoaded(fastFile.data())) { Game::XZoneInfo info; info.name = fastFile.data(); info.allocFlags = 0x20; info.freeFlags = 0; Game::DB_LoadXAssets(&info, 1, true); } // unload the fastfiles so we don't run out of memory or asset pools if (count % 5) { Game::XZoneInfo info; info.name = nullptr; info.allocFlags = 0x0; info.freeFlags = 0x20; Game::DB_LoadXAssets(&info, 1, true); } count++; } }); #ifdef DEBUG AssetHandler::OnLoad([](Game::XAssetType type, Game::XAssetHeader asset, const std::string& /*name*/, bool* /*restrict*/) { if (type == Game::XAssetType::ASSET_TYPE_GFXWORLD) { std::string buffer; for (unsigned int i = 0; i < asset.gfxWorld->dpvs.staticSurfaceCount; ++i) { buffer.append(Utils::String::VA("%s\n", asset.gfxWorld->dpvs.surfaces[asset.gfxWorld->dpvs.sortedSurfIndex[i]].material->info.name)); } Utils::IO::WriteFile("userraw/logs/matlog.txt", buffer); } }); #endif // Debug patches #ifdef DEBUG // ui_debugMode 1 //Utils::Hook::Set(0x6312E0, true); // fs_debug 1 Utils::Hook::Set(0x643172, true); // developer 2 Utils::Hook::Set(0x4FA425, 2); Utils::Hook::Set(0x51B087, 2); Utils::Hook::Set(0x60AE13, 2); // developer_Script 1 Utils::Hook::Set(0x60AE2B, true); // Disable cheat protection for dvars Utils::Hook::Set(0x647682, 0xEB); #else // Remove missing tag message Utils::Hook::Nop(0x4EBF1A, 5); #endif if (Flags::HasFlag("nointro")) { Utils::Hook::Set(0x60BECF, 0xEB); } } bool QuickPatch::unitTest() { uint32_t randIntCount = 4'000'000; Logger::Debug("Generating %d random integers...", randIntCount); const auto startTime = std::chrono::high_resolution_clock::now(); for (uint32_t i = 0; i < randIntCount; ++i) { Utils::Cryptography::Rand::GenerateInt(); } auto duration = std::chrono::duration_cast(std::chrono::high_resolution_clock::now() - startTime).count(); Logger::Debug("took {}ms\n", duration); Logger::Debug("Testing ZLib compression..."); std::string test = Utils::String::VA("%c", Utils::Cryptography::Rand::GenerateInt()); for (int i = 0; i < 21; ++i) { std::string compressed = Utils::Compression::ZLib::Compress(test); std::string decompressed = Utils::Compression::ZLib::Decompress(compressed); if (test != decompressed) { Logger::PrintError(Game::CON_CHANNEL_ERROR, "Compressing {} bytes and decompressing failed!\n", test.size()); return false; } const auto size = test.size(); for (unsigned int j = 0; j < size; ++j) { test.append(Utils::String::VA("%c", Utils::Cryptography::Rand::GenerateInt())); } } Logger::Debug("Success"); Logger::Debug("Testing trimming..."); std::string trim1 = " 1 "; std::string trim2 = " 1"; std::string trim3 = "1 "; Utils::String::Trim(trim1); Utils::String::LTrim(trim2); Utils::String::RTrim(trim3); if (trim1 != "1") return false; if (trim2 != "1") return false; if (trim3 != "1") return false; Logger::Debug("Success"); return true; } }