#pragma once namespace Assets { class IXModelSurfs : public Components::AssetHandler::IAsset { public: virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_XMODEL_SURFS; }; virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override; private: void saveXSurface(Game::XSurface* surf, Game::XSurface* destSurf, Components::ZoneBuilder::Zone* builder); void saveXSurfaceCollisionTree(Game::XSurfaceCollisionTree* entry, Components::ZoneBuilder::Zone* builder); }; }