#pragma once namespace Components { class Scheduler : public Component { public: enum Pipeline { ASYNC, RENDERER, SERVER, CLIENT, MAIN, QUIT, COUNT, }; Scheduler(); void preDestroy() override; static void Schedule(const std::function& callback, Pipeline type = Pipeline::ASYNC, std::chrono::milliseconds delay = 0ms); static void Loop(const std::function& callback, Pipeline type = Pipeline::ASYNC, std::chrono::milliseconds delay = 0ms); static void Once(const std::function& callback, Pipeline type = Pipeline::ASYNC, std::chrono::milliseconds delay = 0ms); static void OnGameInitialized(const std::function& callback, Pipeline type = Pipeline::ASYNC, std::chrono::milliseconds delay = 0ms); static void OnGameShutdown(const std::function& callback); private: struct Task { std::function handler{}; std::chrono::milliseconds interval{}; std::chrono::high_resolution_clock::time_point lastCall{}; }; using taskList = std::vector; class TaskPipeline { public: void add(Task&& task); void execute(); private: Utils::Concurrency::Container newCallbacks_; Utils::Concurrency::Container callbacks_; void mergeCallbacks(); }; static volatile bool Kill; static std::thread Thread; static TaskPipeline Pipelines[]; static void Execute(Pipeline type); static void REndFrame_Hk(); static void ServerFrame_Hk(); static void ClientFrame_Hk(int localClientNum); static void MainFrame_Hk(); static void SysSetBlockSystemHotkeys_Hk(int block); }; }