#pragma once namespace Components { class Bans : public Component { public: typedef std::pair Entry; Bans(); ~Bans(); static void BanClientNum(int num, std::string reason); static void UnbanClient(SteamID id); static void UnbanClient(Game::netIP_t ip); static bool IsBanned(Entry entry); static void InsertBan(Entry entry); private: class BanList { public: std::vector idList; std::vector ipList; }; static std::recursive_mutex AccessMutex; static void LoadBans(BanList* list); static void SaveBans(BanList* list); }; }