#include namespace Components { FastFiles::Key FastFiles::CurrentKey; symmetric_CTR FastFiles::CurrentCTR; std::vector FastFiles::ZonePaths; bool FastFiles::IsIW4xZone = false; bool FastFiles::StreamRead = false; char FastFiles::LastByteRead = 0; unsigned int FastFiles::CurrentZone; unsigned int FastFiles::MaxZones; unsigned char FastFiles::ZoneKey[1191] = { 0x30,0x82,0x04,0xA3,0x02,0x01,0x00,0x02,0x82,0x01,0x01, 0x00,0xBD,0x7E,0xD6,0xE2,0xE9,0x1C,0xB1,0x08,0x68,0xA2, 0xEC,0xC2,0x47,0xCB,0x60,0x00,0x0F,0xF5,0x6B,0x75,0x32, 0xA3,0xE4,0xEB,0x85,0x2F,0x23,0x97,0x6E,0x13,0x33,0xBC, 0xA3,0xBB,0x61,0x88,0xDE,0xB8,0xA8,0x33,0xD6,0xB8,0xA3, 0xDB,0x48,0x09,0xE8,0x7D,0x0A,0x43,0xBF,0xDB,0x52,0x32, 0x5C,0x8B,0x0A,0x46,0x01,0x95,0x81,0x97,0x40,0x46,0x28, 0x73,0x96,0x88,0x7C,0x9A,0x08,0x94,0x62,0xDC,0x10,0xF1, 0xE7,0x2B,0xF8,0xDE,0x21,0xA2,0xD1,0x39,0x45,0x1A,0xD2, 0x41,0x45,0xC1,0xEE,0x01,0xFF,0xD6,0x33,0x7F,0xB4,0x64, 0x41,0x87,0xE6,0x71,0xB7,0x0D,0xE8,0xCF,0xF4,0xCB,0x28, 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0xD8,0x5E,0x5A,0x69,0x12,0xB7,0x1B,0x1F,0xED,0x57,0xB7, 0xD6,0xAB,0xAB,0x99,0xB4,0x7B,0xDD,0xAA,0xBF,0xE6,0x8F, 0xE0,0x61,0xB2,0x47,0xDA,0xAB,0x5F,0x74,0x70,0x6D,0x9A, 0x39,0x63,0x31,0xFD,0x98,0xA3,0xEA,0x03,0xBE,0x48,0xAC, 0xC6,0x81,0x25,0x16,0xE8,0x30,0x8A,0x88,0x84,0xFA,0x47, 0x08,0xC7,0x9E,0xC5,0x2B,0x39,0xE6,0xA9,0xE6,0xC6,0xD7, 0x83,0x49,0xE8,0x11,0x75,0xE8,0xD3,0x4A,0x22,0x93,0x44, 0x0F,0xFA,0x36,0x24,0x56,0x3E,0xD3,0x6B,0xAD,0x80,0x27, 0xFE,0xBB,0xE2,0xC2,0x4D,0x79,0x69,0x65,0xB8,0xA7,0xFB, 0x42,0x9B,0xE9,0x41,0x98,0x60,0xB9,0xEB,0xD8,0xB2,0x25, 0xAD,0xF1,0xDC,0x0B,0x04,0x9F,0x0F,0xD0,0x96,0x9E,0x1D, 0x7A,0x73,0xC5,0xE0,0x7A,0x5C,0xF9,0xF8,0x0F,0xCB,0xA1, 0xFE,0xE8,0x94,0x84,0x6D,0xB4,0x2B,0xFD,0x64,0xC2,0xAF, 0xD3,0x48,0x35,0xDF,0xCB,0x2D,0xD8,0x2E,0xE8,0x35,0x33, 0x6E,0xBD,0xE1,0xD5,0x90,0xFC,0x67,0x9B,0xFF,0x9F,0xA0, 0x54,0x02,0xDB,0xFB,0xCC,0xA8,0x9E,0x1C,0x35,0x88,0x10, 0x43,0x2B,0xA5,0xCF,0x78,0x4F,0xF0,0xC6,0x74,0x4D,0x47, 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0x71,0x6A,0x44,0x9D,0xB0,0xD4,0xF4,0xD2,0x77,0x93,0xB1, 0x1C,0xFC,0xEA,0xF9,0x9C,0xB3,0x01,0x0F,0xA7,0x80,0x1C, 0xE6,0x16,0x7A,0xAC,0x86,0x16,0x38,0xEE,0xF8,0x41,0xE4, 0x1D,0x6C,0x8C,0x51,0x0F,0xCC,0xA8,0x88,0x0C,0x7F,0x70, 0x39,0x20,0x67,0xEA,0xDE,0xAE,0x6B,0x9A,0x69,0xDF,0xCC, 0x65,0xE2,0x32,0x39,0x79,0x02,0x81,0x80,0x01,0xDE,0xCF, 0x7E,0x8F,0x2C,0x33,0x28,0x1B,0xC9,0xEB,0x5C,0x5A,0xC2, 0x63,0xE6,0x16,0xC5,0xA5,0x08,0x80,0xDD,0xB6,0x91,0x62, 0xDC,0x06,0xD0,0x64,0x78,0xCF,0xA1,0x9A,0x6E,0x5A,0x1D, 0xAE,0xBA,0x7A,0x87,0xD3,0x83,0x45,0xBE,0xC2,0x56,0x5E, 0x64,0x89,0x0A,0x2F,0x71,0x3B,0x55,0xAC,0x70,0x71,0xBC, 0x04,0x68,0xF5,0xA1,0x09,0x09,0xE9,0x81,0x51,0x04,0x25, 0x14,0xE9,0x91,0xA8,0xA0,0x99,0x14,0x00,0xA1,0x89,0x71, 0x66,0xEF,0xD4,0xEF,0xCB,0x3D,0x60,0xF2,0xF0,0x24,0x4B, 0x02,0xC8,0xC4,0x2A,0x43,0x8C,0x34,0xD4,0xBF,0x83,0xF4, 0x14,0x63,0xF8,0xE1,0x9D,0x95,0x64,0xC8,0x85,0x98,0xDE, 0xE9,0x75,0xD4,0x23,0x77,0xDD,0x4D,0x9C,0xCD,0xA1,0x4D, 0xDA,0x69,0x4B,0x25,0x02,0x81,0x80,0x56,0x6F,0x21,0x4E, 0xD2,0x95,0x50,0xDD,0x1E,0xFE,0x08,0xCD,0xE0,0x1E,0x97, 0x98,0x3C,0xED,0xFB,0x7F,0x53,0x4A,0xFC,0x90,0x4B,0x5E, 0x96,0x09,0x5D,0x57,0x7C,0x5C,0x39,0x21,0x10,0xA5,0xAA, 0x49,0xB7,0xC9,0x41,0x2B,0xF4,0xAC,0x95,0x07,0xBC,0x45, 0xCD,0xAE,0x42,0x05,0x12,0xA0,0x1C,0x8E,0x0F,0xF8,0x0A, 0xB3,0x72,0x50,0xCD,0x0D,0x21,0x2D,0x67,0x81,0x99,0x69, 0xFF,0xF8,0x5E,0x23,0x19,0x86,0x03,0x3D,0x42,0x6F,0x38, 0xFB,0x39,0x1C,0xBA,0x96,0x69,0xC6,0xDC,0xE7,0x52,0x7A, 0x7E,0xC5,0x98,0x03,0x8A,0x3A,0x88,0x7C,0x9A,0xB0,0x70, 0x26,0x62,0xD6,0xF4,0x13,0x1D,0x37,0x7E,0x33,0x3F,0xBB, 0xFF,0x91,0x0D,0xA6,0xBB,0x82,0x30,0x34,0xB1,0xD3,0xA4, 0xA7,0xD6,0x91, }; // This has to be called only once, when the game starts void FastFiles::LoadInitialZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync) { std::vector data; Utils::Merge(&data, zoneInfo, zoneCount); if (FastFiles::Exists("iw4x_patch_mp")) { data.push_back({ "iw4x_patch_mp", 1, 0 }); } if (Utils::IO::FileExists(Dvar::Var("fs_game").get() + "/mod.ff")) { data.push_back({ "mod", 1, 0 }); } return FastFiles::LoadDLCUIZones(data.data(), data.size(), sync); } // This has to be called every time the cgame is reinitialized void FastFiles::LoadDLCUIZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync) { std::vector data; Utils::Merge(&data, zoneInfo, zoneCount); Game::XZoneInfo info = { nullptr, 2, 0 }; // Custom ui stuff if (FastFiles::Exists("iw4x_ui_mp")) { info.name = "iw4x_ui_mp"; data.push_back(info); } else // Fallback { info.name = "dlc1_ui_mp"; data.push_back(info); info.name = "dlc2_ui_mp"; data.push_back(info); } return FastFiles::LoadLocalizeZones(data.data(), data.size(), sync); } void FastFiles::LoadGfxZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync) { std::vector data; Utils::Merge(&data, zoneInfo, zoneCount); if (FastFiles::Exists("iw4x_code_post_gfx_mp")) { data.push_back({ "iw4x_code_post_gfx_mp", zoneInfo->allocFlags, zoneInfo->freeFlags }); } Game::DB_LoadXAssets(data.data(), data.size(), sync); } // This has to be called every time fastfiles are loaded :D void FastFiles::LoadLocalizeZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync) { std::vector data; Utils::Merge(&data, zoneInfo, zoneCount); Game::XZoneInfo info = { nullptr, 4, 0 }; // Not sure how they should be loaded :S std::string langZone = Utils::String::VA("iw4x_localized_%s", Game::Win_GetLanguage()); if (FastFiles::Exists(langZone)) { info.name = langZone.data(); } else if (FastFiles::Exists("iw4x_localized_english")) // Fallback { info.name = "iw4x_localized_english"; } data.push_back(info); Game::DB_LoadXAssets(data.data(), data.size(), sync); } // Name is a bit weird, due to FasFileS and ExistS :P bool FastFiles::Exists(const std::string& file) { std::string path = FastFiles::GetZoneLocation(file.data()); path.append(file); if (!Utils::String::EndsWith(path, ".ff")) { path.append(".ff"); } return Utils::IO::FileExists(path); } bool FastFiles::Ready() { return (Game::Sys_IsDatabaseReady() && Game::Sys_IsDatabaseReady2()); } const char* FastFiles::GetZoneLocation(const char* file) { const char* dir = Dvar::Var("fs_basepath").get(); std::vector paths; std::string modDir = Dvar::Var("fs_game").get(); if ((file == "mod"s || file == "mod.ff"s) && !modDir.empty()) { paths.push_back(Utils::String::VA("%s\\", modDir.data())); } if (Utils::String::StartsWith(file, "mp_")) { std::string zone = file; if (Utils::String::EndsWith(zone, ".ff")) { Utils::String::Replace(zone, ".ff", ""); } std::string filename = zone; if (Utils::String::EndsWith(zone, "_load")) { Utils::String::Replace(zone, "_load", ""); } if (Utils::IO::FileExists(Utils::String::VA("usermaps\\%s\\%s.ff", zone.data(), filename.data()))) { return Utils::String::VA("usermaps\\%s\\", zone.data()); } } Utils::Merge(&paths, FastFiles::ZonePaths); for (auto &path : paths) { std::string absoluteFile = Utils::String::VA("%s\\%s%s", dir, path.data(), file); // No ".ff" appended, append it manually if (!Utils::String::EndsWith(absoluteFile, ".ff")) { absoluteFile.append(".ff"); } // Check if FastFile exists if (Utils::IO::FileExists(absoluteFile)) { return Utils::String::VA("%s", path.data()); } } return Utils::String::VA("zone\\%s\\", Game::Win_GetLanguage()); } void FastFiles::AddZonePath(const std::string& path) { FastFiles::ZonePaths.push_back(path); } std::string FastFiles::Current() { const char* file = (Utils::Hook::Get(0x112A680) + 4); if (file == reinterpret_cast(4)) { return ""; } return file; } void FastFiles::ReadXFileHeader(void* buffer, int size) { if (FastFiles::IsIW4xZone) { char pad; Game::DB_ReadXFile(&pad, 1); } Game::DB_ReadXFile(buffer, size); } void FastFiles::ReadVersionStub(unsigned int* version, int size) { FastFiles::CurrentZone++; Game::DB_ReadXFileUncompressed(version, size); Zones::SetVersion(*version); // Allow loading of codo versions if ((*version >= VERSION_ALPHA2 && *version <= 360) || (*version >= 423 && *version <= 461)) { *version = XFILE_VERSION; } if (*version != XFILE_VERSION) { Logger::Error(Game::ERR_FATAL, "Zone version {} is not supported!", Zones::Version()); } } void FastFiles::ReadHeaderStub(unsigned int* header, int size) { FastFiles::IsIW4xZone = false; FastFiles::LastByteRead = 0; Game::DB_ReadXFileUncompressed(header, size); if (header[0] == XFILE_HEADER_IW4X) { FastFiles::IsIW4xZone = true; if (header[1] < XFILE_VERSION_IW4X) { Logger::Error(Game::ERR_FATAL, "The fastfile you are trying to load is outdated ({}, expected {})", header[1], XFILE_VERSION_IW4X); } else if (header[1] > XFILE_VERSION_IW4X) { Logger::Error(Game::ERR_FATAL, "You are loading a fastfile that is too new ({}, expected {}), update your game or rebuild the fastfile", header[1], XFILE_VERSION_IW4X); } *reinterpret_cast(header) = XFILE_MAGIC_UNSIGNED; } } void FastFiles::AuthLoadInitCrypto() { if (Zones::Version() >= 319) { register_hash(&sha256_desc); register_cipher(&aes_desc); rsa_key key; unsigned char encKey[256]; int hash = find_hash("sha256"), aes = find_cipher("aes"), stat; Game::DB_ReadXFileUncompressed(encKey, 256); unsigned long outLen = sizeof(FastFiles::CurrentKey); rsa_import(FastFiles::ZoneKey, sizeof(FastFiles::ZoneKey), &key); rsa_decrypt_key_ex(encKey, 256, FastFiles::CurrentKey.data, &outLen, nullptr, NULL, hash, Zones::Version() >= 359 ? 1 : 2, &stat, &key); rsa_free(&key); ctr_start(aes, FastFiles::CurrentKey.iv, FastFiles::CurrentKey.key, sizeof(FastFiles::CurrentKey.key), 0, 0, &FastFiles::CurrentCTR); } Utils::Hook::Call(0x46FAE0)(); } int FastFiles::AuthLoadInflateCompare(unsigned char* buffer, int length, unsigned char* ivValue) { if (Zones::Version() >= 319) { ctr_setiv(ivValue, 16, &FastFiles::CurrentCTR); ctr_decrypt(buffer, buffer, length, &FastFiles::CurrentCTR); } return Utils::Hook::Call(0x5BA240)(buffer, length, ivValue); } int FastFiles::InflateInitDecrypt(z_streamp strm, const char *version, int stream_size) { if (Zones::Version() >= 319) { ctr_decrypt(strm->next_in, const_cast(strm->next_in), strm->avail_in, &FastFiles::CurrentCTR); } return Utils::Hook::Call(0x4D8090)(strm, version, stream_size); //return inflateInit_(strm, version, stream_size); } void FastFiles::AuthLoadInflateDecryptBaseFunc(unsigned char* buffer) { if (Zones::Version() >= 319) { ctr_setiv(FastFiles::CurrentKey.iv, sizeof(FastFiles::CurrentKey.iv), &FastFiles::CurrentCTR); ctr_decrypt(buffer, buffer, 8192, &FastFiles::CurrentCTR); } } __declspec(naked) void FastFiles::AuthLoadInflateDecryptBase() { __asm { pushad push ebx call FastFiles::AuthLoadInflateDecryptBaseFunc pop ebx popad push 5B96F0h retn } } float FastFiles::GetFullLoadedFraction() { float singleProgress = 1.0f / FastFiles::MaxZones; float partialProgress = singleProgress * (FastFiles::CurrentZone - 1); float currentProgress = std::max(std::min(Game::DB_GetLoadedFraction(), 1.0f), 0.0f); return std::min(partialProgress + (currentProgress * singleProgress), 1.0f); } void FastFiles::LoadZonesStub(Game::XZoneInfo *zoneInfo, unsigned int zoneCount) { FastFiles::CurrentZone = 0; FastFiles::MaxZones = zoneCount; Utils::Hook::Call(0x5BBAC0)(zoneInfo, zoneCount); } __declspec(naked) void FastFiles::ReadXFile(void* /*buffer*/, int /*size*/) { __asm { mov eax, [esp + 4] mov ecx, [esp + 8] push 445468h retn } } void FastFiles::ReadXFileStub(char* buffer, int size) { FastFiles::ReadXFile(buffer, size); if (FastFiles::IsIW4xZone) { for (int i = 0; i < size; ++i) { buffer[i] ^= FastFiles::LastByteRead; Utils::RotLeft(buffer[i], 4); buffer[i] ^= -1; Utils::RotRight(buffer[i], 6); FastFiles::LastByteRead = buffer[i]; } } } #ifdef DEBUG void FastFiles::LogStreamRead(int len) { *Game::g_streamPos += len; if (FastFiles::StreamRead) { std::string data = Utils::String::VA("%d\n", len); if (*Game::g_streamPosIndex == 2) data = Utils::String::VA("(%d)\n", len); Utils::IO::WriteFile("userraw/logs/iw4_reads.log", data, true); } } #endif void FastFiles::Load_XSurfaceArray(int atStreamStart, [[maybe_unused]] int count) { // read the actual count from the varXModelSurfs ptr auto surface = *reinterpret_cast(0x0112A95C); // call original read function with the correct count return Utils::Hook::Call(0x004925B0)(atStreamStart, surface->numsurfs); } FastFiles::FastFiles() { Dvar::Register("ui_zoneDebug", false, Game::dvar_flag::DVAR_ARCHIVE, "Display current loaded zone."); // Fix XSurface assets Utils::Hook(0x0048E8A5, FastFiles::Load_XSurfaceArray, HOOK_CALL).install()->quick(); // Redirect zone paths Utils::Hook(0x44DA90, FastFiles::GetZoneLocation, HOOK_JUMP).install()->quick(); // Allow loading 'newer' zones Utils::Hook(0x4158E7, FastFiles::ReadVersionStub, HOOK_CALL).install()->quick(); // Allow loading IW4x zones Utils::Hook(0x4157B8, FastFiles::ReadHeaderStub, HOOK_CALL).install()->quick(); // Obfuscate zone data Utils::Hook(Game::DB_ReadXFile, FastFiles::ReadXFileStub, HOOK_JUMP).install()->quick(); // Allow custom zone loading if (!ZoneBuilder::IsEnabled()) { Utils::Hook(0x506BC7, FastFiles::LoadInitialZones, HOOK_CALL).install()->quick(); Utils::Hook(0x60B4AC, FastFiles::LoadDLCUIZones, HOOK_CALL).install()->quick(); Utils::Hook(0x506B25, FastFiles::LoadGfxZones, HOOK_CALL).install()->quick(); } // basic checks (hash jumps, both normal and playlist) Utils::Hook::Nop(0x5B97A3, 2); Utils::Hook::Nop(0x5BA493, 2); Utils::Hook::Nop(0x5B991C, 2); Utils::Hook::Nop(0x5BA60C, 2); Utils::Hook::Nop(0x5B97B4, 2); Utils::Hook::Nop(0x5BA4A4, 2); // allow loading of IWffu (unsigned) files Utils::Hook::Set(0x4158D9, 0xEB); // main function Utils::Hook::Nop(0x4A1D97, 2); // DB_AuthLoad_InflateInit // some other, unknown, check // this is replaced by hooks below Utils::Hook::Set(0x5B9912, 0xB8); Utils::Hook::Set(0x5B9913, 1); Utils::Hook::Set(0x5BA602, 0xB8); Utils::Hook::Set(0x5BA603, 1); // Initialize crypto Utils::Hook(0x4D02F0, FastFiles::AuthLoadInitCrypto, HOOK_CALL).install()->quick(); // Initial stage decryption Utils::Hook(0x4D0306, FastFiles::InflateInitDecrypt, HOOK_CALL).install()->quick(); // Hash bit decryption Utils::Hook(0x5B9958, FastFiles::AuthLoadInflateCompare, HOOK_CALL).install()->quick(); Utils::Hook(0x5B9912, FastFiles::AuthLoadInflateCompare, HOOK_CALL).install()->quick(); // General read Utils::Hook(0x5B98E4, FastFiles::AuthLoadInflateDecryptBase, HOOK_CALL).install()->quick(); // Fix fastfile progress Utils::Hook(0x4E5DE3, FastFiles::LoadZonesStub, HOOK_CALL).install()->quick(); Utils::Hook(0x407761, FastFiles::GetFullLoadedFraction, HOOK_CALL).install()->quick(); Utils::Hook(0x49FA1E, FastFiles::GetFullLoadedFraction, HOOK_CALL).install()->quick(); Utils::Hook(0x589090, FastFiles::GetFullLoadedFraction, HOOK_CALL).install()->quick(); Utils::Hook(0x629FC0, FastFiles::GetFullLoadedFraction, HOOK_JUMP).install()->quick(); // XFile header loading Utils::Hook(0x4159E2, FastFiles::ReadXFileHeader, HOOK_CALL).install()->quick(); // Add custom zone paths FastFiles::AddZonePath("zone\\patch\\"); FastFiles::AddZonePath("zone\\dlc\\"); Scheduler::Loop([]() { if (FastFiles::Current().empty() || !Dvar::Var("ui_zoneDebug").get()) return; auto* const font = Game::R_RegisterFont("fonts/consoleFont", 0); float color[4] = {1.0f, 1.0f, 1.0f, (Game::CL_IsCgameInitialized() ? 0.3f : 1.0f)}; auto FFTotalSize = *reinterpret_cast(0x10AA5D8); auto FFCurrentOffset = *reinterpret_cast(0x10AA608); float fastfileLoadProgress = (float(FFCurrentOffset) / float(FFTotalSize)) * 100.0f; if (std::isinf(fastfileLoadProgress)) { fastfileLoadProgress = 100.0f; } else if (std::isnan(fastfileLoadProgress)) { fastfileLoadProgress = 0.0f; } Game::R_AddCmdDrawText(Utils::String::VA("Loading FastFile: %s [%0.1f%%]", FastFiles::Current().data(), fastfileLoadProgress), 0x7FFFFFFF, font, 5.0f, static_cast(Renderer::Height() - 5), 1.0f, 1.0f, 0.0f, color, Game::ITEM_TEXTSTYLE_NORMAL); }, Scheduler::Pipeline::RENDERER); Command::Add("loadzone", [](Command::Params* params) { if (params->size() < 2) return; Game::XZoneInfo info; info.name = params->get(1); info.allocFlags = 1;//0x01000000; info.freeFlags = 0; Game::DB_LoadXAssets(&info, 1, true); }); Command::Add("awaitDatabase", [](Command::Params*) { Logger::Print("Waiting for database...\n"); while (!Game::Sys_IsDatabaseReady()) std::this_thread::sleep_for(100ms); }); #ifdef DEBUG // ZoneBuilder debugging Utils::IO::WriteFile("userraw/logs/iw4_reads.log", "", false); Utils::Hook(0x4A8FA0, FastFiles::LogStreamRead, HOOK_JUMP).install()->quick(); Utils::Hook(0x4BCB62, []() { FastFiles::StreamRead = true; Utils::Hook::Call(0x4B8DB0)(true); // currently set to Load_GfxWorld FastFiles::StreamRead = false; }, HOOK_CALL).install()/*->quick()*/; #endif } }